Before we got this round of tokens, Wizards were trying to see if they could coalesce around one design for the Legendary.
We conducted a survey of the two prior revisions of the design (minus Familiar), and 8 various other proposals.
The idea was to find if there was a hidden consensus - e.g. even if design D1 is Abe's 3rd choice and Betty's 5th choice - it might still be universally preferred to design D2.
Proposals considered:
Here are the 10 designs considered:
All designs start with and include: Jinn's Spellbook, and +1 spell at each spell level castable as a free action. This was the prior relic through a few iterations.
#01 - Add MMM and MeC (prior proposal)
#02 - Add +1 additional spell of each level, castable as a free action (two proposals ago, minus familiar)
#03 - Add +1 additional spell of each level, castable as a free action. May double all spell damage in round 1/room. May not equip MeC
#04 - Add +1 additional spell of each level. Add cast any spell as a free action 2/room. Add double all spell damage for round 2/game
#05 - Add +1 additional spell of each level. Add cast any spell as a free action 2/room. Add slid spells deal double damage on 19+
#06 - Add +1 additional spell of each level. Add cast any spell as a free action 2/room. Add Wands are not consumed.
#07 - Add MeC and 2 additional charm slots
#08 - Add MeC and you can cast Level 0 spells as a free action (Or maybe Level 1 instead of Level 0, or perhaps both - TBTP decide)
#09 - Add MeC and you may cast a spell, read a scroll, or use a wand as a free action (x/game) - where x is around 5
#10 - Add MMM. Add both of: Damage wands are not consumed, and, you may choose to turn in a wand at end of room to add spell damage bonus to wands for that room
Each of these 10 items were force ranked from 1st choice, 2nd choice, ... 10th choice by 12 respondents.
Results:
Average choice number, median choice number, best choice number, worst choice number for proposal:
P# Avg Med Best Worst
#01 7.9 9 3 10
#02 3.9 4 1 8
#03 3.9 3.5 1 9
#04 3.8 2.5 1 9
#05 5.1 4.5 2 10
#06 5.3 5 2 9
#07 8.2 8.5 4 10
#08 5.7 6 3 8
#09 6.0 6.5 1 8
#10 5.3 6 1 10
Raw votes by proposal number:
Pr# 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
#01 0 0 2 0 0 1 1 0 4 4
#02 2 1 0 6 1 1 0 1 0 0
#03 2 1 3 3 1 0 0 1 1 0
#04 2 4 2 0 1 0 1 0 2 0
#05 0 3 2 1 1 1 2 0 0 2
#06 0 2 1 1 3 2 0 2 1 0
#07 0 0 0 1 1 0 1 3 2 4
#08 0 0 2 0 3 3 3 1 0 0
#09 1 1 0 0 0 4 3 3 0 0
#10 5 0 0 0 1 0 1 1 2 2
Analysis:
Proposal #04:
Add +1 additional spell of each level. Add cast any spell as a free action 2/room. Add double all spell damage for round 2/game
Had the highest average, and the highest median scores. 1/2 of respondents put this as 1st or 2nd/ choice. 2/3rds of respondents put this as their 1st, 2nd, or 3rd choice.
Everyone who responded preferred:
#02 - Add +1 additional spell of each level, castable as a free action (two proposals ago, minus familiar)
Over:
#01 - Add MMM and MeC (prior proposal)
All but one person preferred:
#02 - Add +1 additional spell of each level, castable as a free action (two proposals ago, minus familiar)
Over:
#07 Add MeC and 2 additional charm slots
Proposal #02 had the lowest negative sentiment, with only 2 people rating it 6th choice or lower, and no one rating it 10th.
Proposal #10 garnered the most 1st choice votes, with 5 of 12 people preferring it as their first choice:
#10 - Add MMM. Add both of: Damage wands are not consumed, and, you may choose to turn in a wand at end of room to add spell damage bonus to wands for that room
It was divisive, with 2 people voting it 9th, and 2 people 10th.
Conclusion:
It was hoped for this would reveal some sort of consensus, or at least establish a few options that were always preferable to the rest.
This was not the case - other than that Proposal #2 was always preferred over Proposal #1.
Hopefully TPTB or other readers find this interesting.
Good luck to us all