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TOPIC: 2021 Ultra Rare Feedback Part Two

2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #97

Jeff Martin wrote:

Flik wrote: Wow I love all of the changes.

Can we attack each round with the throwing dagger or do you have to throw it and pick it up?

Cleric UR changing to charm is much better for people not upgrading! Wow.



Thrown weapons (I think!) can only be used once per combat.


Lol. So far, yes. (Unless they say Returning).
Last edit: by Matthew Hayward.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #98

Endgame wrote: I guess I'm not seeing the use for Psyferre's Spectacles - this one seems like the dead UR in the set.


For you maybe if you are a helmet class, thanks to the Hat I'll be using this UR as a Rogue. I gain a Figurine, can read scrolls and I can still wear Lenses of the Fae. I see the use.
"The Dreams of Youth are the Regrets of Maturity."

Boom goes the Devil Drake when this Rogue slides a 20 with a Holy Hand Grenade.

My Rogue Build: truedungeon.com/forum?view=topic&catid=569&id=244107&limitstart=0
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #99

Marc D wrote: I'm not sure how I feel about the Medallion of Sweetwoods going from Neck to Feet and losing a point of Con.

On the one hand, it now stacks with other neck items. On the other hand, it's way beyond the power of other UR boots; it's Mithral Boots + higher Con Boots of Might combined.


I though that too - but then I remembered Boots of the North/East/South/West Wind.

Boots slot was really low powered for a long time, then the Wind boots came in...

This is the first UR Boots since those other than Shoes of the Sneak.

I think this is just where we are now for boots.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #100

Matthew Hayward wrote:

Beertram wrote:

edwin wrote: Cleric charm is overpowered compared to the wizard charm. Consider changing the wizard charm to make all 1st level spells free actions and add +3 to successful skill tests to keep in line with relic and legendary.


But the Cleric UR doesn't carry into the relic or legendary like the wizard one does... Maybe that is why?


It's because you can stack up the Cleric UR and Relic together.

You can't (I'm assumnig) stack the Wizard UR/Relic/Legendary. 1 Spellbook per Wizard, 5 slots. The end.


Necklace gives the charm powers. Doesn't count as the charm. No limitations currently exist on spellbooks.

Unless stated otherwise I would assume you can use the charm and the necklace at the same time to gain access to a spellbook of 10 spells.

Given that the charm does not increase spell damage by itself I would assume you can stack them as the only benefit in doing so would be more flexibility.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #101

Lequinian wrote:

Jeff Martin wrote:

Fiddy wrote: Nightshade's needs some text about the dagger damage icon. Or a link to TokenDB.


Crud. Sorry!

It is just like the +2 Nightshade's Short Sword -- only it can be thrown (using DEX to hit and STR for damage) or used in melee fashion (STR for both). The thrown mode eliminates the need to spend one round maneuver to Sneak Attack, but then you will lose the use of the Dagger for the rest of the combat.


I really hate to ask this, but...

So when thrown is it a melee weapon or a ranged weapon? Think recent Ioun Stones and Cranston’s Hat. Presuming thrown, does that cause issues in coaches room? Or is that a pretty non-issue.


Thrown weapons may be equipped in the ranged slot during coaching.

They convey their to-hit bonus to ranged to-hit.

Ranged damage is then calculated using STR bonus and any Ranged damage boosters.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #102

Arcanist Kolixela wrote:

Matthew Hayward wrote:

Beertram wrote:

edwin wrote: Cleric charm is overpowered compared to the wizard charm. Consider changing the wizard charm to make all 1st level spells free actions and add +3 to successful skill tests to keep in line with relic and legendary.


But the Cleric UR doesn't carry into the relic or legendary like the wizard one does... Maybe that is why?


It's because you can stack up the Cleric UR and Relic together.

You can't (I'm assumnig) stack the Wizard UR/Relic/Legendary. 1 Spellbook per Wizard, 5 slots. The end.


Necklace gives the charm powers. Doesn't count as the charm. No limitations currently exist on spellbooks.

Unless stated otherwise I would assume you can use the charm and the necklace at the same time to gain access to a spellbook of 10 spells.

Given that the charm does not increase spell damage by itself I would assume you can stack them as the only benefit in doing so would be more flexibility.

This matches my reading. It looks like they stack to increase number of spells. It's a charm, so it seems like a fair trade(?) if you really want the extra large spell book.
Last edit: by Endgame.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #103

Endgame wrote:

Arcanist Kolixela wrote:

Matthew Hayward wrote:

Beertram wrote:

edwin wrote: Cleric charm is overpowered compared to the wizard charm. Consider changing the wizard charm to make all 1st level spells free actions and add +3 to successful skill tests to keep in line with relic and legendary.


But the Cleric UR doesn't carry into the relic or legendary like the wizard one does... Maybe that is why?


It's because you can stack up the Cleric UR and Relic together.

You can't (I'm assumnig) stack the Wizard UR/Relic/Legendary. 1 Spellbook per Wizard, 5 slots. The end.


Necklace gives the charm powers. Doesn't count as the charm. No limitations currently exist on spellbooks.

Unless stated otherwise I would assume you can use the charm and the necklace at the same time to gain access to a spellbook of 10 spells.

Given that the charm does not increase spell damage by itself I would assume you can stack them as the only benefit in doing so would be more flexibility.

This matches my reading. It looks like they stack to increase number of spells. It's a charm, so it seems like a fair trade(?) if you really want the extra large spell book.


Yep.

And if you are OK with only 5 scrolls you can skip the charm completely.

I think that's a good compromise
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #104

Arcanist Kolixela wrote:

Endgame wrote:

Flik wrote:

Daniel White wrote: Charm of Fasting - I am generally not fond of free actions, as that easily leads to power creep. Perhaps reduce to level 0 spells and open it up to Bard.


Seeing how this is the UR for the cleric transmute path I'd find it odd to add Bard on to that. Secondly it is pretty much in line with what the cleric needs (FA buffs) at the right level (save lvl 2 for prayer for the relic).

Honestly, moving it to lvl 0 spells might be a buff. Cure minor wounds gets way more use for me due to speed alone (no skill check, no reason to bug the DM other than the sharpie) and you'd get an extra spell cast at 0th level.

This is the first iteration of the cleric UR that seems to be popular. I'd be content to leave it as is.

+1.

I'm more concerned about how much it stretches wizard spells than I am in giving lots of castings of bless / cure light wounds, but maybe I'm crazy there.


Or you might just be a Cleric player willing to overlook a massive buff to the class in the form of free actions

*not that I feel the charm is bad. I like the Cleric getting the free action spells to let them buff without losing combat rounds*

I might be. My group tracked down the old shield of the scholar to get free action on casting bless scrolls, so this more or less means using less bless scrolls.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #105

Going to leave this here for everyone to think about.

Class-Locked Item Availability By Class- 2021 URs:

Barbarian - 2
Bard - 4
Cleric - 6
Druid - 5
Fighters - 2
Monk - 1
Paladin - 4
Ranger - 1
Rogue - 1
Wizard - 4

For Ranger, Rogue and Monk, the only class locked UR in this set they can use is Nightshade's. That's out of a total of 9 class-locked items.
Last edit: by Daniel White.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #106

Arnold wrote: Does Charm of Fasting combo with Charm of Power to allow a Cleric to cast bless every round as a free action without marking it of?


Every room, not every round. But yes - you could do that.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #107

BeLinda Mathie wrote:

Matthew Hayward wrote: I assume Nightshade's Throwing Dagger will grant the same power as the Short Sword

a. The Dagger symbol is an 8 normally, and adds 10 to Sneak Attack when used in a Sneak Attack.


This is a common misunderstanding. The dagger symbol is 8 normally and becomes a 10 when a Rogue uses it on a Sneak Attack. It adds 2 damage (or 4 if the sneak attack crits and gets doubled), not 10 damage. Per the Token Database (emphasis added):

If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Short Sword deals 10 damage over and above the usual sneak attack bonus. When not used by a rogue for a sneak attack, or when used by any other character class, the 🗡 deals 8 damage. In essence, the🗡 could be interpreted to read “8 (or 10 if sneak attacking)”.


It is a common misunderstanding - but you and I are saying the same thing.

When sneak attacking, if a dagger is the damage dot, it adds 10 to sneak attack (and 0 from the damage wheel) - which is what I said (I just didn't say the part in parenthesis, because adding 10 to the SA is the entire effect).

On Nightshade's Short Sword the dagger is an 8. I guess we don't know for sure what it is on the new one.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #108

Daniel White wrote: Going to leave this here for everyone to think about.

Class-Locked Item Availability By Class- 2021 URs:

Barbarian - 2
Bard - 4
Cleric - 6
Druid - 5
Fighters - 2
Monk - 1
Paladin - 4
Ranger - 1
Rogue - 1
Wizard - 4

For Ranger, Rogue and Monk, the only class locked UR in this set they can use is Nightshade's. That's out of a total of 9 class-locked items.


So you're saying they can each still use 12 out of 20 URs?
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