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TOPIC: 2021 Ultra Rare Feedback Part Two

2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #85

OMG, those boots are insane! I mean, I might not have thought much about those stats compared to the Eldritch boots, but they are better than two other UR boots COMBINED!
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #86

Miathan wrote:

Endgame wrote:

Miathan wrote:

Marc D wrote: I'm not sure how I feel about the Medallion of Sweetwoods going from Neck to Feet and losing a point of Con.

On the one hand, it now stacks with other neck items. On the other hand, it's way beyond the power of other UR boots; it's Mithral Boots + higher Con Boots of Might combined.

I understand people didn't want multiple stat boosting neck slot items now that the Stupendous reprint is in the set. But this seems to have taken a pretty straightforward addition and made it controversial.


Agree that it’s too powerful. Most classes were staying that the class specific necks needed to be more powerful than stus or Valhalla. Now a token is made almost as powerful but in the boots slot. I know BotFW exist but if you weren’t around during that this seems like an easy BiS for most classes

I don’t know about too powerful. We know rare completion token boots are “worth” 2 con. In the neck slot we go from a +2 Damage completion token or a 2str and 3hp rare to valhalla... seems to be par for the course.


I don’t really like this avenue of thought as it leads real quick to massive power creep
Also I wouldn’t consider completion tokens to be of any rarity, the con boots were a functional reprint of an UR same with the IS that is coming out. So if we continue the path should future IS give +3-4 damage ?


Is 3 dex / con really more powerful than boots of the X wind, such as the +5 damage buff from east wind? I don't really think so.

I certainly would advocate for +2 / +2 at a minimum - certainly no one is chasing down mithral boots for +3 dex, and Boots of Might are really for a +1 level or +2 melee damage add on than just being +2 con boots.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #87

Miathan wrote: Boots seem way out of balance. Boots of might were only 2 con


Totally agree, this is so beyond OP.

Too soon to reprint the Earcuff of Orbits but not a deal breaker.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #88

Endgame wrote:

Miathan wrote:

Endgame wrote:

Miathan wrote:

Marc D wrote: I'm not sure how I feel about the Medallion of Sweetwoods going from Neck to Feet and losing a point of Con.

On the one hand, it now stacks with other neck items. On the other hand, it's way beyond the power of other UR boots; it's Mithral Boots + higher Con Boots of Might combined.

I understand people didn't want multiple stat boosting neck slot items now that the Stupendous reprint is in the set. But this seems to have taken a pretty straightforward addition and made it controversial.


Agree that it’s too powerful. Most classes were staying that the class specific necks needed to be more powerful than stus or Valhalla. Now a token is made almost as powerful but in the boots slot. I know BotFW exist but if you weren’t around during that this seems like an easy BiS for most classes

I don’t know about too powerful. We know rare completion token boots are “worth” 2 con. In the neck slot we go from a +2 Damage completion token or a 2str and 3hp rare to valhalla... seems to be par for the course.


I don’t really like this avenue of thought as it leads real quick to massive power creep
Also I wouldn’t consider completion tokens to be of any rarity, the con boots were a functional reprint of an UR same with the IS that is coming out. So if we continue the path should future IS give +3-4 damage ?


Is 3 dex / con really more powerful than boots of the X wind, such as the +5 damage buff from east wind? I don't really think so.

I certainly would advocate for +2 / +2 at a minimum - certainly no one is chasing down mithral boots for +3 dex, and Boots of Might are really for a +1 level or +2 melee damage add on than just being +2 con boots.


The boots of the wind were all only for specific instances and the 5 dam was for two handers. 2 handed dam is always higher, so yes I think this being able to be used by all classes is far too many stats
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #89

I guess I'm not seeing the use for Psyferre's Spectacles - this one seems like the dead UR in the set.

Anyone else concerned about 1 / room 14 damage lightning bolt from the spell book mixed with charm of power? None of the spells are the card are really important after that.

Gloves of the Dire Boar are still awesome.... and still look like the yellow latex cleaning gloves I have at home.

Orbits still seem like they could wait until next year with Arcane Bracelets in print.

Lucky cloak is still cool - any chance of a 3 piece set bonus?
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #90

Arnold wrote: Does Charm of Fasting combo with Charm of Power to allow a Cleric to cast bless every round as a free action without marking it of?


1/room it seems so
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #91

bpsymington wrote: That Charm of Power is pretty awesome. That's tough when wizards who build the relic or legendary might be losing the Charm Necklace.


It's a sock to the stomach. But in a good way I think
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #92

Endgame wrote:

Flik wrote:

Daniel White wrote: Charm of Fasting - I am generally not fond of free actions, as that easily leads to power creep. Perhaps reduce to level 0 spells and open it up to Bard.


Seeing how this is the UR for the cleric transmute path I'd find it odd to add Bard on to that. Secondly it is pretty much in line with what the cleric needs (FA buffs) at the right level (save lvl 2 for prayer for the relic).

Honestly, moving it to lvl 0 spells might be a buff. Cure minor wounds gets way more use for me due to speed alone (no skill check, no reason to bug the DM other than the sharpie) and you'd get an extra spell cast at 0th level.

This is the first iteration of the cleric UR that seems to be popular. I'd be content to leave it as is.

+1.

I'm more concerned about how much it stretches wizard spells than I am in giving lots of castings of bless / cure light wounds, but maybe I'm crazy there.


Or you might just be a Cleric player willing to overlook a massive buff to the class in the form of free actions

*not that I feel the charm is bad. I like the Cleric getting the free action spells to let them buff without losing combat rounds*
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #93

Flik wrote: Wow I love all of the changes.

Can we attack each round with the throwing dagger or do you have to throw it and pick it up?


Thrown weapons are usable 1/combat, unless they say "returning." PHB p. 33.
Last edit: by Matthew Hayward.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #94

Endgame wrote:

Miathan wrote:

Endgame wrote:

Miathan wrote:

Marc D wrote: I'm not sure how I feel about the Medallion of Sweetwoods going from Neck to Feet and losing a point of Con.

On the one hand, it now stacks with other neck items. On the other hand, it's way beyond the power of other UR boots; it's Mithral Boots + higher Con Boots of Might combined.

I understand people didn't want multiple stat boosting neck slot items now that the Stupendous reprint is in the set. But this seems to have taken a pretty straightforward addition and made it controversial.


Agree that it’s too powerful. Most classes were staying that the class specific necks needed to be more powerful than stus or Valhalla. Now a token is made almost as powerful but in the boots slot. I know BotFW exist but if you weren’t around during that this seems like an easy BiS for most classes

I don’t know about too powerful. We know rare completion token boots are “worth” 2 con. In the neck slot we go from a +2 Damage completion token or a 2str and 3hp rare to valhalla... seems to be par for the course.


I don’t really like this avenue of thought as it leads real quick to massive power creep
Also I wouldn’t consider completion tokens to be of any rarity, the con boots were a functional reprint of an UR same with the IS that is coming out. So if we continue the path should future IS give +3-4 damage ?


Is 3 dex / con really more powerful than boots of the X wind, such as the +5 damage buff from east wind? I don't really think so.

I certainly would advocate for +2 / +2 at a minimum - certainly no one is chasing down mithral boots for +3 dex, and Boots of Might are really for a +1 level or +2 melee damage add on than just being +2 con boots.


The suggested token is literally stronger than the Boots of Might and the Mithral boots COMBINED.

If the suggested UR is STRONGER than the the two existing tokens doing the same effect when both are combined it's overpowered.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #95

Matthew Hayward wrote:

Beertram wrote: Cleric Charm: Or?


Yes.

It appears to be designed to stack with the Cleric neck Relic/Legendary.


Assume this is in reference to spells OR restore power. Jeff identified it as a typo
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #96

Beertram wrote:

edwin wrote: Cleric charm is overpowered compared to the wizard charm. Consider changing the wizard charm to make all 1st level spells free actions and add +3 to successful skill tests to keep in line with relic and legendary.


But the Cleric UR doesn't carry into the relic or legendary like the wizard one does... Maybe that is why?


It's because you can stack up the Cleric UR and Relic together.

You can't (I'm assumnig) stack the Wizard UR/Relic/Legendary. 1 Spellbook per Wizard, 5 slots. The end.
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