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TOPIC: 2021 Ultra Rare Feedback Part Two

2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #73

Does Charm of Fasting combo with Charm of Power to allow a Cleric to cast bless every round as a free action without marking it of?
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #74

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Arcanist Kolixela wrote:

Matthew Hayward wrote: Thanks for moving the Magebook out of the Neck slot.

Charm is pretty crowded too but you can't have everything :laugh:


Ioun Stone would be preferred but Charm is a good option.

It did also pick up Rare scrolls in the move so that's definitely a win/win


True that.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #75

Matthew Hayward wrote: I assume Nightshade's Throwing Dagger will grant the same power as the Short Sword

a. The Dagger symbol is an 8 normally, and adds 10 to Sneak Attack when used in a Sneak Attack.


This is a common misunderstanding. The dagger symbol is 8 normally and becomes a 10 when a Rogue uses it on a Sneak Attack. It adds 2 damage (or 4 if the sneak attack crits and gets doubled), not 10 damage. Per the Token Database (emphasis added):

If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Short Sword deals 10 damage over and above the usual sneak attack bonus. When not used by a rogue for a sneak attack, or when used by any other character class, the 🗡 deals 8 damage. In essence, the🗡 could be interpreted to read “8 (or 10 if sneak attacking)”.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #76

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That Charm of Power is pretty awesome. That's tough when wizards who build the relic or legendary might be losing the Charm Necklace.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #77

Milambus (Jake) wrote: Overall its a very nice set of tokens...

but, as a Monk there is basically nothing for me. The only Monk items are reprints or functional reprints that I already own. Sure I'll get a Nugget and probably a Sunstone for the Transmute, but other than that I have nothing to buy.

There are 7 reprints or functional reprints. Could we drop the reprint of Stu's to add something new?


+1 to this.

It seems that a lot of folks would rather have Sweetwoods or Stu-Pendous and not both. Perhaps Stu-Pendous goes to next year?
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #78

Marc D wrote:

Mike Steele wrote:

Miathan wrote:

Marc D wrote: I'm not sure how I feel about the Medallion of Sweetwoods going from Neck to Feet and losing a point of Con.

On the one hand, it now stacks with other neck items. On the other hand, it's way beyond the power of other UR boots; it's Mithral Boots + higher Con Boots of Might combined.

I understand people didn't want multiple stat boosting neck slot items now that the Stupendous reprint is in the set. But this seems to have taken a pretty straightforward addition and made it controversial.


Agree that it’s too powerful. Most classes were staying that the class specific necks needed to be more powerful than stus or Valhalla. Now a token is made almost as powerful but in the boots slot. I know BotFW exist but if you weren’t around during that this seems like an easy BiS for most classes


I agree, these Boots should be scaled to the power level of other UR Boots, not UR Neck slot items.


Or... drop Stu’s and put it back in the neck slot that passed muster easily in the other iterations... :whistle:


Maybe a better solution than having a VERY overpowered boots.
Last edit: by Mike Steele.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #79

Hmmm, some big shifts here, which probably need adjusting.

In order on the sheet:

Boots of the Sweetwoods- Some kind of UR boots would be good, indeed, so I like the spirit of moving Sweetwoods to the boot slot, but as other folks have mentioned, it's now too powerful for the slot. +2Dex/+1 Con would probably be ok. Having a UR Dex Neck option was nice for some folks, but there's a 4* transmute for +4 Dex in the slot already, so I don't know how critical having a "dex neck" is.

Charm of Fasting - I am generally not fond of free actions, as that easily leads to power creep. Perhaps reduce to level 0 spells and open it up to Bard.

Charm of Power - This adds a ton of healing to the game.

Cranston's - Agree that +3 damage is rather powerful, when combined with the second eye slot. Perhaps +1 all damage. Compare to crown of might.

Jinn's Magebook Charm - I do think this is kind of weak if it adds no extra spell slots, but I'm not a wizard expert.

Nightshade's - Great. This needed to happen.

Ring of Sacrifice - Sacrifice is kind of a "monk" theme-thing, what with self-flagellation and all, so I'm surprised they're not able to use this. Recent nerf was too much, and reducing player HP to a certain amount won't scale well as players get more gear. Not altogether fond of this one.

Ring of the Siren - Addition of polymorph potions was good, now there is a potential category of users for this item: polymorph druids. However, it still seems kind of niche.

Stu-Pendous Pendant - This made more sense for the Fighter relic transmute because it both added strength and provided a direct upgrade path. I'm not sure why this stopped being the transmute item.

One idea would be to ditch the ring of sacrifice, replace that with new UR boots, and put the medallion of sweetwoods back where it was.
Last edit: by Daniel White.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #80

Nightshade's +2 Throwing Dagger
Daggers are usually d4 weapons, this is a d6 weapon. I don't want it nerfed, but is there another name we could use?

Dirk? Looks like they have been d4, d6, and d8 in the past.
Stiletto? Doesn't look like any of those exist in TD.
Throwing Blade? All "blades" have been d6 weapons.

I really like Nightshade's +2 Stiletto.

Boots of the Sweetwoods
Could drop these to +2 Dex, +2 Con and still be one of the best Ultra-rare boots ever.

Charm of Power
Seems like Bards should be able to use this. Also, why not let Rangers and Paladins use it? I doubt many would, but options are fun.

Cranston's Helpful Hat
I like the +3 ranged damage, but I do miss the original design. I would have bought the original version, but now they are better for other people and thats cool.

Earcuff of Orbits
I feel like these could be bumped to next year since all of the Arcane items are still in print.

Psyferre's Spectacles
These are interesting. Might pick up a pair just as a toy.

Ring of Sacrifice
That's quite a nerf. Not sure it needed it.

Stu-pendous Pendant
They are a great necklace, but if they are not part of the Fighter's relic I'm not sure they need a reprint this year.
Forum Name: Milambus
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #81

Endgame wrote:

Miathan wrote:

Marc D wrote: I'm not sure how I feel about the Medallion of Sweetwoods going from Neck to Feet and losing a point of Con.

On the one hand, it now stacks with other neck items. On the other hand, it's way beyond the power of other UR boots; it's Mithral Boots + higher Con Boots of Might combined.

I understand people didn't want multiple stat boosting neck slot items now that the Stupendous reprint is in the set. But this seems to have taken a pretty straightforward addition and made it controversial.


Agree that it’s too powerful. Most classes were staying that the class specific necks needed to be more powerful than stus or Valhalla. Now a token is made almost as powerful but in the boots slot. I know BotFW exist but if you weren’t around during that this seems like an easy BiS for most classes

I don’t know about too powerful. We know rare completion token boots are “worth” 2 con. In the neck slot we go from a +2 Damage completion token or a 2str and 3hp rare to valhalla... seems to be par for the course.


I don’t really like this avenue of thought as it leads real quick to massive power creep
Also I wouldn’t consider completion tokens to be of any rarity, the con boots were a functional reprint of an UR same with the IS that is coming out. So if we continue the path should future IS give +3-4 damage ?
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #82

I think Cranston's would be better at +3 dexterity or +2 to range attack instead of any damage bonus.
Last edit: by edwin.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #83

Daniel White wrote: Charm of Fasting - I am generally not fond of free actions, as that easily leads to power creep. Perhaps reduce to level 0 spells and open it up to Bard.


Seeing how this is the UR for the cleric transmute path I'd find it odd to add Bard on to that. Secondly it is pretty much in line with what the cleric needs (FA buffs) at the right level (save lvl 2 for prayer for the relic).

Honestly, moving it to lvl 0 spells might be a buff. Cure minor wounds gets way more use for me due to speed alone (no skill check, no reason to bug the DM other than the sharpie) and you'd get an extra spell cast at 0th level.

This is the first iteration of the cleric UR that seems to be popular. I'd be content to leave it as is.
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2021 Ultra Rare Feedback Part Two 9 months 2 weeks ago #84

Flik wrote:

Daniel White wrote: Charm of Fasting - I am generally not fond of free actions, as that easily leads to power creep. Perhaps reduce to level 0 spells and open it up to Bard.


Seeing how this is the UR for the cleric transmute path I'd find it odd to add Bard on to that. Secondly it is pretty much in line with what the cleric needs (FA buffs) at the right level (save lvl 2 for prayer for the relic).

Honestly, moving it to lvl 0 spells might be a buff. Cure minor wounds gets way more use for me due to speed alone (no skill check, no reason to bug the DM other than the sharpie) and you'd get an extra spell cast at 0th level.

This is the first iteration of the cleric UR that seems to be popular. I'd be content to leave it as is.

+1.

I'm more concerned about how much it stretches wizard spells than I am in giving lots of castings of bless / cure light wounds, but maybe I'm crazy there.
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