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TOPIC: 2021 Ultra Rare Feedback Part Two

2021 Ultra Rare Feedback Part Two 3 years 7 months ago #109

Milambus (Jake) wrote: Nightshade's +2 Throwing Dagger
Daggers are usually d4 weapons, this is a d6 weapon. I don't want it nerfed, but is there another name we could use?


Also, Druids and Wizards get to use Daggers.
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #110

Arcanist Kolixela wrote:
The suggested token is literally stronger than the Boots of Might and the Mithral boots COMBINED.

If the suggested UR is STRONGER than the the two existing tokens doing the same effect when both are combined it's overpowered.


These do not count toward a set, you may still be right, these boots may be over power, they are not stronger than two other URs combined however. Please try to leave the hyperbole at the door, I too find myself trying and failing occasionally.

That said, could these boots be part of the might set please, cleats of might seems to be open? Kicks of Might? High heels of Might? If they were, there would be some feathers ruffling and it would be hilarious.

2/2/2 dex, con, wis would still be awesome, and around a third the awesome the boots were in L&L!
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #111

Endgame wrote:

Flik wrote:

Daniel White wrote: Charm of Fasting - I am generally not fond of free actions, as that easily leads to power creep. Perhaps reduce to level 0 spells and open it up to Bard.


Seeing how this is the UR for the cleric transmute path I'd find it odd to add Bard on to that. Secondly it is pretty much in line with what the cleric needs (FA buffs) at the right level (save lvl 2 for prayer for the relic).

Honestly, moving it to lvl 0 spells might be a buff. Cure minor wounds gets way more use for me due to speed alone (no skill check, no reason to bug the DM other than the sharpie) and you'd get an extra spell cast at 0th level.

This is the first iteration of the cleric UR that seems to be popular. I'd be content to leave it as is.

+1.

I'm more concerned about how much it stretches wizard spells than I am in giving lots of castings of bless / cure light wounds, but maybe I'm crazy there.


Wizard's can't use Charm of Fasting.

Do you mean Charm of Power?
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #112

macxdmg wrote:

Arcanist Kolixela wrote:
The suggested token is literally stronger than the Boots of Might and the Mithral boots COMBINED.

If the suggested UR is STRONGER than the the two existing tokens doing the same effect when both are combined it's overpowered.


These do not count toward a set, you may still be right, these boots may be over power, they are not stronger than two other URs combined however. Please try to leave the hyperbole at the door, I too find myself trying and failing occasionally.

That said, could these boots be part of the might set please, cleats of might seems to be open? Kicks of Might? High heels of Might? If they were, there would be some feathers ruffling and it would be hilarious.

2/2/2 dex, con, wis would still be awesome, and around a third the awesome the boots were in L&L!

Only need 1 wis, so that way you can round it out. 2/2/1 :D
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #113

Endgame wrote: I guess I'm not seeing the use for Psyferre's Spectacles - this one seems like the dead UR in the set.

Anyone else concerned about 1 / room 14 damage lightning bolt from the spell book mixed with charm of power? None of the spells are the card are really important after that.


No such scroll / spell any more.
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #114

Actually, can monks throw two nightshades a round? Checking for someone without legendaries. Also for someone who wants to break out of the “returning shrunken” market. Also for someone who burns holes in wallets and hearts.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #115

Endgame wrote: Only need 1 wis, so that way you can round it out. 2/2/1 :D


Who needs round, fatten them cleats of might up 2/2/2!
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
Last edit: by macxdmg.
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #116

Fiddy wrote:

Daniel White wrote: Going to leave this here for everyone to think about.

Class-Locked Item Availability By Class- 2021 URs:

Barbarian - 2
Bard - 4
Cleric - 6
Druid - 5
Fighters - 2
Monk - 1
Paladin - 4
Ranger - 1
Rogue - 1
Wizard - 4

For Ranger, Rogue and Monk, the only class locked UR in this set they can use is Nightshade's. That's out of a total of 9 class-locked items.


So you're saying they can each still use 12 out of 20 URs?


Yes, that's the "glass is half-full" version of what I said. I was thinking about this in response to the earlier comment about Monks perhaps not getting enough items in the set.
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #117

Fiddy wrote:

Daniel White wrote: Going to leave this here for everyone to think about.

Class-Locked Item Availability By Class- 2021 URs:

Barbarian - 2
Bard - 4
Cleric - 6
Druid - 5
Fighters - 2
Monk - 1
Paladin - 4
Ranger - 1
Rogue - 1
Wizard - 4

For Ranger, Rogue and Monk, the only class locked UR in this set they can use is Nightshade's. That's out of a total of 9 class-locked items.


So you're saying they can each still use 12 out of 20 URs?


Definitely misleading in how it was presented. From 12 to 17 can be selected by a given class. How many would they select is a different story.
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #118

Daniel White wrote: Boots of the Sweetwoods- Some kind of UR boots would be good, indeed, so I like the spirit of moving Sweetwoods to the boot slot, but as other folks have mentioned, it's now too powerful for the slot. +2Dex/+1 Con would probably be ok. Having a UR Dex Neck option was nice for some folks, but there's a 4* transmute for +4 Dex in the slot already, so I don't know how critical having a "dex neck" is.


The "Dex neck" was also to get the +4 Con. The +4 Dex neck is nice, but it doesn't have the HP and Fort boost from the +4 Con.

Matthew Hayward wrote:

Marc D wrote: I'm not sure how I feel about the Medallion of Sweetwoods going from Neck to Feet and losing a point of Con.

On the one hand, it now stacks with other neck items. On the other hand, it's way beyond the power of other UR boots; it's Mithral Boots + higher Con Boots of Might combined.


I though that too - but then I remembered Boots of the North/East/South/West Wind.

Boots slot was really low powered for a long time, then the Wind boots came in...

This is the first UR Boots since those other than Shoes of the Sneak.

I think this is just where we are now for boots.


If that's where we are, that's where we are. There's obviously some sticker shock right now that would likely lead to a downgrade in the stat bumps if this stays in the Feet slot. And lead to another request for the Dex Neck next year as a replacement for Valhalla.
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #119

Matthew Hayward wrote:

Endgame wrote:

Flik wrote:

Daniel White wrote: Charm of Fasting - I am generally not fond of free actions, as that easily leads to power creep. Perhaps reduce to level 0 spells and open it up to Bard.


Seeing how this is the UR for the cleric transmute path I'd find it odd to add Bard on to that. Secondly it is pretty much in line with what the cleric needs (FA buffs) at the right level (save lvl 2 for prayer for the relic).

Honestly, moving it to lvl 0 spells might be a buff. Cure minor wounds gets way more use for me due to speed alone (no skill check, no reason to bug the DM other than the sharpie) and you'd get an extra spell cast at 0th level.

This is the first iteration of the cleric UR that seems to be popular. I'd be content to leave it as is.

+1.

I'm more concerned about how much it stretches wizard spells than I am in giving lots of castings of bless / cure light wounds, but maybe I'm crazy there.


Wizard's can't use Charm of Fasting.

Do you mean Charm of Power?

Yes, somehow got confused mid post.

I'm not overly concerned about FA bless / prayer.

I'm possibly concerned about 1/room modified free spell casts. The base cure light wounds requires bothering a DM for a minute, but that isn't the end of the world and is going to end up somewhere around 25(ish) HP per room for most clerics, but I believe it could be as high as 38 / room if you went nuts with healing and passed the skill checks.

I'm pretty sure Wizards will never run out of spells with a free modified cast every room on top of all the other ways to cast extra spells. I haven't even considered the ramifications of that.
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2021 Ultra Rare Feedback Part Two 3 years 7 months ago #120

Iross wrote: One piece of feedback, could Nightshade's Throwing Dagger have its "5" increase to a "6" on the damage wheel? Having a third of the numbers be 6 will make it similar to other Rogue weapons, as there will be a lot more people capable of playing the Assassin subclass once the Cavadar transmute is complete.


I am in favor of another 6 on this knowing more.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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