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TOPIC: The Skull of Cavadar: Part Deux

The Skull of Cavadar: Part Deux 3 years 7 months ago #37

jedibcg wrote:

Arcanist Kolixela wrote: Otherwise it's literally a disadvantage to craft the skull outside of the subclass 1/year

Only if you have the UR Semi Lich Skull. Anyone that doesn't have it, it doesn't hurt them at all. Also it adds to Eldritch set.


Not to mention anyone who's sitting on just a Kilt right now. Boots are north of $1200.

2 Piece Eldritch is huge still.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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The Skull of Cavadar: Part Deux 3 years 7 months ago #38

When the Semi Lich Skull was discussed it was mentioned what the intent of that token was. No surprise here.

The proposed token is just fine.

You equip a psychic enabler to access the powers of the Skull of Cavadar. Semi LIch is a slotless psychic enabler.

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Last edit: by edwin.

The Skull of Cavadar: Part Deux 3 years 7 months ago #39

Acid Pezz wrote:

Picc wrote:

Arcanist Kolixela wrote:

Blaine Miller wrote:

BeLinda Mathie wrote: For what it’s worth, I am mildly bummed at giving up the extra max HP. If there were to be a decision to grant some extra max HP (even, say, +5 instead of +7) with equipping the Skull of Cavadar, I’d be delighted.

My husband and are both currently using Semi-Lich Skulls to imbue psychic power and are enjoying the extra +6 max HP. We have a handful of extra Teeth in our guild. For ourselves, we plan to make the Skull of Cavadar for the Eldritch Set bonus and to imbue psychic with the full range of powers. (We don’t have the Rod or Ring, so this only gets us the 3-piece set bonus.) We’ll lend out the Semi-Lich Skulls and any extra Teeth to guild members so they can get an HP boost and perhaps a useful psychic power. The free 4-point heal is frequently useful, at least.


I really hope there is some way to get the HP, as well. If the completed skull just counted as all 7 teeth for the purposes of semi lich skull or required a semi lich skull in the recipe to include the 7hp on the token, I'd be fine with that, too.


The level 8 power should be +7 Max HP. Does not count as your 1/game psychic power

+1


+1


+1

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The Skull of Cavadar: Part Deux 3 years 7 months ago #40

Dave wrote:

Acid Pezz wrote:

Picc wrote:

Arcanist Kolixela wrote:

Blaine Miller wrote:

BeLinda Mathie wrote: For what it’s worth, I am mildly bummed at giving up the extra max HP. If there were to be a decision to grant some extra max HP (even, say, +5 instead of +7) with equipping the Skull of Cavadar, I’d be delighted.

My husband and are both currently using Semi-Lich Skulls to imbue psychic power and are enjoying the extra +6 max HP. We have a handful of extra Teeth in our guild. For ourselves, we plan to make the Skull of Cavadar for the Eldritch Set bonus and to imbue psychic with the full range of powers. (We don’t have the Rod or Ring, so this only gets us the 3-piece set bonus.) We’ll lend out the Semi-Lich Skulls and any extra Teeth to guild members so they can get an HP boost and perhaps a useful psychic power. The free 4-point heal is frequently useful, at least.


I really hope there is some way to get the HP, as well. If the completed skull just counted as all 7 teeth for the purposes of semi lich skull or required a semi lich skull in the recipe to include the 7hp on the token, I'd be fine with that, too.


The level 8 power should be +7 Max HP. Does not count as your 1/game psychic power

+1


+1


+1


Maybe it could be +7 HP but does count as the 1/game effect. That would make it a wash.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #41

Bob Chasan wrote:

Acid Pezz wrote:

Picc wrote:

Arcanist Kolixela wrote:

Blaine Miller wrote:

BeLinda Mathie wrote: For what it’s worth, I am mildly bummed at giving up the extra max HP. If there were to be a decision to grant some extra max HP (even, say, +5 instead of +7) with equipping the Skull of Cavadar, I’d be delighted.

My husband and are both currently using Semi-Lich Skulls to imbue psychic power and are enjoying the extra +6 max HP. We have a handful of extra Teeth in our guild. For ourselves, we plan to make the Skull of Cavadar for the Eldritch Set bonus and to imbue psychic with the full range of powers. (We don’t have the Rod or Ring, so this only gets us the 3-piece set bonus.) We’ll lend out the Semi-Lich Skulls and any extra Teeth to guild members so they can get an HP boost and perhaps a useful psychic power. The free 4-point heal is frequently useful, at least.


I really hope there is some way to get the HP, as well. If the completed skull just counted as all 7 teeth for the purposes of semi lich skull or required a semi lich skull in the recipe to include the 7hp on the token, I'd be fine with that, too.


The level 8 power should be +7 Max HP. Does not count as your 1/game psychic power

+1


+1


+2
But I also think it should protect the wearer from Psychic Blast. I hate to equip the ioun stone just for that.

+++
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The Skull of Cavadar: Part Deux 3 years 7 months ago #42

I like this a lot. The subclass is pretty big along with being another eldritch stacked item with some new ability for having all 5 eldritch makes it worth transmuting. Losing the +7 hp will be worth depending on what the specifics for what the skull can do in addition to being eldritch and the sub-class. I also get the argument for letting people with individual teeth who couldn't get the whole set gain something different (the hp).

On the event - 2022 is perfectly fine. Even better (yes getting greedy) would be an online event next year followed with an in-person event the following year :)

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The Skull of Cavadar: Part Deux 3 years 7 months ago #43

truedungeon.com/forum?view=topic&catid=615&id=250035&start=36#347657

Jeff321 wrote: Sorry if this was already answered in a past round and I missed it. When we have the final transmuted Teeth, will that still count as 7 unique teeth for Semi-Lich skull?


Jeff Answered: No.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

The Skull of Cavadar: Part Deux 3 years 7 months ago #44

In my opinion people shouldn't be complaining about the 7hp from the semi lich skull not being on the completed skull. Jeff clearly stated when semi lich was made available that it was for players who would not be able to collect all of the pieces. We should all be happy with the Rosp class cards being added and the psychic ability unlocked.
Fall down......Go boom!

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The Skull of Cavadar: Part Deux 3 years 7 months ago #45

Fred K wrote: I like this a lot. The subclass is pretty big along with being another eldritch stacked item with some new ability for having all 5 eldritch makes it worth transmuting. Losing the +7 hp will be worth depending on what the specifics for what the skull can do in addition to being eldritch and the sub-class. I also get the argument for letting people with individual teeth who couldn't get the whole set gain something different (the hp).

On the event - 2022 is perfectly fine. Even better (yes getting greedy) would be an online event next year followed with an in-person event the following year :)

Fred


I like this idea. Have the Zoom part be the journey there and the in person part be the currently planned location.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #46

Suggestion: for the earlier UR imbuers, give them some benefit when equipped with the transmuted Skull.

They effectively lose one of the original reasons for purchasing them if you make the transmuted Skull. The Semi-Lich Skull may have been targeted at people that weren't going to complete the set, but the earlier URs weren't.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #47

edwin wrote: When the Semi Lich Skull was discussed it was mentioned what the intent of that token was. No surprise here.

The proposed token is just fine.

You equip a psychic enabler to access the powers of the Skull of Cavadar. Semi LIch is a slotless psychic enabler.


Re read the new one, it grants psychic ability and subclass access and 8 tiers of psychic ability, it doesn’t grant 7 up if you own one item, one that was mentioned it would not stack when it was created, and was created to allow those sitting on final few teeth a slotless access and a few hp. If you want 7 hp, there is an easy solution, or just get 10 hp slotted, there is an elfstone!
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The Skull of Cavadar: Part Deux 3 years 7 months ago #48

macxdmg wrote:

edwin wrote: When the Semi Lich Skull was discussed it was mentioned what the intent of that token was. No surprise here.

The proposed token is just fine.

You equip a psychic enabler to access the powers of the Skull of Cavadar. Semi LIch is a slotless psychic enabler.


Re read the new one, it grants psychic ability and subclass access and 8 tiers of psychic ability, it doesn’t grant 7 up if you own one item, one that was mentioned it would not stack when it was created, and was created to allow those sitting on final few teeth a slotless access and a few hp. If you want 7 hp, there is an easy solution, or just get 10 hp slotted, there is an elfstone!


Thanks for point that out. I glossed over it. So no additional token required to be equipped to get psychic ability. Very cool. I am liking this better and better.

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