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TOPIC: The Skull of Cavadar: Part Deux

The Skull of Cavadar: Part Deux 3 years 7 months ago #265

Fiddy wrote: I'll toss this idea out there 1 more time in a single post (since I think I've done it piecemeal before):

Skull of Cavadar: Imbues Psychic, welcome to the Party, Grants Tiers 1-8, Modifies other equipped tokens which state "imbues Psychic Power" to "may use 1 additional different Psychic Power (1/game)"

Recipe 1: All 7 Teeth plus 1 of each trade good (w/ or w/o a GF, I'm not going to fight that battle right now)
Recipe 2: All 7 Teeth plus 1 UR Imbuer


I can definitely get behind this. I'm a little worried about the overall value, though. I just don't think the psychic powers are all that great and I'm not just talking about their power level. Most of them are really situational.

I think you're really paying for the eldrich benefits and the bonus event and not for the skull itself. I'm not sure if anyone else feels this way.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #266

Pstyle wrote:

Wade Schwendemann (Dr. Uid) wrote:

Pstyle wrote:

Harlax wrote:

Pstyle wrote: I'd like to bring this back around and ask for at least +5 hp on this thing.

I just re-read semi-lich skull. I thought it gave just the HP, but it also imbues psychic powers.

The Semi-Lich Skull is a better item then this 7 year Eldritch item.


The transmute will also imbue psychic


That's all it does though. Imbue psychic, entrance to party, +1 spell damage/+2 healing.


Also 1/year sub-class access and 1/2 of a level bump.

We've known all along (assuming you participated in token discussion last year)
1. The semi lich skull would not be equippable with the final transmute.
2. The semi lich skull was created to soak up the extra 4th-7th teeth for those who weren't around for all 7.

I would laike the HP, but quite honestly, everyone tracks their own HP. If you don't like the ruling, just start yourself with 5 more. No one but you would ever know.


I forgot about the Sub-Class. That is a super nice once a year bonus, but I think the token is still a bit weak.


I'll agree to disagree. I think people don't always remember their psychic powers, but being able to gain 10 DR to an element, autompass a will save (huge!) Hit incorporeal for a room, etc. Is a big boon.
I think the lack of perceived benefit comes from the semi lich skull also being slotless actually.

And I love Fiddys ideas.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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The Skull of Cavadar: Part Deux 3 years 7 months ago #267

Fiddy wrote: I'll toss this idea out there 1 more time in a single post (since I think I've done it piecemeal before):

Skull of Cavadar: Imbues Psychic, welcome to the Party, Grants Tiers 1-8, Modifies other equipped tokens which state "imbues Psychic Power" to "may use 1 additional different Psychic Power (1/game)"

Recipe 1: All 7 Teeth plus 1 of each trade good (w/ or w/o a GF, I'm not going to fight that battle right now)
Recipe 2: All 7 Teeth plus 1 UR Imbuer


This year receipes were bumped up so possibly 2 of each trade good. Alternative one of each trade good plus one slotted UR imbuer

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The Skull of Cavadar: Part Deux 3 years 7 months ago #268

FatalDrakkon wrote:

Raven wrote:

Mike Steele wrote: Ah, but the Druid-Lich is the most powerful form of Lich, not easily defeated, but with an insatiable desire for Treasure Enhancing Tokens. The only way to destroy a Druid-Lich is to make it vulnerable by filling every slot with a Treasure Enhancing Token. ;)


:D

This has been your true quest all along, hasn't it, Mike?


The true quest was the friends we made along the way :p


Psh.. Necromancers

:P

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The Skull of Cavadar: Part Deux 3 years 7 months ago #269

Arcanist Kolixela wrote:

FatalDrakkon wrote:

Raven wrote:

Mike Steele wrote: Ah, but the Druid-Lich is the most powerful form of Lich, not easily defeated, but with an insatiable desire for Treasure Enhancing Tokens. The only way to destroy a Druid-Lich is to make it vulnerable by filling every slot with a Treasure Enhancing Token. ;)


:D

This has been your true quest all along, hasn't it, Mike?


The true quest was the friends we made along the way :p


Psh.. Necromancers

:P


Would be neat to see on a class card. SoC Special Class.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #270

Fiddy wrote: I'll toss this idea out there 1 more time in a single post (since I think I've done it piecemeal before):

Skull of Cavadar: Imbues Psychic, welcome to the Party, Grants Tiers 1-8, Modifies other equipped tokens which state "imbues Psychic Power" to "may use 1 additional different Psychic Power (1/game)"

Recipe 1: All 7 Teeth plus 1 of each trade good (w/ or w/o a GF, I'm not going to fight that battle right now)
Recipe 2: All 7 Teeth plus 1 UR Imbuer


I would be very happy with this. One other thing to consider for wizards who get the new MEC. The 7 hp you get from the semi-lich skull add 7 pts of damage per room to your spellcasting. Yes, there's a cost, but you come out further ahead than you do with the 1 pt of damage from Cavadar. And if you have the relic or legendary, it adds even more damage.

If it wasn't for the party invitation, there'd be no question about keeping the individual teeth over the transmute.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #271

edwin wrote:

Fiddy wrote: I'll toss this idea out there 1 more time in a single post (since I think I've done it piecemeal before):

Skull of Cavadar: Imbues Psychic, welcome to the Party, Grants Tiers 1-8, Modifies other equipped tokens which state "imbues Psychic Power" to "may use 1 additional different Psychic Power (1/game)"

Recipe 1: All 7 Teeth plus 1 of each trade good (w/ or w/o a GF, I'm not going to fight that battle right now)
Recipe 2: All 7 Teeth plus 1 UR Imbuer


This year receipes were bumped up so possibly 2 of each trade good. Alternative one of each trade good plus one slotted UR imbuer


Eldritch recipes have been standardized and this is 7 years in the making so should not be that hard to combine, although I understand if a fleece is added.

Also +1 to fiddys idea, it mirrors my own suggestion and would keep the URs being useful.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #272

Dave wrote:

Fiddy wrote: I'll toss this idea out there 1 more time in a single post (since I think I've done it piecemeal before):

Skull of Cavadar: Imbues Psychic, welcome to the Party, Grants Tiers 1-8, Modifies other equipped tokens which state "imbues Psychic Power" to "may use 1 additional different Psychic Power (1/game)"

Recipe 1: All 7 Teeth plus 1 of each trade good (w/ or w/o a GF, I'm not going to fight that battle right now)
Recipe 2: All 7 Teeth plus 1 UR Imbuer


I would be very happy with this. One other thing to consider for wizards who get the new MEC. The 7 hp you get from the semi-lich skull add 7 pts of damage per room to your spellcasting. Yes, there's a cost, but you come out further ahead than you do with the 1 pt of damage from Cavadar. And if you have the relic or legendary, it adds even more damage.

If it wasn't for the party invitation, there'd be no question about keeping the individual teeth over the transmute.


For me, it would be an easy choice to pick the transmuted token over the Skull. +1 to weapon and spell damage, +2 to healing, and the sub-classes are worth a lot more than 7 HP to me. I understand if it is the other way for other people. Maybe there will be a decent percentage of people that do stick with the Skull and 7 HP.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #273

Wade Schwendemann (Dr. Uid) wrote:
We've known all along (assuming you participated in token discussion last year)
1. The semi lich skull would not be equippable with the final transmute.


I'm going to follow Ian's Golden Rule and not state this again beyond this, as I believe I'm at #2 here....

What you have stated above, that: "We've know all along [that] The semi lich skull would not be equippable with the final transmute." is false.

That is not what was stated in design, and it's not what is stated in TDb.

What was stated, which differs from your characterization above, is that:

The completed Cavadar transmute would not count as 7 individual named teeth for the purposes of Semi-Lich Skull

That's it.

It wasn't stated one way or another whether one could use excess individual teeth to power up the Semi-Lich skull and also use the completed Cavadar item.

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Last edit: by Matthew Hayward.

The Skull of Cavadar: Part Deux 3 years 7 months ago #274

I apologize if I misquoted Jeff, or misrecalled.

My sincere apologies.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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The Skull of Cavadar: Part Deux 3 years 7 months ago #275

Wade Schwendemann (Dr. Uid) wrote: I apologize if I misquoted Jeff, or misrecalled.

My sincere apologies.


Your gracious reply has left me feeling like my wording was too harsh - sorry about that!

Here is what Jeff said precisely:

truedungeon.com/forum?view=topic&catid=615&id=250035&start=36#347657

Jeff Martin wrote:

Jeff321 wrote: Sorry if this was already answered in a past round and I missed it. When we have the final transmuted Teeth, will that still count as 7 unique teeth for Semi-Lich skull?


No.


I think people can make many reasonable inferences from this, including what you said.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #276

As a Wizard if the completed Skull does not grant the 7HP I get for having the Semi Lich Skull I will 100% keep the teeth untransmuted. With the MEC channeling at the relic level 7HP = 14 damage if I use it for channeling damage. That's better than 1 damage from the completed skull.

I hope Jeff decides to let the Semi Lich and the Cavadar Skull work together or to have the tier 8 power be +7HP in coaching that does not use your 1/game

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