Matthew Hayward wrote: Here are some proposals for how to tune up the current legendary, why not give a plus 1 if any of these speak to you:
Proposal 1:
Drop MeC effect, keep MMM effect
Add both of:
Wand Master - You don't turn in wands
Wand Blaster - You may apply your spell bonus to wands, but you have to turn them in
Proposal 2:
Drop MeC and MMM effects.
Add:
+1 spell per level as a free action
Whimsical Fun* (see below)
Proposal 3:
Drop MMM effect.
Add:
You may cast a spell, read a scroll, or use a wand as a free action (X/game)
(Fixes up your hands slot in terms of setting down your weapon and picking it back up like MMM, tune the X/game to the number that feels right. I'm thinking 4-6.)
Proposal 4:
Drop MMM effect.
Add:
You may cast Level 0 (or Level 1? or Both?) Spells as a free action.
Whimsical Fun Ideas
Similar to Animal Friend, Rangers can read Druid Scrolls, +2 psychic use - some small bonus that is fun.
Here are some ideas:
Mistaken Identity - Target a willing party member with a spell that otherwise can only target the caster (1-2/game)
Psychic Blast - All enemies take 3x your Psychic Level Psychic damage (1/game)
Astral Journey - During combat become Incorporeal, cancel as an instantaneous action (1/game) (While incorporeal you can't be damaged except with Ghost Touched attacks or Force damage. Your non-force damage spells/attacks do no damage while you are incorporeal).
Of these I prefer #2 the most, but I think the whimsical effects suggested are still pretty strong. I think Jeff's creativity would bring up something cool here.
If I may, I have a couple of other proposals which iterate on the design seen in phase 2:
Proposal 5:
Relic change to "Gain 1st and 2nd level spell box (cast as a free action)" (basically a souped up version of the rare neck)
Legendary drop MeC and MMM effects.
Legendary add +1 spell per level as a free action, optional "Whimsical Fun*" as Matthew describes
Drops it from eight free actions to six which might help with balance.
Proposal 6:
Legendary drop MeC and MMM effects.
Legendary add +1 spell per level as a free action, may not utilize Mad Evoker's Charm, "Whimsical Fun*" as Matthew describes,
Thought here is to ensure extra damage is not stacked on top of the free action cast, but give Wizards the full flexibility we saw in phase two.