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TOPIC: Special Note on Aug. 7th

Special Note 3 years 8 months ago #25

edwin wrote:

Mike Steele wrote:

Lord MindFlayer wrote:

Philip Goodman wrote: Will we see class card changes this year?

Will Intellect and Wisdom receive in-game effects this year?

as in Int increase magic dmg while wis increase healing? If thats the case the would be great plus alot of new token ideas


I thought the in game effect was going to be INT would give more tome slots and WIS more beads. Adding to spell damage and healing seems like a bad idea to me.


This or INT more tome slots beyond the first and WIS more bead slots beyond the first.


I think we're saying the same thing. :)

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Special Note 3 years 8 months ago #26

Please, no to number of slots based on attribute score. Make int and wis attribute modifiers for skill checks for spell damage or healing. Allow players to b either go the sage route with their build or a higher reward but riskier skill check based Build.

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Special Note 3 years 8 months ago #27

Endgame wrote: Please, no to number of slots based on attribute score. Make int and wis attribute modifiers for skill checks for spell damage or healing. Allow players to b either go the sage route with their build or a higher reward but riskier skill check based Build.


+1

I do not see them impacting any decisions if they are only possible slot expanders

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Special Note 3 years 8 months ago #28

Dergidan wrote: I enthusiastically support anything that makes it so that new/casual players can get in on the transmute fun. It's by far my favorite thing outside the dungeon itself.

I enjoy transmutes much more than collecting.


Canteen of quaffing was a good one. Quite a few times in the coaching room I was able to explain to brand new players that with their 50gp ice canteen and the other go token they got in their starter 10 pack they could transmute a pretty cool token. It was a good way to really get them into the idea of transmuting
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Special Note 3 years 8 months ago #29

Mike Steele wrote:

edwin wrote:

Mike Steele wrote:

Lord MindFlayer wrote:

Philip Goodman wrote: Will we see class card changes this year?

Will Intellect and Wisdom receive in-game effects this year?

as in Int increase magic dmg while wis increase healing? If thats the case the would be great plus alot of new token ideas


I thought the in game effect was going to be INT would give more tome slots and WIS more beads. Adding to spell damage and healing seems like a bad idea to me.


This or INT more tome slots beyond the first and WIS more bead slots beyond the first.


I think we're saying the same thing. :)


We are. More than one bead slot based on WIS. And avoid restricting tomes to a single tome based on INT. Could do the same for all non-slotted items to avoid restrictions on them in the future. Already saw restrictions on the new quiver being a back slot item this year and expect more in the future sets.

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Last edit: by edwin.

Special Note 3 years 8 months ago #30

Bob Chasan wrote:

Dergidan wrote: I enthusiastically support anything that makes it so that new/casual players can get in on the transmute fun. It's by far my favorite thing outside the dungeon itself.

I enjoy transmutes much more than collecting.


Canteen of quaffing was a good one. Quite a few times in the coaching room I was able to explain to brand new players that with their 50gp ice canteen and the other go token they got in their starter 10 pack they could transmute a pretty cool token. It was a good way to really get them into the idea of transmuting


These are always great. When I first started playing, I wish the URLs were printed on the tokens, as I could have made a couple of the smaller items before they were OOP.

As a community, I think we should try to make sure that there are always items that can be transmuted starting from commons and uncommons. The more chances to get that URL out there the better. New players are a lot more likely to read their tokens than they are any sign in coaching.

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Special Note 3 years 8 months ago #31

So long as we dont make all the charm of health before newer players get a chance.
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Special Note 3 years 8 months ago #32

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Wade Schwendemann wrote: So long as we dont make all the charm of health before newer players get a chance.


We could add a charm of health to our "Jeff made me give this to you" envelopes.
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Special Note 3 years 8 months ago #33

Endgame wrote: Please, no to number of slots based on attribute score. Make int and wis attribute modifiers for skill checks for spell damage or healing. Allow players to b either go the sage route with their build or a higher reward but riskier skill check based Build.


We just nerfed healing (or at least the lenses of divine sight). A goodly number of focus items have appeared in the last few years. We already have healing bonuses in the 20s. This will lead to more nerfing.
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Last edit: by Harlax.

Special Note 3 years 8 months ago #34

Harlax wrote:

Endgame wrote: Please, no to number of slots based on attribute score. Make int and wis attribute modifiers for skill checks for spell damage or healing. Allow players to b either go the sage route with their build or a higher reward but riskier skill check based Build.


We just nerfed healing (or at least the lenses of divine sight). A goodly number of focus items have appeared in the last few years. We already have healing bonuses in the 20s. This will lead to more nerfing.

I don’t think this is an issue at all if you have +wis items duplicate slots with existing focus items.

Ex, belt of the wise: +8 wisdom. You now have the option for the arcane belt (+2 Healing, melee damage, ranged damage, and spell damage) or +4 heal when you pass a skill check and +4 will save. Total healing would even go down Unless you pass all your skill checks (you would miss out on 8 Healing from cure minor wounds As it has no skill check)

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Special Note 3 years 8 months ago #35

Matthew Galambus wrote:

Bob Chasan wrote:

Dergidan wrote: I enthusiastically support anything that makes it so that new/casual players can get in on the transmute fun. It's by far my favorite thing outside the dungeon itself.

I enjoy transmutes much more than collecting.


Canteen of quaffing was a good one. Quite a few times in the coaching room I was able to explain to brand new players that with their 50gp ice canteen and the other go token they got in their starter 10 pack they could transmute a pretty cool token. It was a good way to really get them into the idea of transmuting


These are always great. When I first started playing, I wish the URLs were printed on the tokens, as I could have made a couple of the smaller items before they were OOP.

As a community, I think we should try to make sure that there are always items that can be transmuted starting from commons and uncommons. The more chances to get that URL out there the better. New players are a lot more likely to read their tokens than they are any sign in coaching.


There could also be a small sheet that could be handed out in the Coaching room.
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Last edit: by Singsalot.

Special Note 3 years 8 months ago #36

Singsalot wrote: There could also be a small sheet that could be handed out in the Coaching room.


Rookie mistake - suggesting anything that detracts coach time from getting the party card ready.

And why kill trees when the URL is literally already on the token?

EDIT - Was thinking about it but can't remember what's on the XP cards. Do they already have a blurb about visiting the website to learn more about transmutes? That's a spot where you could sneak in some extra info without adding any overhead (outside of the graphic designer).
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Last edit: by dokkaebi.
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