Fiddy wrote:
Matthew Hayward wrote:
Fiddy wrote:
Matthew Hayward wrote: Breaking with all precedent and requiring an eldritch transmute to require lots of trade goods and/or additional URs also seems like a bad idea to me.
Breaking with all precedent? This isn't an Eldritch Relic, this is a Grand Eldritch. There has been exactly one other transmute like this. 7 years previous. And unlike that one, the components of this one have required along the way that you had an additional token in order to use the pieces. The prior one's components could be used all by themselves.
There is one direct precedent. It had one of each trade good.
There are three related precedents. Each has one of each trade good and maybe a GF. If you declare these to not be precedent, then you're left only with the RoSP.
So yes, a proposal to include numerous other trade goods and/or URs breaks all existing precedent - whether you consider that precedent to include all Eldritch tokens, or only RoSP. I'm not sure why that seems to be something people are struggling to understand or agree with - it's very straightforward.
It doesn't follow that:
1. because the Teeth had a mechanic that required other token enablers
2. therefore the transmuted item should have a different form of transmute recipe than every other Eldrtich/Grand Eldritch token.
That's a non sequitur.
Can you think of a single example of any transmute where the thing being transmuted required token enablers, and the recipe also required those same enablers? I can only think of counterexamples (Io's, Thor's and their relics don't require DEX boosters in their recipes).
Why do you want to go against all precedent by adding a power not part of the components into the Eldritch transmute without including the component that gives that ability?
In other words, I simply see the imbuer as part of the whole. Since we've needed an imbuer before the transmute, I believe most people aiming to do the transmute probably have one (or more).
Here is how I'm viewing precedent for Eldrtich token transmute recipes:
Eldrtich tokens, regardless of effect or whether they are Grand Eldritch or Eldritch or any other considerations, have always had the following in their recipe:
* 1 of each of: AI, AP, AG, DP, DS, EB, EM, MH, MS, OE, PS trade goods
* 1 of each of a pre-announced set of tokens with a yearly release cycle
In addition, the Kilt of Dungeonbane required one Golden Fleece.
Thus for me, the precedent is that the recipe includes the things listed above, and does not include things not listed above.
This notion of precedence allows one to predict what future recipes would be, if they stuck to precedent.
I am having a hard time making sense of what your notion of precedence is. Based on what you've said it leaves me with the (possibly false) impression that for you that things that have never occurred before, e.g.:
* Eldrtich ingredient tokens that rely on a token based enabler to be used
Create precedent for other things that also have never occurred before, e.g.:
* The inclusion of the enabling token in the Eldritch transmute
So I'm going to leave it at that and let everyone else make up their mind about which approach to precedence is the better one.
From here on out I'll just address your proposed recipes without further reference to precedent.
Ok, let's take a step back. I see that you mentioned "numerous other trade goods". You apparently took a leap on what I meant when I said the recipe with the UR enabler would be cheaper. That may be on me for not giving a specific example. What if the recipes were simply:
Recipe 1: 7 teeth, one rare enabler (assuming one is printed in 2021) plus one of each trade good, including GF.
Recipe 2: 7 teeth, plus a UR enabler. Nothing else.
That gives you a recipe pretty close to what you're expecting, and still matches my criteria of the UR recipe using fewer trade goods.
Thanks for a specific example - it does help a lot!
I would be fine with recipe 1. Although the inclusion or exclusion of a 2021 rare is a matter of indifference to me.
I would not like recipe 2, for reasons:
a. It pulls UR enablers out of the pool, which I believe will tend to devalue the excess teeth of which there will be plenty, including 2021 7th teeth
b. It doesn't pull trade goods out of circulation, which I believe will tend devalue the scarcer of those trade items (AG, EB, OE, and maybe AI, AP, EM) and things which transmute to them
c. It discourages trading/transmuting/secondary market activity - if all I need is 7 teeth and a Semi-Lich skull, then I just buy one for $100 as a PyP and be done with it. If I need 1 each of a bunch of trade goods maybe I trade, maybe I transmute some of my old treasure pulls, etc.
I think each of the predicted consequences of a-c above is less preferable than the alternative of the recipe being the same as it was for RoSP, replacing the rod segments with teeth, and optionally including a Golden Fleece.