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TOPIC: Transmute Token Ideas

Transmute Token Ideas 2 months 1 week ago #289

Arcanist Kolixela wrote: Going to pop up another option for the Wizard Relic/Legendary Necklace

Relic
Amulet of Arcane Might
+9 to spell damage.
All wands and scrolls cast as spells with full benefits
Sliding spells may critical on a slide of 19-20.
Twice per game Arcane Might

Arcane Might - Double all spell damage for 1 turn. (This includes base spell damage and all bonus damage)

-Amulet may be used as slide spell with a target AC of 25. Instead of a damage number wheel it contains a damage type wheel which determines the damage caused by the spell. Damage wheel contains fire, cold, shock, acid, physical
(Counts as a slide spell so uses spell to hit numbers, deals 0+Spell Damage bonus in damage of the type slid and can critical on a 19-20)

Legendary
Amulet of Arcane Mastery
+12 to spell damage.
All wands, scrolls and "cast as scroll" effects cast as spells with full benefits
Sliding spells may critical on a slide of 18-20.

Once per room Arcane Might

Arcane Might - Double all spell damage for 1 turn. (This includes base spell damage and all bonus damage)

-Amulet may be used as slide spell with a target AC of 25. Instead of a damage number wheel it contains a damage type wheel which determines the damage caused by the spell. Damage wheel contains Force, Darkrift, Eldritch, Physical, Nature, Divine
(Counts as a slide spell so uses spell to hit numbers, deals 0+Spell Damage bonus in damage of the type slid and can critical on a 18-20)


I'm liking this but I don't know if it has even been proposed yet, I'm giving up +4 Con so I would like to see that added to the Legendary.
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Transmute Token Ideas 2 months 1 week ago #290

Wizard Relic/Legendary idea that extends from UR idea and combines some previous ideas into something that seems reasonable to me.

Lenses of Focused Glare
+2 spell damage
Sacrifice an additional spell at same level. Upon successful spell check, 2x spell bonus (1/room)

Does not affect base spell damage -- only the bonus spell damage.

Used for wizard transmute. Relic has (1/room) and sacrifice any level spell, Legendary has (1/room) no spell sacrifice.


Relic:

Amulet of Coveted Power
+7 spell damage
Sacrifice any additional spell for 2x spell bonus (1/room)
Prismatic Ray

Legendary:

X's Arcane Amulet
+10 spell damage
2x spell bonus (1/room)
Keen Prismatic Ray

2x spell bonus only doubles the spell modifier bonus and does not double the base damage of the spell. As an intentional action, use of this must be decided prior to spell cast.

Prismatic Ray:
Amulet has symbols around the edge for different damage types. Amulet can be slide as a Ray (ranged) spell attack against an enemy's true AC. It is considered a spell and receives the spell bonus modifier. Damage deals 1pt of damage + spell bonus damage as elemental damage dictated by the wheel.

This ray attack can crit on natural 20, follows normal crit rules (enemy must not be crit immune), and deals 2x full damage on a successful crit (includes the 2x spell bonus if active).

Keen Prismatic Ray increases crit range to 19-20.
I'm still wondering about tuning, but this is close-ish to what I expect the power level to be.

As an aside, I would like to see a design change for ray spells to be against the enemy's true AC and crit naturally on 20's.
Playing True Dungeon since 2012.

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Last edit: by Philip Goodman.

Transmute Token Ideas 2 months 1 week ago #291

Philip Goodman wrote: Wizard Relic/Legendary idea that extends from UR idea and combines some previous ideas into something that seems reasonable to me.

Lenses of Focused Glare
+2 spell damage
Sacrifice an additional spell at same level. Upon successful spell check, 2x spell bonus (1/room)

Does not affect base spell damage -- only the bonus spell damage.

Used for wizard transmute. Relic has (1/room) and sacrifice any level spell, Legendary has (1/room) no spell sacrifice.


Relic:

Amulet of Coveted Power
+7 spell damage
Sacrifice any additional spell for 2x spell bonus (1/room)
Prismatic Ray

Legendary:

X's Arcane Amulet
+10 spell damage
2x spell bonus (1/room)
Keen Prismatic Ray

2x spell bonus only doubles the spell modifier bonus and does not double the base damage of the spell. As an intentional action, use of this must be decided prior to spell cast.

Prismatic Ray:
Amulet has symbols around the edge for different damage types. Amulet can be slide as a Ray (ranged) spell attack against an enemy's true AC. It is considered a spell and receives the spell bonus modifier. Damage deals 1pt of damage + spell bonus damage as elemental damage dictated by the wheel.

This ray attack can crit on natural 20, follows normal crit rules (enemy must not be crit immune), and deals 2x full damage on a successful crit (includes the 2x spell bonus if active).

Keen Prismatic Ray increases crit range to 19-20.
I'm still wondering about tuning, but this is close-ish to what I expect the power level to be.

As an aside, I would like to see a design change for ray spells to be against the enemies true AC and crit naturally on 20's.


I like but I also want some + to Con
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truedungeon.com/forum?view=topic&catid=583&id=247486

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Transmute Token Ideas 2 months 1 week ago #292

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Fiddy wrote: I had posted this on the Fighter Legendary thread, and since it got a bit of traction there, I decided to move it over here as well. Two potential abilities (that play together) for the Fighter Legendary:

Spiky - add your melee AC bonus to retribution damage

Bear hug - 2/game if you hit with melee attack, you may choose to hold your enemy tight instead of dealing normal damage. While hugging them, you apply retribution damage each round on your turn (including the round the hug begins). If your enemy uses their action to attack anyone other than you, they also take retirbution damage from you. The enemy can end the hug by dealing you melee damage.


Still feels cheesy to me.
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Transmute Token Ideas 2 months 1 week ago #293

Philip Goodman wrote: Wizard Relic/Legendary idea that extends from UR idea and combines some previous ideas into something that seems reasonable to me.

Lenses of Focused Glare
+2 spell damage
Sacrifice an additional spell at same level. Upon successful spell check, 2x spell bonus (1/room)

Does not affect base spell damage -- only the bonus spell damage.

Used for wizard transmute. Relic has (1/room) and sacrifice any level spell, Legendary has (1/room) no spell sacrifice.


Relic:

Amulet of Coveted Power
+7 spell damage
Sacrifice any additional spell for 2x spell bonus (1/room)
Prismatic Ray

Legendary:

X's Arcane Amulet
+10 spell damage
2x spell bonus (1/room)
Keen Prismatic Ray

2x spell bonus only doubles the spell modifier bonus and does not double the base damage of the spell. As an intentional action, use of this must be decided prior to spell cast.

Prismatic Ray:
Amulet has symbols around the edge for different damage types. Amulet can be slide as a Ray (ranged) spell attack against an enemy's true AC. It is considered a spell and receives the spell bonus modifier. Damage deals 1pt of damage + spell bonus damage as elemental damage dictated by the wheel.

This ray attack can crit on natural 20, follows normal crit rules (enemy must not be crit immune), and deals 2x full damage on a successful crit (includes the 2x spell bonus if active).

Keen Prismatic Ray increases crit range to 19-20.
I'm still wondering about tuning, but this is close-ish to what I expect the power level to be.

As an aside, I would like to see a design change for ray spells to be against the enemy's true AC and crit naturally on 20's.


I am all about this. The design is nearly perfect as is. Prismatic Spray is already a spell on the Ro7P sub classes, so that could be something like "Ether Dart" instead.

If you wanted to slide that against a monster's true AC, then it should also give its damage bonus as a benefit of + to hit. Speaking with a fellow Cabal member recently, our spell to hit bonuses were +11 (he using Aron's and Thor's) and +8 (me using a Starhide and Greater Quicksilver) So even with sliding a 19, we would not have hit some monsters on epic. That would put a wizards +hit on par with what a BIS melee. Changing Kilt's away from CON would also feel super bad.

Overall this is cool and I can certainly get behind it.

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