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TOPIC: Transmute Token Ideas

Transmute Token Ideas 3 years 8 months ago #133

Wade Schwendemann wrote:

Endgame wrote:

Wade Schwendemann wrote: I love the idea of a +1 level transmute. It's been awhile since ring of heroism was an option to make.

I think we need to be very careful about using tokens that aren't PyP in the legendary. People could get upset (and rightly so, imo) if a token they traded away all.of a sudden has a new use.

Jeff was very careful to make sure people knew the +2 Holy Avenger would be the starting point for the Paladin legendary.

This could definitely upset some people. Let's proceed with caution.

There is some precedent - the bard and Paladin transmutes had options to use old UR instruments or the holy great sword.


As did rogue and druid. The difference, to me at least, is that the older tokens were much, much older. If we create this and allow ring of fateful heroism, for example, some might feel a little slighted.

Many relics allow for either year of a UR as we.

I'm not saying we shouldnt allow it, just to consider that view.


Understood, though in think if the transmute is in the realm of a typical relic in materials, players who bought a RoH or CoH won’t feel very burned. For the charm of heroism, the transmute also had a similar thing, where it used OOP level boosters, right? Or were all the Might items and medallion of heroism in print for that relic?

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Transmute Token Ideas 3 years 8 months ago #134

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote:

Wade Schwendemann wrote: I love the idea of a +1 level transmute. It's been awhile since ring of heroism was an option to make.

I think we need to be very careful about using tokens that aren't PyP in the legendary. People could get upset (and rightly so, imo) if a token they traded away all.of a sudden has a new use.

Jeff was very careful to make sure people knew the +2 Holy Avenger would be the starting point for the Paladin legendary.

This could definitely upset some people. Let's proceed with caution.

There is some precedent - the bard and Paladin transmutes had options to use old UR instruments or the holy great sword.


As did rogue and druid. The difference, to me at least, is that the older tokens were much, much older. If we create this and allow ring of fateful heroism, for example, some might feel a little slighted.

Many relics allow for either year of a UR as we.

I'm not saying we shouldnt allow it, just to consider that view.


Understood, though in think if the transmute is in the realm of a typical relic in materials, players who bought a RoH or CoH won’t feel very burned. For the charm of heroism, the transmute also had a similar thing, where it used OOP level boosters, right? Or were all the Might items and medallion of heroism in print for that relic?


Per TokenDB, the recipe for the Charm of Heroism is listed below. It was a 2013 transmute (through Dec 2014), so several of the Might tokens were in print during that transmute window.

2× Aragonite
6× Darkwood Plank
8× Dwarven Steel
2× Elven Bismuth
2× Enchanter’s Munition
4× Minotaur Hide
2× Mystic Silk
2× Philosopher’s Stone
the equivalent of 3,000 GP
plus ANY THREE (3) of these tokens in any combination*:
Boots of Might
Crown of Might
Girdle of Might
Medallion of Heroism
Orb of Might
+2 Scepter of Might
*You may turn in three of the same token, two of the same token & one different, or three different tokens as long as all of them come from that list.

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Transmute Token Ideas 3 years 8 months ago #135

A 4* Bead would be nice. Not sure what power, but something to shrink some of the gap we currently have between Rare and Relic. Then in 2020 maybe shrink the gap some more with a UR and/or a 3*

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Transmute Token Ideas 3 years 8 months ago #136

Fiddy wrote: A 4* Bead would be nice. Not sure what power, but something to shrink some of the gap we currently have between Rare and Relic. Then in 2020 maybe shrink the gap some more with a UR and/or a 3*


+3 dex??? Maybe +2 dex
I still would not give up lucky traveler for it

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Transmute Token Ideas 3 years 8 months ago #137

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Transmute Token Ideas 3 years 8 months ago #138

Fiddy wrote: A 4* Bead would be nice. Not sure what power, but something to shrink some of the gap we currently have between Rare and Relic. Then in 2020 maybe shrink the gap some more with a UR and/or a 3*


4* +5 HP
or
4* +2 Dex

UR +1 to all saves & +5 HP

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Transmute Token Ideas 3 years 8 months ago #139

Ioun Stone of Twisted Metal
+6 Treasure Chips
Can not be used with Ioun Stone Silver, Golden or Platinum Nugget
Requires 3 Ioun Stone Slots to equip



Require 5 mystic silk 5 darkwood plank and all 3 nuggets to craft it. Just to burn some more out MS/DP of the world

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Last edit: by Arcanist Kolixela.

Transmute Token Ideas 3 years 8 months ago #140

Arcanist Kolixela wrote: Ioun Stone of Twisted Metal
+6 Treasure Chips
Can not be used with Ioun Stone Silver, Golden or Platinum Nugget
Requires 3 Ioun Stone Slots to equip



Require 5 mystic silk 5 darkwood plank and all 3 nuggets to craft it. Just to burn some more out MS/DP of the world

I like it
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Transmute Token Ideas 3 years 8 months ago #141

What I would like in the wizard transmute, something along the lines of:

Legendary -
May perform any two (including the same one twice) of: cast a spell from the card, use a wand, use a scroll as a standard action. 2/combat

Wands and scrolls benefit from your spell damage bonus this round 1/combat

Something wacky along the lines of animal friend or rangers can read scrolls.

Relic:
May perform any two (including the same one twice0 of: cast a spell, use a wand, read a scroll as a standard action 1/combat

Wands and scrolls benefit from your spell damage bonus this round 2/game

UR +2 Rod of Power
Slot: Mainhand - 3, 4, 5, 6, 7, 8 - +2 to damage spells

1/room: May be used as an inexhaustible Wand to cast a level 0 spell from your card without marking it off
* Spell is cast as a scroll
* Requires a free action
Wizards only the level 0 spell is not cast as a scroll, and may be modified as a normal spell.
Classes: Bard, Cleric, Druid, Wizard

TDb Clarifications
When +2 Rod of Power's 1/room ability is used, it counts as a wand for all rules and token interaction purposes, except it is not exhausted and not turned in at the end of the room.


Relic recipe optionally takes Medallion of a Mystic Mouth as an alternative to +2 Rod of Power.

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Last edit: by Matthew Hayward.

Transmute Token Ideas 3 years 8 months ago #142

Matthew Hayward wrote: UR mainhand - +2 Wand of Power, +2 to damage spells, you may cast a level 0 Spell as a scroll As a free action 1/room without marking it off. For wizards only the spell is not cast as a scroll. - Bard, Cleric, Druid, Wizardd
(This is a wand, not a weapon, but you don’t turn it in)


Making it a wand, but not a wand, is a strange combo that is probably not ideal ongoing rule wise. Just reprint the +2 staff of power and modify the power to not act as a scroll?

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Transmute Token Ideas 3 years 8 months ago #143

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Dergidan wrote:

Endgame wrote:

Matt Goodman wrote:

Rizzen wrote:

Matt Goodman wrote: Ioun stones of treasure:
Silver, gold, and platinum nuggets.
Occupies 3 Ioun stone slots.

All this does is reduces number of tokens people have to lug around. Slots stay the same. Might be a legendary for the recipe never ends


Can you clarify what you mean by the slots stay the same? Are you saying that one token would take up 3 slots or are you say the limit cap of ion stonrs still stay the same?


The transmute takes up 3 Ioun stone slots.

I’ve really come around to this idea. It would be nice to only carry 5 nuggets instead of 15.


I hadn't considered folks who carry tokens for 10 people.

+1 this, if only as a convenience perk.


The weight of tokens is brutal I would love this, I mean I am going to be super happy when teeth transmute is done so I can carry less tokens.

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Transmute Token Ideas 3 years 8 months ago #144

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Cleric relic/legendary

Some sort of bonus to the healing pool +4 +8 seems right for relic and legendary, 1/day mass cure light heal all characters for 8, spell pool works like wizard where only boosts once and not to everyone.

Legendary 1/day restores character to 1 go.

Relic fast casting duplicate effect of Bracelets of the Zephyr,

Legendary, fast casting except second spell is like spell not scroll.

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