Matthew Hayward wrote: For those of you with feelings about the Wizard Legendary, I encourage you to Please put your preferences in the informal poll by picking a column, labeling it with your name, and filling in the options by end of day Saturday August 8th
docs.google.com/spreadsheets/d/1L_b-2cnyVo3Qfx0y0L4pmz5UFBBjDBEEaf805H9VzcE/edit#gid=0
I will summarize the results and post them here on Sunday.
NOTE: This document is intended as a simple way to aggregate sentiment from Wizard players around the stunning variety of proposed mechanics for the Wizard Legendary, for TPTB to consider as input. It is not intended to settle the matter of how the Wizard legendary should be, or represent the opinions of everyone who didn't contribute.
What do Wizards and Elf Wizards want in our Legendary?
Thank you to everyone who contributed!
In the final analysis:
There were 71 general ideas considered, and each rated each idea on the scale:
1 - Very Undesirable
2 - Undesirable
3 - Neutral
4 - Desirable
5 - Very Desirable
The ideas, where possible were generalized, so placeholder values like +X or (1/frequency) stand in for actual values (e.g. +5, or 1/combat).
Desirable Features:
The 6 features the largest percentage of respondents found Very Desirable or Desirable are:
Ordered from most to least desirable:
+X Damage with spells (87.5% overall, 50% very desirable, 37.5% desirable) - Most "Very Desirable" votes, zero Undesirable or Very Understandable votes.
INT based bonus to spell damage (87.5% overall, 43.75% very desirable, 43.75% desirable) - zero Undesirable or Very Understandable votes.
Spell damage bonus applies to spells "cast as a scroll" (87.5% overall, 18.75% very desirable, 68.75% desirable)
Cast a level X or lower spell from your card without marking it off (1/frequency) (81.25% overall, 6.25% very desirable, 75% desirable) - Most "Desirable" (but not Very Desirable) votes, zero Undesirable or Very Understandable votes
Spell Damage bonus applies to scrolls (75% overall, 25% very desirable, 50% desirable)
Spell damage bonus applies to wands (68.75% overall, 18.75% very desirable, 50% desirable)
There were a few additional effects whose overall Very Desirable + Desirable percent of respondents fell into the 50-62.5% range, they are:
Bardsong modifies spell damage
May set spell damage type to an elemental damage type
Elf Wizard and Wizard have the same item and effects
May equip X additional rings
Free action: Cast spell from character card
+X damage on AoE spells to all effected monsters
Mad Evoker Effect
Negate all 50% miss chances on spells
Slid spells critical (double total damage including bonuses) on natural 20
Spell resistance: reduced
Cast spells regardless of what is in your hands - zero Undesirable or Very Understandable votes
Free action: Cast a non-damage spell from the card
Mad Evoker but does not require HP sacrifice
Undesirable Features:
The following features had 80% or more respondents say they were Undesirable or Very Undesirable.
Polymorph: -X damage from melee/missile/spell when polymorphed - zero Very Desirable, Desirable votes
Polymorph: +X AC when polymorphed - zero Very Desirable, Desirable votes
At start of a round place an empty puck on the combat board (1/frequency)
Mad Evoker with 3x damage if two other players offer 10 HP each
Cast all remaining spells at once as a free action (1/game)
You may copy 1 attribute from your line on the party card onto another players if you are both psychic and they are willing
You may copy 1 stat from the party card of another player onto your line if you are both psychic and they are willing
Polymorph damage bonus
The following features fell into the range of 50-75% Undesirable or Very Undesirable:
Elf Wizard Only: Your melee attacks use your spell damage modifier instead of melee damage modifier
Puzzles: 1/2 damage from puzzles
+X to AC
Damage to physical ranged and spell slides (not other spells)
Use 2 rare wands per round, no turn in at end of room, (1/frequency) - zero Very Desirable, Desirable votes
Scrolls are exhausted like wands: unlimited uses in one room - zero Very Desirable, Desirable votes
Elf Wizard and Wizard have different items and effects
Redirect damage from attack to willing Fighter or Paladin (1/frequency)
-X damage from push damage for entire party
+X damage to polymorph
Elf Wizard Only: Make melee slide when casting a spell, spell damage is modified by weapon damage wheel
Puzzles: -X damage from puzzles for entire party
Wizard only Psionic ability: X points force damage to Y creatures
Skill check: make a planar knowledge check, if successful enemy monsters get -X to hit for Y rounds (1/frequency)
Skill check: Spells do max damage without planar skill check
Unlimited unmodifiable spell (e.g. 15 fire damage)
Gain any wish ring effect except the 25 treasure pulls (1/frequency)
Bonus to ranged to-hit
Use X additional psychic powers
+X to will saves
Raw Data and Analysis:
You can see all the raw data and analysis at:
docs.google.com/spreadsheets/d/1L_b-2cnyVo3Qfx0y0L4pmz5UFBBjDBEEaf805H9VzcE/edit#gid=154774791