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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 3 years 8 months ago #205

Arcanist Kolixela wrote:

Endgame wrote: Gloves of the scribe:

Bard, Cleric, Wizard, Druid

+3 damage and +3 Healing for scrolls
You may read a scroll as a free action after casting a spell.


I would like to direct your attention to the lamented token that is the lenses of sage speed.

Scrolls suck, let's stop wasting UR tokens on them.

Make it a 3or4* transmute if it's wanted. As an UR it's a junk token for the year


Now let's redirect that attention to all the requests for a Shield of the Scholar reprint. There are a good bunch of em in the reprint thread.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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Ultra Rare Token Ideas 3 years 8 months ago #206

Endgame wrote:

Arcanist Kolixela wrote:

Endgame wrote: Gloves of the scribe:

Bard, Cleric, Wizard, Druid

+3 damage and +3 Healing for scrolls
You may read a scroll as a free action after casting a spell.


I would like to direct your attention to the lamented token that is the lenses of sage speed.

Scrolls suck, let's stop wasting UR tokens on them.

Make it a 3or4* transmute if it's wanted. As an UR it's a junk token for the year

My Bard loves scrolls, and was looking for more tokens that would buff scroll damage. He already is using sage speed.

As for being a junk token, it’s purely a damage bonus over blessed tempest Gloves as long as you’ve got a common scroll on hand and no use for a free action.


I'm hoping for both Wands and Scrolls that if they can get pumped up enough they will flip over from being junk to being desirable.

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Ultra Rare Token Ideas 3 years 8 months ago #207

Lequinian wrote:

Endgame wrote:

Arcanist Kolixela wrote:

Endgame wrote: Gloves of the scribe:

Bard, Cleric, Wizard, Druid

+3 damage and +3 Healing for scrolls
You may read a scroll as a free action after casting a spell.


I would like to direct your attention to the lamented token that is the lenses of sage speed.

Scrolls suck, let's stop wasting UR tokens on them.

Make it a 3or4* transmute if it's wanted. As an UR it's a junk token for the year

My Bard loves scrolls, and was looking for more tokens that would buff scroll damage. He already is using sage speed.

As for being a junk token, it’s purely a damage bonus over blessed tempest Gloves as long as you’ve got a common scroll on hand and no use for a free action.


To be clear, are you suggesting:

+3 damage for scrolls and +3 healing for scrolls

-or-

+3 damage.
+3 healing for scrolls.

?


The first. If he scroll deals damage, it adds 3. If the scroll heals, it adds 3.

The second part is what my bard is most interested in - if you cast a spell, read a scroll as a free action. This would give him a little flexibility over lenses of the sage, as sometimes there is a spell he would like to cast, but he would like to still toss out a scroll.

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Ultra Rare Token Ideas 3 years 8 months ago #208

Endgame wrote: Gloves of the scribe:

Bard, Cleric, Wizard, Druid

+3 damage and +3 Healing for scrolls
You may read a scroll as a free action after casting a spell.


That is over powered for a UR plus a neverending free action each round.

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Last edit: by edwin.

Ultra Rare Token Ideas 3 years 8 months ago #209

edwin wrote:

Endgame wrote: Gloves of the scribe:

Bard, Cleric, Wizard, Druid

+3 damage and +3 Healing for scrolls
You may read a scroll as a free action after casting a spell.


That is over powered for a UR plus a neverending free action each round.

Heh, one vote that it’s a trash UR, and one that it’s OP, making it probably about right?

Lenses of sage speed have no round limit, and I don’t think anyone calls them broken. Is it the combo with a spell that’s an issue?

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Ultra Rare Token Ideas 3 years 8 months ago #210

Endgame wrote:

edwin wrote:

Endgame wrote: Gloves of the scribe:

Bard, Cleric, Wizard, Druid

+3 damage and +3 Healing for scrolls
You may read a scroll as a free action after casting a spell.


That is over powered for a UR plus a neverending free action each round.

Heh, one vote that it’s a trash UR, and one that it’s OP, making it probably about right?

Lenses of sage speed have no round limit, and I don’t think anyone calls them broken. Is it the combo with a spell that’s an issue?


Considering that nothing adds +3 to scrolls yet....yeah- probably OP

Furthermore, what you're proposing seems OP in the hands slot. At neck, at least it's comparable to MoMM. It burns more consumables, but that's where the boost comes into play (which should be +2 imo)
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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Ultra Rare Token Ideas 3 years 8 months ago #211

Arnold wrote:

Endgame wrote:

edwin wrote:

Endgame wrote: Gloves of the scribe:

Bard, Cleric, Wizard, Druid

+3 damage and +3 Healing for scrolls
You may read a scroll as a free action after casting a spell.


That is over powered for a UR plus a neverending free action each round.

Heh, one vote that it’s a trash UR, and one that it’s OP, making it probably about right?

Lenses of sage speed have no round limit, and I don’t think anyone calls them broken. Is it the combo with a spell that’s an issue?


Considering that nothing adds +3 to scrolls yet....yeah- probably OP

Furthermore, what you're proposing seems OP in the hands slot. At neck, at least it's comparable to MoMM. It burns more consumables, but that's where the boost comes into play (which should be +2 imo)

I picked +3 because that is what blessed tempest gloves give to ranged and spells - to add less than a 4* transmute when dealing with consumables seemed like a poor idea. Charm of the Sage, for comparison, gives +2 damage to scrolls at rare in a more open slot (more open at lower rarities anyway).

To be honest, I think 1 / room would maybe be fine if the damage effect was always on, but then would it need the qualifier for FA after casting a spell, or just as a Free action?

Also, I've never looked at healing via scrolls as a legit alternative to potions, so I don't really know what the effect would be of +3 healing on scrolls - still probably wouldn't use them over potions of condensed healing.

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Ultra Rare Token Ideas 3 years 8 months ago #212

Endgame wrote:

Matthew Hayward wrote:

Iross wrote:

Fred K wrote: I wanted to post an idea (credit to lross).

+1 Viper Crossbow. Damage wheel 2, 6, 6, 8. It would count as part of the Viper set.

This would be a welcome addition to the viper set while encouraging viper players to buy a 2020 pyp lenses of agility. It could be used by any class but prized by rogues or Monks.


Thanks, I'd been trying to think of a way to print an alternative ranged weapon for Rogue build diversity and this seemed like a way to get decent sneak/ranged damage without having very messy working on the token :)

It would probably need a couple of Viper Strike items to be printed in the same year for new player availability, but even if reprints aren't an option then there's little reason to avoid printing new Viper Strike items, the builds which benefit from the set bonus most are Monk and Ranger who currently only need to equip one non-weapon Viper Strike item anyway.


RoSP Rogues assassinate on a 6 damage dot. There is no Rogue weapon with 50% of the damage wheel being covered by a 6.

Hand crossbows are d4 weapons, light crossbows are d6. Heavy are d8 or 10 but can't be used by Rogues.

Average damage for Rogue usable UR light crossbows is 6 1/3 - 6 2/3.

I'd recommend this be a hand crossbow with a damage wheel of 4, 5, 6, 7 including 2 points of poison baked into the wheel.

I'm not sure this would be terribly popular with Monks - they can throw 2 shurikens, and just got an item to make the shurikens returning. Of course, turning this item into a shuriken doesn't address the rogue equipment alternative either. Maybe put Viper Strike Shuriken as a note for another set?

I also need to remember to refer to this post next time we have a conversation about opening up the Prestige classes to more people. Without doing that, there is ongoing design and development work that needs to be done / considered every year for a growing minority of the player base.


Agreed that more than one viper item should be introduced with this theme. Perhaps...
Mask of the Viper (head slot) - grants immunity to poison and see invisible (heat signatures)
+2 Shuriken of the Viper (thrown weapon) - Strong damage wheel thrown weapon
Ring of the Viper - +2 poison damage for any attack (better in some ways than drake but worse as well since it is based on the most resisted damage type)

Thoughts?

I agree on the damage wheel on the crossbow, it should have a normal damage wheel and likely be based on a d4 (I really like the idea of an UR hand crossbow.)

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
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Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
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Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

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Ultra Rare Token Ideas 3 years 8 months ago #213

Arnold wrote:

Arcanist Kolixela wrote:

Endgame wrote: Gloves of the scribe:

Bard, Cleric, Wizard, Druid

+3 damage and +3 Healing for scrolls
You may read a scroll as a free action after casting a spell.


I would like to direct your attention to the lamented token that is the lenses of sage speed.

Scrolls suck, let's stop wasting UR tokens on them.

Make it a 3or4* transmute if it's wanted. As an UR it's a junk token for the year


Now let's redirect that attention to all the requests for a Shield of the Scholar reprint. There are a good bunch of em in the reprint thread.


While I absolutely agree Shield of the Scholar should be reprinted, that leaves Wizards out which of course, is unacceptable to me. :) :)
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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Ultra Rare Token Ideas 3 years 8 months ago #214

Fred K wrote:

Endgame wrote:

Matthew Hayward wrote:

Iross wrote:

Fred K wrote: I wanted to post an idea (credit to lross).

+1 Viper Crossbow. Damage wheel 2, 6, 6, 8. It would count as part of the Viper set.

This would be a welcome addition to the viper set while encouraging viper players to buy a 2020 pyp lenses of agility. It could be used by any class but prized by rogues or Monks.


Thanks, I'd been trying to think of a way to print an alternative ranged weapon for Rogue build diversity and this seemed like a way to get decent sneak/ranged damage without having very messy working on the token :)

It would probably need a couple of Viper Strike items to be printed in the same year for new player availability, but even if reprints aren't an option then there's little reason to avoid printing new Viper Strike items, the builds which benefit from the set bonus most are Monk and Ranger who currently only need to equip one non-weapon Viper Strike item anyway.


RoSP Rogues assassinate on a 6 damage dot. There is no Rogue weapon with 50% of the damage wheel being covered by a 6.

Hand crossbows are d4 weapons, light crossbows are d6. Heavy are d8 or 10 but can't be used by Rogues.

Average damage for Rogue usable UR light crossbows is 6 1/3 - 6 2/3.

I'd recommend this be a hand crossbow with a damage wheel of 4, 5, 6, 7 including 2 points of poison baked into the wheel.

I'm not sure this would be terribly popular with Monks - they can throw 2 shurikens, and just got an item to make the shurikens returning. Of course, turning this item into a shuriken doesn't address the rogue equipment alternative either. Maybe put Viper Strike Shuriken as a note for another set?

I also need to remember to refer to this post next time we have a conversation about opening up the Prestige classes to more people. Without doing that, there is ongoing design and development work that needs to be done / considered every year for a growing minority of the player base.


Agreed that more than one viper item should be introduced with this theme. Perhaps...
Mask of the Viper (head slot) - grants immunity to poison and see invisible (heat signatures)
+2 Shuriken of the Viper (thrown weapon) - Strong damage wheel thrown weapon
Ring of the Viper - +2 poison damage for any attack (better in some ways than drake but worse as well since it is based on the most resisted damage type)

Thoughts?

I agree on the damage wheel on the crossbow, it should have a normal damage wheel and likely be based on a d4 (I really like the idea of an UR hand crossbow.)

Fred


I'm honestly not sure how to make something for both Rogue and Monk, since Rogue needs a bow or crossbow to go with Lenses of Agility while Monk needs shuriken. I doubt that two Viper Strike ranged weapons would be printed in the same set unless one of them was R instead of UR. Alternatively they could be printed in different years, but then that's still taking up UR ranged weapon slots for two years.

I think that the mask could be increased in power slightly without it becoming overpowered, maybe add either +1 AC or +1 missile damage (not +1 to hit though, it already has the Viper Strike bonus). Ring of the Viper is nicely balanced - better than Drake as it gives a set bonus, but worse than Drake as it doesn't affect spells and is a more resisted damage type.
I play Rogue. Occasionally I even play Rogue well.

Current Rogue Build

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Last edit: by Iross.

Ultra Rare Token Ideas 3 years 8 months ago #215

Lenses of Focused Glare
+2 spell damage
Sacrifice an additional spell at same level. Upon successful spell check, 2x spell bonus (1/room)
Druids & Wizards

Does not affect base spell damage -- only the bonus spell damage.

Used for wizard transmute. Relic has (1/room) and sacrifice any level spell, Legendary has (1/room) no spell sacrifice.

*Edited in bold to reflect changes after consideration.
Playing True Dungeon since 2012.

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Last edit: by Philip Goodman.

Ultra Rare Token Ideas 3 years 8 months ago #216

Philip Goodman wrote: Lenses of Focused Glare
+2 spell damage
Sacrifice an additional spell at same level. Upon successful spell check, 2x spell bonus (1/game)

Does not affect base spell damage -- only the bonus spell damage.

Used for wizard transmute. Relic has (2/game not on same monster) and no longer sacrifices spell, Legendary has (1/room).

I think it could be 1/room as a UR, considering its costing a spell to activate. As for only boosting bonus spell damage, hasn't MEC caused problems with math due to only boosting the base damage? Would this be easier for everyone if it just read something like this?

+2 spell damage
Sacrifice an additional spell at same level. Upon successful spell check, the spell is a crit.
1/room

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