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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 8 months 4 weeks ago #133

Brandon wrote: Charm of The Jewelry Master. May equip an additonal charm as well as one of the following.
Chose one at start.
May equip 1 addition neck slot item
May equip 1 additonal Ring
Gain +1 treasure token if you character survives


Given that in 2020 we got a UR Charm that only gives you a 3rd Ring, this is a pretty big jump in power. Since it takes a Charm slot but also gives a Charm slot, you're effectively making it a Slotless item (other than hitting the limit on number of Charm slots).

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Ultra Rare Token Ideas 8 months 4 weeks ago #134

EvilJohn wrote:

Endgame wrote: Does it kill the user, or does the player lose a combat round while they eat the turkey leg, and then turn it in?


5-second rule, right?

This guy gets it. Not sure the Paladin would go for the 5 second rule, though, so it may be class specific

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Ultra Rare Token Ideas 8 months 4 weeks ago #135

Fiddy wrote:

Brandon wrote: Charm of The Jewelry Master. May equip an additonal charm as well as one of the following.
Chose one at start.
May equip 1 addition neck slot item
May equip 1 additonal Ring
Gain +1 treasure token if you character survives


Given that in 2020 we got a UR Charm that only gives you a 3rd Ring, this is a pretty big jump in power. Since it takes a Charm slot but also gives a Charm slot, you're effectively making it a Slotless item (other than hitting the limit on number of Charm slots).


Gives two charm slots if you equip a charm necklace in your extra neck slot
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Ultra Rare Token Ideas 8 months 4 weeks ago #136

Harlax wrote:

Fiddy wrote:

Brandon wrote: Charm of The Jewelry Master. May equip an additonal charm as well as one of the following.
Chose one at start.
May equip 1 addition neck slot item
May equip 1 additonal Ring
Gain +1 treasure token if you character survives


Given that in 2020 we got a UR Charm that only gives you a 3rd Ring, this is a pretty big jump in power. Since it takes a Charm slot but also gives a Charm slot, you're effectively making it a Slotless item (other than hitting the limit on number of Charm slots).


Gives two charm slots if you equip a charm necklace in your extra neck slot


Three. The charm itself gives one and the necklace gives 3 more

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Ultra Rare Token Ideas 8 months 4 weeks ago #137

Arcanist Kolixela wrote:

Brandon wrote: Charm of The Jewelry Master. May equip an additonal charm as well as one of the following.
Chose one at start.
May equip 1 addition neck slot item
May equip 1 additonal Ring
Gain +1 treasure token if you character survives


Neck slot is VERY powerful, I would avoid ever adding a second one.
They won't print an URTE during the same year as Ioun Stone Platinum Nugget.


I don't understand all the pushback on a neck slot. It would be extremely helpful for us mid levels who don't have CoA and want to use our TE with our relic/legendary necklace. I would go for this in a heartbeat.

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Ultra Rare Token Ideas 8 months 4 weeks ago #138

Guedoji wrote:

Arcanist Kolixela wrote:

Brandon wrote: Charm of The Jewelry Master. May equip an additonal charm as well as one of the following.
Chose one at start.
May equip 1 addition neck slot item
May equip 1 additonal Ring
Gain +1 treasure token if you character survives


Neck slot is VERY powerful, I would avoid ever adding a second one.
They won't print an URTE during the same year as Ioun Stone Platinum Nugget.


I don't understand all the pushback on a neck slot. It would be extremely helpful for us mid levels who don't have CoA and want to use our TE with our relic/legendary necklace. I would go for this in a heartbeat.


It's a matter of keeping things aligned with past decisions.

Traditionally, neck has been a very powerful slot at UR+.

For example Charm Necklace turns 1 neck into 3 charms.

So if you want to turn Charms into Neck slots, one would imagine you would need a token that consumes at least 3 charm slots and provides no other benefit than a second neck slot.

Also, with class base legendaries going in the neck slot, opening a 2nd neck slot will lead to a big jump in power creep allowing class legendaries + relics at the same time.

I understand the desire to reclaim the neck slot for those who have AoTF.

I think a design more specifically targeted around that (as opposed to granting general purpose neck slosts) might be more successful.

Example: Smugglers Belt - Waist - You may equip up to 2 neck slot items, one of which must be UR or lower.

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Last edit: by Matthew Hayward.

Ultra Rare Token Ideas 8 months 4 weeks ago #139

Guedoji wrote:

Arcanist Kolixela wrote:

Brandon wrote: Charm of The Jewelry Master. May equip an additonal charm as well as one of the following.
Chose one at start.
May equip 1 addition neck slot item
May equip 1 additonal Ring
Gain +1 treasure token if you character survives


Neck slot is VERY powerful, I would avoid ever adding a second one.
They won't print an URTE during the same year as Ioun Stone Platinum Nugget.


I don't understand all the pushback on a neck slot. It would be extremely helpful for us mid levels who don't have CoA and want to use our TE with our relic/legendary necklace. I would go for this in a heartbeat.


The Horn of Plenty was the reason the neck slot has the power that it has now.

It was determined that in order for a token to be viable in the neck slot it needed to be strong enough to be willing to give up the Horn of Plenty. This lead to very strong tokens, which lead to other strong alternatives and so on.

Eventually the Charm of Avarice was created to remove the Horn of Plenty from locking the neck slot and Ring of Riches from locking one of the two ring slots.

Unfortunately due to the designs on neck tokens over the years giving very strong effects (prior to the class specific paths opening) the slot is of a significant strength over other slots.

The unfortunate fact is that the neck slot is simply too strong to allow a second slot.

Class Legendary
Class Relic
Medallion of Valhalla
Charm Necklace
Hand of Glory
Stu-pendous Pendant

Doubling any of these items is a massive boost

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Ultra Rare Token Ideas 8 months 4 weeks ago #140

Blessed bead

Whenever anyone casts bless in the room, add +1 to hit and +1 dmg in addition to the bless.
Jamie
AureliusBP


Ranger
tdcharactercreator.com/#/character/edit/b4b81c8d-c52e-4ffa-b291-a2eba22a6a8c

Am on Discord as AureliusBP if you want realtime chat.

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Ultra Rare Token Ideas 8 months 4 weeks ago #141

Charm of Dark Energy
Charm of Electric Energy
Charm of Sacred Energy
Charm of Cold Energy
Etc

Basically a series of charms...in each one it boosts the damage of the charm type by the number of items using that energy type. So for example, Icecrag and Ring of the Yeti both equipped with Charm of Cold energy will make the charm worth +2 cold damage.

This creates an awesome way to either focus or enhance damage types depending on how the build is desired. Plus it could be multi year and lead to an amazing transmute for a collection of them
Jamie
AureliusBP


Ranger
tdcharactercreator.com/#/character/edit/b4b81c8d-c52e-4ffa-b291-a2eba22a6a8c

Am on Discord as AureliusBP if you want realtime chat.

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Ultra Rare Token Ideas 8 months 4 weeks ago #142

Jamie Campbell wrote: Blessed bead

Whenever anyone casts bless in the room, add +1 to hit and +1 dmg in addition to the bless.

There is only 1 bless and guidance on the cleric card. Make it a bead of blessed guidance and let it trigger on both?

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Ultra Rare Token Ideas 8 months 4 weeks ago #143

Diadem of righteous fury
cleric
Healing spells may target evil enemies to deal sacred damage

Maybe force a slide of 15 with the diadem in the puck when using it

One way to resolve too much healing being available, give a viable way to turn it into damage. Give clerics something to do during battle after buffing.

This might make sense as an aspect of the cleric legendary path.

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Ultra Rare Token Ideas 8 months 4 weeks ago #144

Aegoce wrote: Diadem of righteous fury
cleric
Healing spells may target evil enemies to deal sacred damage

Maybe force a slide of 15 with the diadem in the puck when using it

One way to resolve too much healing being available, give a viable way to turn it into damage. Give clerics something to do during battle after buffing.

This might make sense as an aspect of the cleric legendary path.


Maybe a Holy Symbol instead?

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