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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 8 months 3 weeks ago #121

Fiddy wrote:

Mike Steele wrote:

Wade Schwendemann wrote:

Mike Steele wrote: I could see the reverse, an earring that gave an additional neck slot.


I think Mike is definitely pushing to increase the power level of all characters, which I think endgame usually does, but at the lower rarities.

FWIW, I think adding an additional neck item is likely to be a bad idea, unless it takes at least 2 slots from elsewhere.


Regarding my original suggestion of double-hoop earring, it's just following the trend of increasing slots via 1) creating new slots, 2) adding slot expanders like Arcane Earcuffs, 3) increasing the capacity of a slot (Runestone Fitting Base). It seems extremely likely to me that things will continue in that direction, and since plenty of new slots and slot expanders have been introduced, I was suggesting another token along the lines of the Runestone Fitting Base.

As far as the Earring / necklace comment goes, I was just saying that it's probably not going to be a tremendously popular token if it takes a very high value slot (neck) to give an equal number of a lower value slot (earring). It's more likely to be welcomed if it is a lower value slot converting to a higher value slot. Right now for the two earring slots you can get two charms and two ioun Stones. If you also had an earring that gave you a neck slot (and if we still only get two earring slots), someone would have to choose two of the three of two more charms, two more ioun stones, or one more neck (not counting of course all the other earrings available). I think that's a pretty good choice, there are plenty of people that would pick the two more charms and two more ioun stones over one more neck. That doesn't seem like a big power increase, it seems like introducing more choices with equally powerful existing options.


Your suggestion isn't "just following the trend" though. You appear to be overlooking an important aspect of the Runestone Fitting Bases and why they allow expansion of a slot so cheaply. The tokens you equip in the slots they generate are consumable. That's why it is seen as ok for the expansion to not cost some other slot. Because you're permanently giving up the item you equip in that extra slot.

The closest comparisons we currently have would be if you wanted to make a UR that allowed applying a second Totem Paint, or a second Hitchhiking Ghost. But those aren't guaranteed to ever get printed again, whereas we at least expect Runestones to continue to be printed each year. Or the Hitchhiking Ghosts themselves are a similar example, as it is the slot expander token itself that gets consumed.

Other than the RFB, existing slot expanders at UR generally cost a higher powered slot for a slightly lower powered slot or two (occasionally 3) slots much weaker.
1 Neck -> 1 Ring or 3 Charms
1 Hands -> 1 Ring
1 Earcuff -> 2 Ioun or 2 Charms
1 Wrist -> 2 Ioun or 2 Charms
1 Charm -> 1 Back or 1 Ring

And I'm sure we can have endless debates about the specific order of power levels and how maybe some of those are closer to the same level or not. But I think most agree they're pretty good tradeoffs. What you're asking for is to get a higher powered slot for the cost of a lower powered slot. Yes, there may be plenty of specific examples where someone may not choose to do that specific tradeoff, but that doesn't mean it isn't too powerful.


To be honest, I think we should not add any slot expanders this year, we got 3 last year, I think a year with no new ones while we have 2 URs are still in print is probably a good thing.

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Ultra Rare Token Ideas 8 months 3 weeks ago #122

I’d like to see a charm that makes your melee to hit match your range to hit.

I mostly want this so when a GM looks at my melee instead of range I still hit.

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Ultra Rare Token Ideas 8 months 3 weeks ago #123

Wayne Rhodes wrote: I’d like to see a charm that makes your melee to hit match your range to hit.

I mostly want this so when a GM looks at my melee instead of range I still hit.


Along those lines, I'd still like to see a UR that incorporates the Potion of Leaping ability, without crippling restrictions like once per Dungeon. If Gloves of Flying Fist isn't broken, this shouldn't be either.

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Ultra Rare Token Ideas 8 months 3 weeks ago #124

Endgame wrote:

Wade Schwendemann wrote:

Mike Steele wrote: I could see the reverse, an earring that gave an additional neck slot.


I think Mike is definitely pushing to increase the power level of all characters, which I think endgame usually does, but at the lower rarities.

Guilty - I've been pushing for rare and under increases in slots where the gap between Rare and UR is huge. Neck was particularly bad in this regard before the 2020 tokens - you went from a +1 Str uncommon, a -3 Poision damage uncommon, or a +2 AC rare, to a medallion of Valhalla at UR.

Edit - common is another area where I've pushed for some upgrades. New players get a lot of commons, and when I / my group was using commons in my builds they were all conditional and hard to remember as a new player (ex, +4 save vs web). I really wanted to be able to build viable, easy to use builds with a lot of commons for new people.


I've also been pushing some upgrades at the rare level, mainly from the spellcaster direction but I definitely agree that increasing the power level at rare and lower is definitely in the best interests of the game. Having a gap between rare 3* 4* and ultra rare is understandable. Having a massive valley between them is just upsetting for most players.

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Ultra Rare Token Ideas 8 months 3 weeks ago #125

+2 Flaming Dire Turkey Leg of Doom
Natural 20 instantly slays creature
Usable by all classes

It's time the Turkey Leg got a worthy upgraded reprint.....
"The Dreams of Youth are the Regrets of Maturity."

Boom goes the Devil Drake when this Rogue slides a 20 with a Holy Hand Grenade.

My Rogue Build: truedungeon.com/forum?view=topic&catid=569&id=244107&limitstart=0

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Last edit: by JACKOFTRADZE.

Ultra Rare Token Ideas 8 months 3 weeks ago #126

JACKOFTRADZE wrote: +2 Flaming Dire Turkey Leg of Doom
Natural 20 instantly slays creature
Usable by all classes

It's time the Turkey Leg got a worthy upgraded reprint.....


+10,000 Love it!

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Ultra Rare Token Ideas 8 months 3 weeks ago #127

Charm of The Jewelry Master. May equip an additonal charm as well as one of the following.
Chose one at start.
May equip 1 addition neck slot item
May equip 1 additonal Ring
Gain +1 treasure token if you character survives
Classes Played: Ranger x9 Druid x3, Fighter x3, Monk x2, Dwarf Fighter x1, Barbarian x1

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Ultra Rare Token Ideas 8 months 3 weeks ago #128

JACKOFTRADZE wrote: +2 Flaming Dire Turkey Leg of Doom
Natural 20 instantly slays creature
Usable by all classes

It's time the Turkey Leg got a worthy upgraded reprint.....


Granted but on a nat 1 or board slide off it kills the user :P

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Ultra Rare Token Ideas 8 months 3 weeks ago #129

Brandon wrote: Charm of The Jewelry Master. May equip an additonal charm as well as one of the following.
Chose one at start.
May equip 1 addition neck slot item
May equip 1 additonal Ring
Gain +1 treasure token if you character survives


Neck slot is VERY powerful, I would avoid ever adding a second one.
They won't print an URTE during the same year as Ioun Stone Platinum Nugget.

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Ultra Rare Token Ideas 8 months 3 weeks ago #130

Arcanist Kolixela wrote:

JACKOFTRADZE wrote: +2 Flaming Dire Turkey Leg of Doom
Natural 20 instantly slays creature
Usable by all classes

It's time the Turkey Leg got a worthy upgraded reprint.....


Granted but on a nat 1 or board slide off it kills the user :P

Does it kill the user, or does the player lose a combat round while they eat the turkey leg, and then turn it in?

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Last edit: by Endgame.

Ultra Rare Token Ideas 8 months 3 weeks ago #131

Endgame wrote:

Arcanist Kolixela wrote:

JACKOFTRADZE wrote: +2 Flaming Dire Turkey Leg of Doom
Natural 20 instantly slays creature
Usable by all classes

It's time the Turkey Leg got a worthy upgraded reprint.....


Granted but on a nat 1 or board slide off it kills the user :P

Does it kill the user, or does the player lose a combat round while they eat the turkey leg, and then turn it in?


I'd prefer to not print an UR weapon that's consumable (pun not intended)

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Ultra Rare Token Ideas 8 months 3 weeks ago #132

Endgame wrote: Does it kill the user, or does the player lose a combat round while they eat the turkey leg, and then turn it in?


5-second rule, right?

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