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TOPIC: Rare Token Ideas

Rare Token Ideas 3 years 8 months ago #61

+1 Fae Blowgun Flute may not be particularly exciting to bards, but it:

1. Is usable by all classes, something rather unusual.
2. Is a ranged weapon.
3. Is a +1 ranged weapon.
4. Isn't metal, for when that matters.
5. Could take ammo for people who bother using ammo.

Lore certainly might add more damage to the party, might not depending upon how many party members there are and how puissant the bard's missile attacks are.

I was averaging around 20 damage with +1FBF in our last run, but, then, I wasn't playing bard.

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Rare Token Ideas 3 years 8 months ago #62

Ian Lee wrote: +1 Fae Blowgun Flute may not be particularly exciting to bards, but it:

1. Is usable by all classes, something rather unusual.
2. Is a ranged weapon.
3. Is a +1 ranged weapon.
4. Isn't metal, for when that matters.
5. Could take ammo for people who bother using ammo.

Lore certainly might add more damage to the party, might not depending upon how many party members there are and how puissant the bard's missile attacks are.

I was averaging around 20 damage with +1FBF in our last run, but, then, I wasn't playing bard.


Well, that might be worth more to a Wizard than a Bard, then.
I came here to sing and collect tokens, and I'm alllll out of money.

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Rare Token Ideas 3 years 8 months ago #63

Figurine of Power: Singing Frog - Bard only. Gives the entire party +1 to saves for the entire room 1/game

"Hello my baby, hello my honey..."

+1 Tendon Ripper - Rogue only. Cannot crit. On a roll of 18-20 that deals damage, monster can only attack melee attackers next round. Does not affect monster spells.

I really like the idea of giving the Rogue a little bit of combat utility to compensate for a lack of damage that is on theme for a rogue. The text could certainly be word-smithed but the thought is that the monster's mobility would be crippled for a round which prevents its melee attacks from reaching non-melee classes. The non-crit is due to the fact that it's clearly targeting legs and not more sensitive areas.

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Rare Token Ideas 3 years 8 months ago #64

Exbalz wrote: Figurine of Power: Singing Frog - Bard only. Gives the entire party +1 to saves for the entire room 1/game

"Hello my baby, hello my honey..."

+1 Tendon Ripper - Rogue only. Cannot crit. On a roll of 18-20 that deals damage, monster can only attack melee attackers next round. Does not affect monster spells.

I really like the idea of giving the Rogue a little bit of combat utility to compensate for a lack of damage that is on theme for a rogue. The text could certainly be word-smithed but the thought is that the monster's mobility would be crippled for a round which prevents its melee attacks from reaching non-melee classes. The non-crit is due to the fact that it's clearly targeting legs and not more sensitive areas.


I’d suggest expanding the classes that use these items - it makes them more desirable.

For the rogue ones, you can still apply rogue only effects to a weapon whose basic capabilities should be usable by all but cleric and wizard.

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Rare Token Ideas 3 years 8 months ago #65

Matthew Hayward wrote:

Exbalz wrote: Figurine of Power: Singing Frog - Gives the entire party +1 to saves for the entire room 1/game

"Hello my baby, hello my honey..."

+1 Tendon Ripper - All but cleric and wizard. Cannot crit. When a rogue rolls 18-20 and deals damage, monster can only attack melee attackers next round. Does not affect monster spells.

I really like the idea of giving the Rogue a little bit of combat utility to compensate for a lack of damage that is on theme for a rogue. The text could certainly be word-smithed but the thought is that the monster's mobility would be crippled for a round which prevents its melee attacks from reaching non-melee classes. The non-crit is due to the fact that it's clearly targeting legs and not more sensitive areas.


I’d suggest expanding the classes that use these items - it makes them more desirable.

For the rogue ones, you can still apply rogue only effects to a weapon whose basic capabilities should be usable by all but cleric and wizard.


Good suggestions, at the rare level I need to consider first time players getting these items in their first pack and potentially sharing around the table. With that in mind, and with Bard being (I assume) picked less often in PUGs, the FoP becomes the equivalent of anyone being able to walk around with a tiny frog bard in their pocket.

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Rare Token Ideas 3 years 8 months ago #66

Horn of Collapse - 3 damage to all enemies once/game Only when underground

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Rare Token Ideas 3 years 8 months ago #67

Aegoce wrote: Horn of Collapse - 3 damage to all enemies once/game Only when underground


I like this. Basically a Horn of blasting reprint with a limitation.
I assume this would be an action, not a free action?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Rare Token Ideas 3 years 8 months ago #68

  • Spud
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Familiars - Rare - turn in / consumable
Wizard's Familiar +1 to INT, +1 Spell Damage +1 HP
Cleric's Familiar +1 to WIS, +1 Healing, +1 AC
Druid's Familiar +1 to CON, +1 Spell Damage, +1 Healing
Bard's Familiar +1 to CHR, +1 Fort Save, +1 Sonic Spell Damage

Transmute 4 star 1 of each rare + appropriate Trade Goods =

Figurine of Power: Wondrous Familiar +1 to Healing, Spell, Polymorph , +1 to Saves, +2 HP

Spud :evil:
I'm not going to lie to you, I've been drinking .....

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Rare Token Ideas 3 years 8 months ago #69

Spud wrote: Familiars - Rare - turn in / consumable
Wizard's Familiar +1 to INT, +1 Spell Damage +1 HP
Cleric's Familiar +1 to WIS, +1 Healing, +1 AC
Druid's Familiar +1 to CON, +1 Spell Damage, +1 Healing
Bard's Familiar +1 to CHR, +1 Fort Save, +1 Sonic Spell Damage

Transmute 4 star 1 of each rare + appropriate Trade Goods =

Figurine of Power: Wondrous Familiar +1 to Healing, Spell, Polymorph , +1 to Saves, +2 HP

Spud :evil:


+1 to this idea.

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Rare Token Ideas 3 years 8 months ago #70

Back - Mithralweave Cloak : -1 damage from melee, missile, and spell attacks

For the next two, there could also be UC versions that doesn't have +1 to saves:
Back - Cloak of Darkness: +1 to saves, 50% miss chance vs. the first melee attack made against you
Back - Chameleon Cloak: +1 to saves, 50% miss chance vs. the first ranged attack made against you

Charm - Goblin Shawl Charm: -1 to saves, you may equip a 2nd cloak

Neck - Goblin Finger Necklace - You may equip 3 rings total (Yes, I know this is equivalent to 2009 UR Hand of Glory, however with 2014 Gloves of Glory and now 2020 Charm of Glory I think this is the right power level).

Neck - Vampiric Amulet - A successful melee attack on a living monster delas +2 darkrift damage & heals wearer 2 (All except Cleric and Paladin)

Finger - Mosquito Ring - A successful ranged attack on a living monster deals +1 darkrift damage & heals wearer 1 HP (All except Cleric and Paladin)

Slotless - Censer of Sanctification - At start Sacrifice 100 GP to gain +2 AC vs undead and 3 Sacred Retribution for the adventure

Legs - Pants of Vitality - +3 Max HP

Mainhand - +1 Short Sword of the Dawn - 2, 3, 4, 5, 6, 7, +3 damage to undead : Barbarian, Bard, Fighter, Paladin, Ranger, Rogue

Eyes - Lenses of the Huntress - +2 damage to physical ranged attacks (or maybe +1/+1)

Ioun - Ioun Stone Brass Nugget - +1 treasure chip if you equip no other Treasure Enhancing tokens (or put this in a charm or a ring - it's time for another rare treasure token)

Waist - Belt of Focus - +1 to spell damage and healing, +1 to Polymorph damage - Bard, Cleric, Druid, Wizards

Torso - Goblin Shaman Kaftan - +2 to AC, -1 to max HP, Wizards gain +1 damage to spells - Usable by All

Ioun Stone Mithral Cluster - +1 to AC, -1 from Melee attacks

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Last edit: by Matthew Hayward.

Rare Token Ideas 3 years 8 months ago #71

Figurine of Power Cheetah: Party gains +1 to initiative roll. Use before rolling.
1/game

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Last edit: by Roven-TBB.

Rare Token Ideas 3 years 8 months ago #72

Maybe do a cycle like the Wind set for the other elements over the next 3 years:

Earth Set:
Back: +1 to saves, -5 from sonic
Ear: +1 HP, +1 FORT
Neck: +1 STR, +2 CON
Set bonus: Negates 1st offensive spell singly targeted on wearer if it's 3rd level or lower

Fire Set:
Back: +1 to saves, -5 from fire
Ear: +2 fire retribution damage
Neck: +2 damage to ranged/spell
Set bonus: Immune to natural fire effects, +1 damage to ranged/spell


Ice Set:
Back: +1 to saves, -5 from cold
Ear: Regen 1 HP per room
Neck: +2 DEX, Unlocks Psychic Potential
Set bonus: Water walking, +1 to party initiative

Obviously all the powers are debatable.

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Last edit: by Matthew Hayward.
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