In an average year, how many new players join the forums or try to sell their tokens online after trying the game for the first time at a satellite con? I know the first year I played True Dungeon and found out how “complicated” trading/selling is by basically needing to go to a very specific webpage, make an account, post, and hope other people on that site see it, I basically thought it was impossible to trade/sell/buy. It took me a while to really attempt it.
If a “chase” completion token is at a satellite con with the goal of trying to get new players to be excited about their prize, will it work for a noticeable percentage of them? Or will they feel more like they won something with a perceived value that they can’t actually get rid of easily (especially if they don’t run with a vet who buys it on the spot), like a prized white elephant? How many will fail to be informed of the value and pack the token away in a drawer they never touch again until it is time for spring cleaning when they throw it away because they never use it? Not only would it be a chase token because of desirability, but it would be a chase token because the supply of sellers would be drastically diminished. Further consider even if the tickets sold out and this was PAX South, how many runs are there at that show compared to Dungeon X2 at Gen Con? I expect there would be more total runs creating a greater initial supply at Gen Con too, and a greater likelihood of it being sold as a token geared towards veteran players as opposed to specifically new players, and when more tokens are sold, more tokens are transferred into the hands of the players who have economically demonstrated greater joy from having the token than the seller (who gets greater joy from having the money), increasing total player happiness.
I do not like the idea of a chase completion token, but if there must be one, let’s minimize the chase please.