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TOPIC: Time to start the 2021 Token dev process

Time to start the 2021 Token dev process 1 year 8 months ago #85

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I really really don't want to see separate legendarily for the fighters and wizards that pretty much means I will never make one because I never know which fighter I will play and I only play it 30% of the time to begin with.

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Time to start the 2021 Token dev process 1 year 8 months ago #86

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James J Krot wrote: I really really don't want to see separate legendarily for the fighters and wizards that pretty much means I will never make one because I never know which fighter I will play and I only play it 30% of the time to begin with.


Agreed
Classes Played: Barbarian (30 times), Monk (26), Ranger (20), Rogue (17), Cleric (12), Fighter (10), Dwarf Fighter (7), Druid (7), Paladin (6), Bard (4), Elf Wizard (2), Wizard (2)

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Time to start the 2021 Token dev process 1 year 8 months ago #87

Each wizard and fighter has unique stuff on the character card. Figure there will be 12 different legendaries. Not enticed by a wizard legendary that includes any MEC or cabal features.

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Time to start the 2021 Token dev process 1 year 8 months ago #88

James J Krot wrote: I really really don't want to see separate legendarily for the fighters and wizards that pretty much means I will never make one because I never know which fighter I will play and I only play it 30% of the time to begin with.


Agree.

You know... if we just rolled the two Fighters back together into a single class, and did the same with the Wizards... and then let multiple people play the same class, I think we'd solve why these two classes got split in the first place. ;)

Plus then we'd easily see an opening for a "Race" token slot for Dwarves/Elves/etc modifiers... :whistle:

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Time to start the 2021 Token dev process 1 year 8 months ago #89

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Fiddy wrote: Plus then we'd easily see an opening for a "Race" token slot for Dwarves/Elves/etc modifiers... :whistle:


I like this idea, and now very much wish to play and elvish "Dwarf fighter"
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Time to start the 2021 Token dev process 1 year 8 months ago #90

Picc wrote:

Fiddy wrote: Plus then we'd easily see an opening for a "Race" token slot for Dwarves/Elves/etc modifiers... :whistle:


I like this idea, and now very much wish to play and elvish "Dwarf fighter"

I already main a dwarven paladin because those are my two goto classes. Race tokens would be interesting and would spice the game I think. Would open options for tons of "monster" races and abilities.
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Time to start the 2021 Token dev process 1 year 8 months ago #91

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FatalDrakkon wrote:

Picc wrote:

Fiddy wrote: Plus then we'd easily see an opening for a "Race" token slot for Dwarves/Elves/etc modifiers... :whistle:


I like this idea, and now very much wish to play and elvish "Dwarf fighter"

I already main a dwarven paladin because those are my two goto classes. Race tokens would be interesting and would spice the game I think. Would open options for tons of "monster" races and abilities.


I think the Amulet of wonder has opened up other races a time or two.
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Time to start the 2021 Token dev process 1 year 8 months ago #92

Picc wrote:

FatalDrakkon wrote:

Picc wrote:

Fiddy wrote: Plus then we'd easily see an opening for a "Race" token slot for Dwarves/Elves/etc modifiers... :whistle:


I like this idea, and now very much wish to play and elvish "Dwarf fighter"

I already main a dwarven paladin because those are my two goto classes. Race tokens would be interesting and would spice the game I think. Would open options for tons of "monster" races and abilities.


I think the Amulet of wonder has opened up other races a time or two.


Definitely the UR ?Special has..


Race tokens would be awesome! Halfling, Tiefling, Aasimir, etc. Maybe C/U/R/UR Sub-races?
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Time to start the 2021 Token dev process 1 year 8 months ago #93

Picc wrote:

Fiddy wrote: Plus then we'd easily see an opening for a "Race" token slot for Dwarves/Elves/etc modifiers... :whistle:


I like this idea, and now very much wish to play and elvish "Dwarf fighter"


So, if you had “Defensive Fighter” and “Brawler Fighter” you could have similar base stats and items and give bonuses based on play type. Having a bonus to hit or crit on the brawler/skirmisher and bonus to armor and taunt on the defensive are just some starter ideas. It keeps “fighter” with two distinct play styles (not sure it’s required) which actually makes tracking pucks easier. Notice fighter 1 and fighter 2 do this also, but might distract from the immersion a bit.

Wizard could be artificer wizard and evoked wizard ... or “summoner wizard” ...

This would open up a “race” token ... which is clearly slotted. +3 from eaten food items for “weefolk” and +1 to hit with hammers for “dwarves”, +2 to spells healing and damage for “elven folk”

And remember, we could decide what these new tokens turn into for the redemption, I suggest they count for Minotaur Hide in quantities of 1/3/6 based on rarity!

Or we should make a new trade item, call it soylent or something equally disturbing, candy maybe?
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Time to start the 2021 Token dev process 1 year 8 months ago #94

macXdmg wrote:

Picc wrote:

Fiddy wrote: Plus then we'd easily see an opening for a "Race" token slot for Dwarves/Elves/etc modifiers... :whistle:


I like this idea, and now very much wish to play and elvish "Dwarf fighter"


So, if you had “Defensive Fighter” and “Brawler Fighter” you could have similar base stats and items and give bonuses based on play type. Having a bonus to hit or crit on the brawler/skirmisher and bonus to armor and taunt on the defensive are just some starter ideas. It keeps “fighter” with two distinct play styles (not sure it’s required) which actually makes tracking pucks easier. Notice fighter 1 and fighter 2 do this also, but might distract from the immersion a bit.

Wizard could be artificer wizard and evoked wizard ... or “summoner wizard” ...

This would open up a “race” token ... which is clearly slotted. +3 from eaten food items for “weefolk” and +1 to hit with hammers for “dwarves”, +2 to spells healing and damage for “elven folk”

And remember, we could decide what these new tokens turn into for the redemption, I suggest they count for Minotaur Hide in quantities of 1/3/6 based on rarity!

Or we should make a new trade item, call it soylent or something equally disturbing, candy maybe?


I wouldn't put them in packs, I would sell them in kits all together from the store. You could maybe put special exceptionally rare races in the treasure boxes to make it exciting.
If you liked my room, my name is Steve. If you didn't like my room, my name is Hoolio

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Time to start the 2021 Token dev process 1 year 8 months ago #95

I for one look forward to playing a gully dwarf wizard.

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Time to start the 2021 Token dev process 1 year 7 months ago #96

I don’t know if a Cleric UR has been proposed.

Bead of Healing cast a healing spell without marking it off the player card once per game. Healing classes. Clerics twice per game.
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