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TOPIC: Time to start the 2021 Token dev process

Time to start the 2021 Token dev process 1 year 8 months ago #61

macXdmg wrote:

Xavon wrote: +2 Miner's Axe
3-4-5-6-7-8-9-10-11-13-14-15
+3 damage to Constructs & Elementals
Two Handed
Usable by: Barbarian & Dwarf Fighter

Excavator's Locket
+4 Melee Damage, +4 AC
Ignore Monster's Immunity to Critical
Inflame
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+7 Melee Damage, -5 damage taken (all except push/eldritch), +5 Retribution
Ignore Monster's Immunity to Critical
Inflame (2/room)
Usable by: Dwarf Fighter

Inflame
Your Taunt becomes Inflame. All monsters must attack you with a melee attack the round after you use Inflame and have a +2 to hit and damage for that attack. Inflame fails on a given monster if that monster cannot attack you in melee (it does not have a melee attack, it is too far away, you are being Guarded by a Paladin, etc.). Activating Inflame takes a Free Action.


So, any reason this couldn’t just be fighter with the addendum that inflame only works for dwarf fighter who has taunt to begin with? I say this after thinking the holy sword in any fighters hands could just as easily be a +5 weapon but that boat has sailed. I like the idea!

Same for Elf Wizard being just Wizard and Magic swordsman being elf wizard only.


RoSP Bard also get Taunt.

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Time to start the 2021 Token dev process 1 year 8 months ago #62

Daniel White wrote: As a note in case I forget, it would be cool to have a commemorative token of some kind for Don the Trainer in 2021 since he likely won't be able to return to volunteering ( www.truedungeon.com/forum?view=topic&catid=611&id=250296 ).

I think it would make sense to have something the buffed another party member.
Don's Charm of Encouragement: Allow an ally to retry a skill check or saving throw (Once per Room).

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Last edit: by Brokkr.

Time to start the 2021 Token dev process 1 year 8 months ago #63

Brokkr wrote: Have we heard if fighter/dwarf fighter and wizard/elf wizard are all getting separate Legendaries? 5 Relics and Legendaries dedicated to single classes feels like a lot for one year.


I don't think so, but there process isn't really supposed to start for 8 or 9 months so it seems reasonable to amuse oneself with whatever assumption one finds interesting.

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Time to start the 2021 Token dev process 1 year 8 months ago #64

Brokkr wrote:

Daniel White wrote: As a note in case I forget, it would be cool to have a commemorative token of some kind for Don the Trainer in 2021 since he likely won't be able to return to volunteering ( www.truedungeon.com/forum?view=topic&catid=611&id=250296 ).

I think it would make sense to have something the buffed another party member.
Don's Charm of Encouragement: Allow an ally to retry a skill check or saving throw (Once per Room).


I like the theme but maybe either 1/rm on the checks or 1/game on the saves. 1/rm save retry would be a bit too good I think. Alternatively, FOP: Don the Trainer.

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Time to start the 2021 Token dev process 1 year 8 months ago #65

edwin wrote:

macXdmg wrote:

Xavon wrote: +2 Miner's Axe
3-4-5-6-7-8-9-10-11-13-14-15
+3 damage to Constructs & Elementals
Two Handed
Usable by: Barbarian & Dwarf Fighter

Excavator's Locket
+4 Melee Damage, +4 AC
Ignore Monster's Immunity to Critical
Inflame
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+7 Melee Damage, -5 damage taken (all except push/eldritch), +5 Retribution
Ignore Monster's Immunity to Critical
Inflame (2/room)
Usable by: Dwarf Fighter

Inflame
Your Taunt becomes Inflame. All monsters must attack you with a melee attack the round after you use Inflame and have a +2 to hit and damage for that attack. Inflame fails on a given monster if that monster cannot attack you in melee (it does not have a melee attack, it is too far away, you are being Guarded by a Paladin, etc.). Activating Inflame takes a Free Action.


So, any reason this couldn’t just be fighter with the addendum that inflame only works for dwarf fighter who has taunt to begin with? I say this after thinking the holy sword in any fighters hands could just as easily be a +5 weapon but that boat has sailed. I like the idea!

Same for Elf Wizard being just Wizard and Magic swordsman being elf wizard only.


RoSP Bard also get Taunt.


True, we left Fighter off the Legendary Lute, so we should leave Bard off the Legendary Fighter Jewelry.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

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Time to start the 2021 Token dev process 1 year 8 months ago #66

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macXdmg wrote:

edwin wrote:

macXdmg wrote:

Xavon wrote: +2 Miner's Axe
3-4-5-6-7-8-9-10-11-13-14-15
+3 damage to Constructs & Elementals
Two Handed
Usable by: Barbarian & Dwarf Fighter

Excavator's Locket
+4 Melee Damage, +4 AC
Ignore Monster's Immunity to Critical
Inflame
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+7 Melee Damage, -5 damage taken (all except push/eldritch), +5 Retribution
Ignore Monster's Immunity to Critical
Inflame (2/room)
Usable by: Dwarf Fighter

Inflame
Your Taunt becomes Inflame. All monsters must attack you with a melee attack the round after you use Inflame and have a +2 to hit and damage for that attack. Inflame fails on a given monster if that monster cannot attack you in melee (it does not have a melee attack, it is too far away, you are being Guarded by a Paladin, etc.). Activating Inflame takes a Free Action.


So, any reason this couldn’t just be fighter with the addendum that inflame only works for dwarf fighter who has taunt to begin with? I say this after thinking the holy sword in any fighters hands could just as easily be a +5 weapon but that boat has sailed. I like the idea!

Same for Elf Wizard being just Wizard and Magic swordsman being elf wizard only.


RoSP Bard also get Taunt.


True, we left Fighter off the Legendary Lute, so we should leave Bard off the Legendary Fighter Jewelry.


Yeah, the only instruments Fighters can use is the golden fiddle.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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Time to start the 2021 Token dev process 1 year 8 months ago #67

I don’t get that reference, sooooo

Golden Fiddle two hand : 5 / 6 / 7 / 8 worth 300 gp

Call it op, but I didn’t know how to put another time signature into it,

Oh, usable by fighter, Barbarian, bard and bard can sing and slide with this token ... no additional bonuses as it’s clearly not magical.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

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Time to start the 2021 Token dev process 1 year 8 months ago #68

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macXdmg wrote: I don’t get that reference, sooooo

Golden Fiddle two hand : 5 / 6 / 7 / 8 worth 300 gp

Call it op, but I didn’t know how to put another time signature into it,

Oh, usable by fighter, Barbarian, bard and bard can sing and slide with this token ... no additional bonuses as it’s clearly not magical.


It is a Futurama reference.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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Time to start the 2021 Token dev process 1 year 8 months ago #69

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macXdmg wrote:

Xavon wrote: +2 Miner's Axe
3-4-5-6-7-8-9-10-11-13-14-15
+3 damage to Constructs & Elementals
Two Handed
Usable by: Barbarian & Dwarf Fighter

Excavator's Locket
+4 Melee Damage, +4 AC
Ignore Monster's Immunity to Critical
Inflame
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+7 Melee Damage, -5 damage taken (all except push/eldritch), +5 Retribution
Ignore Monster's Immunity to Critical
Inflame (2/room)
Usable by: Dwarf Fighter

Inflame
Your Taunt becomes Inflame. All monsters must attack you with a melee attack the round after you use Inflame and have a +2 to hit and damage for that attack. Inflame fails on a given monster if that monster cannot attack you in melee (it does not have a melee attack, it is too far away, you are being Guarded by a Paladin, etc.). Activating Inflame takes a Free Action.


So, any reason this couldn’t just be fighter with the addendum that inflame only works for dwarf fighter who has taunt to begin with? I say this after thinking the holy sword in any fighters hands could just as easily be a +5 weapon but that boat has sailed. I like the idea!

Same for Elf Wizard being just Wizard and Magic swordsman being elf wizard only.


For one thing, the Class Legendaries should not have dead powers (looking at you, Monk Necklace). If both classes can use it, the powers should work for both. Otherwise the second class is getting less.

Also, in this specific case, the item is geared specifically for the Dwarf Fighter. They have Taunt, they have the triple Crit, and this is designed specifically to player into those. To play to a retribution build. The Human Fighter could use all of these effects, but gets less from them.

And I'd rather see the split classes get split items. To play to their differences and strengths. Promote different builds for each; he Elf Item is a magic fighter build, and the dwarf item is a Retribution/Tanks build. Presumably the Human Wizard and FIghter items would be different build types. Like maybe:

Razor Edge Shield
+2 AC. +2 pts of melee damage
Usable by: Barbarian, Fighters, & Paladin

Warlord's Pendant
+5 Melee Damage, +4 AC
Cleave
Sword & Board +1
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+9 Melee Damage, +6 AC
Cleave
Sword & Board +2
Usable by: Dwarf Fighter

Cleave
When you slide a 17+ in melee and hit the monster, do 10 pts of damage to all other monsters in the room.

Sword & Board +X
Get +X to hit, damage and AC in melee when equipped with a sword and shield.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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Time to start the 2021 Token dev process 1 year 8 months ago #70

Xavon wrote:

macXdmg wrote:

Xavon wrote: +2 Miner's Axe
3-4-5-6-7-8-9-10-11-13-14-15
+3 damage to Constructs & Elementals
Two Handed
Usable by: Barbarian & Dwarf Fighter

Excavator's Locket
+4 Melee Damage, +4 AC
Ignore Monster's Immunity to Critical
Inflame
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+7 Melee Damage, -5 damage taken (all except push/eldritch), +5 Retribution
Ignore Monster's Immunity to Critical
Inflame (2/room)
Usable by: Dwarf Fighter

Inflame
Your Taunt becomes Inflame. All monsters must attack you with a melee attack the round after you use Inflame and have a +2 to hit and damage for that attack. Inflame fails on a given monster if that monster cannot attack you in melee (it does not have a melee attack, it is too far away, you are being Guarded by a Paladin, etc.). Activating Inflame takes a Free Action.


So, any reason this couldn’t just be fighter with the addendum that inflame only works for dwarf fighter who has taunt to begin with? I say this after thinking the holy sword in any fighters hands could just as easily be a +5 weapon but that boat has sailed. I like the idea!

Same for Elf Wizard being just Wizard and Magic swordsman being elf wizard only.


For one thing, the Class Legendaries should not have dead powers (looking at you, Monk Necklace). If both classes can use it, the powers should work for both. Otherwise the second class is getting less.

Also, in this specific case, the item is geared specifically for the Dwarf Fighter. They have Taunt, they have the triple Crit, and this is designed specifically to player into those. To play to a retribution build. The Human Fighter could use all of these effects, but gets less from them.

And I'd rather see the split classes get split items. To play to their differences and strengths. Promote different builds for each; he Elf Item is a magic fighter build, and the dwarf item is a Retribution/Tanks build. Presumably the Human Wizard and FIghter items would be different build types. Like maybe:

Razor Edge Shield
+2 AC. +2 pts of melee damage
Usable by: Barbarian, Fighters, & Paladin

Warlord's Pendant
+5 Melee Damage, +4 AC
Cleave
Sword & Board +1
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+9 Melee Damage, +6 AC
Cleave
Sword & Board +2
Usable by: Dwarf Fighter

Cleave
When you slide a 17+ in melee and hit the monster, do 10 pts of damage to all other monsters in the room.

Sword & Board +X
Get +X to hit, damage and AC in melee when equipped with a sword and shield.


Sword & Board +X
Get +X to hit, X = shields AC bonus

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Time to start the 2021 Token dev process 1 year 8 months ago #71

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Wayne Rhodes wrote:

Xavon wrote:

macXdmg wrote:

Xavon wrote: +2 Miner's Axe
3-4-5-6-7-8-9-10-11-13-14-15
+3 damage to Constructs & Elementals
Two Handed
Usable by: Barbarian & Dwarf Fighter

Excavator's Locket
+4 Melee Damage, +4 AC
Ignore Monster's Immunity to Critical
Inflame
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+7 Melee Damage, -5 damage taken (all except push/eldritch), +5 Retribution
Ignore Monster's Immunity to Critical
Inflame (2/room)
Usable by: Dwarf Fighter

Inflame
Your Taunt becomes Inflame. All monsters must attack you with a melee attack the round after you use Inflame and have a +2 to hit and damage for that attack. Inflame fails on a given monster if that monster cannot attack you in melee (it does not have a melee attack, it is too far away, you are being Guarded by a Paladin, etc.). Activating Inflame takes a Free Action.


So, any reason this couldn’t just be fighter with the addendum that inflame only works for dwarf fighter who has taunt to begin with? I say this after thinking the holy sword in any fighters hands could just as easily be a +5 weapon but that boat has sailed. I like the idea!

Same for Elf Wizard being just Wizard and Magic swordsman being elf wizard only.


For one thing, the Class Legendaries should not have dead powers (looking at you, Monk Necklace). If both classes can use it, the powers should work for both. Otherwise the second class is getting less.

Also, in this specific case, the item is geared specifically for the Dwarf Fighter. They have Taunt, they have the triple Crit, and this is designed specifically to player into those. To play to a retribution build. The Human Fighter could use all of these effects, but gets less from them.

And I'd rather see the split classes get split items. To play to their differences and strengths. Promote different builds for each; he Elf Item is a magic fighter build, and the dwarf item is a Retribution/Tanks build. Presumably the Human Wizard and FIghter items would be different build types. Like maybe:

Razor Edge Shield
+2 AC. +2 pts of melee damage
Usable by: Barbarian, Fighters, & Paladin

Warlord's Pendant
+5 Melee Damage, +4 AC
Cleave
Sword & Board +1
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+9 Melee Damage, +6 AC
Cleave
Sword & Board +2
Usable by: Dwarf Fighter

Cleave
When you slide a 17+ in melee and hit the monster, do 10 pts of damage to all other monsters in the room.

Sword & Board +X
Get +X to hit, damage and AC in melee when equipped with a sword and shield.


Sword & Board +X
Get +X to hit, X = shields AC bonus


You wouldn't need the +X as part of the label then, but I like the idea. Give the (Human) Fighter a better chance to hit; use the shield to hide where your sword is coming from or help hem the monster in.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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Time to start the 2021 Token dev process 1 year 8 months ago #72

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Revising thanks to Wayne (and fixing issues from my previous copy pasta):

Razor Edge Shield
+2 AC. +2 pts of melee damage
Usable by: Barbarian, Fighters, & Paladin

Warlord's Pendant
+5 Melee Damage, +4 AC
Cleave 6
Sword & Board
Usable by: Human Fighter

Parn's Warlord Pendant
+9 Melee Damage, +6 AC
Cleave 12
Sword & Board
Usable by: Human Fighter

Cleave X
When you slide a 17+ in melee and hit the monster, do X pts of damage to all other monsters in the room.

Sword & Board
When using a sword and shield, gain +X to Hit in melee, where X is your shield's AC.

And I want to say again, I like these new, off token defined powers, because they can be changed if they are overpowered/underpowered.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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