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TOPIC: Time to start the 2021 Token dev process

Time to start the 2021 Token dev process 5 years 4 months ago #49

Picc wrote:

Endgame wrote:

Mike Steele wrote:

Fiddy wrote:

Mike Steele wrote: I'd like to see a transmute like Ring or Charm of Heroism. Maybe Ioun Stone of Heroism.


I'd expect the recipe for an Ioun Stone of Heroism to take more resources than the Ring or the Charm took, or else the token to still have some tradeoff (like requires 2 Ioun Stone slots). If we want a recipe closer to the Ring and no tradeoff on the token itself, then I'd suggest a more limited slot.


I'd be OK with a more expensive recipe. I'd really like to see a reprint of the Ring and/or Charm of Heroism, although that goes against the "no reprinting relics" plan of Jeff's - although that didn't really seem ironclad.

Ring of heroism shows more than one date in token dB... Doesn't that mean it has been reprinted once already?


Kinda sorta but really no. The first batch was release early through the treasurebox and other means before the recipe could actually be finished. Once the recipe could be completed the remaining 2013s were given out and more were printed because the transmute window was still open. Same would likely happen with any token that "sold out" while the window was open (see COA v3 this year)


The relics given out extensively in the special treasure box (Girdle of Frost Giant Strength, +3 Mithral Bracers, and Ring of Improved Evasion) also each had a second printing, for that box. The printings can be distinguished by the different backgrounds.

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Time to start the 2021 Token dev process 5 years 4 months ago #50

Transmutable Greaves would be nice using all of the Greaves as ingredients and a lot of Completion Tokens from 2017 on. We received a Transmutable Bead before the Greaves when, I believe, the Greave slot came before it or the same year. Whatever the Transmute it would be nice to use completion Tokens more frequently as a resource making them more special. Redoubt or Viper Greaves would be nice......

Another idea is a a Sheath slot. We have had a Quiver a before but nothing for Melee weapons.
"The Dreams of Youth are the Regrets of Maturity."

Boom goes the Devil Drake when this Rogue slides a 20 with a Holy Hand Grenade.

My Rogue Build: truedungeon.com/forum?view=topic&catid=569&id=244107&limitstart=0

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Time to start the 2021 Token dev process 5 years 4 months ago #51

Wade Schwendemann wrote: Also, should we do class cards before tokens?


And before class cards, we really ought to know what changes are going to happen to INT and WIS (and CHA?)

My opinion: it would really be nice to have that nailed down between now and PAX West. Then do character card suggestions between PAX West and GameHoleCon. Finalize the card changes between GameHoleCon and PAX South. That way we have a solid base for token ideas before Origins, and token deliberation before GenCon.

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Time to start the 2021 Token dev process 5 years 4 months ago #52

As a note in case I forget, it would be cool to have a commemorative token of some kind for Don the Trainer in 2021 since he likely won't be able to return to volunteering ( www.truedungeon.com/forum?view=topic&catid=611&id=250296 ).

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Time to start the 2021 Token dev process 5 years 4 months ago #53

Daniel White wrote: As a note in case I forget, it would be cool to have a commemorative token of some kind for Don the Trainer in 2021 since he likely won't be able to return to volunteering ( www.truedungeon.com/forum?view=topic&catid=611&id=250296 ).


Don’s fix- dagger - +2 3/4/5/6/7/8 - when equipped in primary melee hand can swap any two numbers on the character card. (Example 15 to hit melee and 3 damage ranged) [example 25 damage melee, 10 dex saving throw]

Just throwing really awkward darts at the wall.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Time to start the 2021 Token dev process 5 years 4 months ago #54

macXdmg wrote:

Daniel White wrote: As a note in case I forget, it would be cool to have a commemorative token of some kind for Don the Trainer in 2021 since he likely won't be able to return to volunteering ( www.truedungeon.com/forum?view=topic&catid=611&id=250296 ).


Don’s fix- dagger - +2 3/4/5/6/7/8 - when equipped in primary melee hand can swap any two numbers on the character card. (Example 15 to hit melee and 3 damage ranged) [example 25 damage melee, 10 dex saving throw]

Just throwing really awkward darts at the wall.


You really want the people maintaining the character builders to hunt you down in your sleep, don't you?

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Time to start the 2021 Token dev process 5 years 4 months ago #55

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Pluto Runestone
+1 cold damage to one of melee, missile, or spells (choose at start)

Vulcan Runestone
+1 fire damage to one of melee, missile, or spells (choose at start)

Jupiter Runestone
+1 shock damage to one of melee, missile, or spells (choose at start)
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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Time to start the 2021 Token dev process 5 years 4 months ago #56

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+2 Miner's Axe
3-4-5-6-7-8-9-10-11-13-14-15
+3 damage to Constructs & Elementals
Two Handed
Usable by: Barbarian & Dwarf Fighter

Excavator's Locket
+4 Melee Damage, +4 AC
Ignore Monster's Immunity to Critical
Inflame
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+7 Melee Damage, -5 damage taken (all except push/eldritch), +5 Retribution
Ignore Monster's Immunity to Critical
Inflame (2/room)
Usable by: Dwarf Fighter

Inflame
Your Taunt becomes Inflame. All monsters must attack you with a melee attack the round after you use Inflame and have a +2 to hit and damage for that attack. Inflame fails on a given monster if that monster cannot attack you in melee (it does not have a melee attack, it is too far away, you are being Guarded by a Paladin, etc.). Activating Inflame takes a Free Action.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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Last edit: by Xavon.

Time to start the 2021 Token dev process 5 years 4 months ago #57

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Pendant of the Cabal
+3 to damage/healing with spells
Usable by: Bard, Cleric, Druid, and Wizards

Pendant of Elvenkind
+4 to damage with spells and wands
counts for either Cabal or Arcane set
Magic Swordsman
Usable by: Elf Wizard

Deedlit's Pendant of High Elvenkind
May equip weapons/armor usable by both Bard and Rogue
+6 to damage with spells and wands
counts for either Cabal or Arcane set
Magic Swordsman
Usable by: Elf Wizard

Magic Swordsman:
When casting a slide to hit spell, put your melee weapon in the puck. You inflict the weapon's damage as part of the spell. This does not change the to hit, nor does it add melee damage bonus. Damage is spell damage + spell bonus damage + weapon damage value.

In addition, when you make a melee attack, use your spell damage bonus instead of you melee damage bonus.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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Last edit: by Xavon.

Time to start the 2021 Token dev process 5 years 4 months ago #58

Xavon wrote: Pendant of the Cabal
+3 to damage/healing with spells
Usable by: Bard, Cleric, Druid, and Wizards

Pendant of Elvenkind
+4 to damage with spells and wands
counts for either Cabal or Arcane set
Magic Swordsman
Usable by: Elf Wizard

Deedlit's Pendant of High Elvenkind
May equip weapons/armor usable by both Bard and Rogue
+6 to damage with spells and wands
counts for either Cabal or Arcane set
Magic Swordsman
Usable by: Elf Wizard

Magic Swordsman:
When casting a slide to hit spell, put your melee weapon in the puck. You inflict the weapon's damage as part of the spell. This does not change the to hit, nor does it add melee damage bonus. Damage is spell damage + spell bonus damage + weapon damage value.

In addition, when you make a melee attack, use your spell damage bonus instead of you melee damage bonus.


I like it but take the first UR out of the next slot.... maybe an ioun stone or charm.
Fall down......Go boom!

Adam Guay

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Time to start the 2021 Token dev process 5 years 4 months ago #59

Xavon wrote: +2 Miner's Axe
3-4-5-6-7-8-9-10-11-13-14-15
+3 damage to Constructs & Elementals
Two Handed
Usable by: Barbarian & Dwarf Fighter

Excavator's Locket
+4 Melee Damage, +4 AC
Ignore Monster's Immunity to Critical
Inflame
Usable by: Dwarf Fighter

Ghim's Excavator's Locket
+7 Melee Damage, -5 damage taken (all except push/eldritch), +5 Retribution
Ignore Monster's Immunity to Critical
Inflame (2/room)
Usable by: Dwarf Fighter

Inflame
Your Taunt becomes Inflame. All monsters must attack you with a melee attack the round after you use Inflame and have a +2 to hit and damage for that attack. Inflame fails on a given monster if that monster cannot attack you in melee (it does not have a melee attack, it is too far away, you are being Guarded by a Paladin, etc.). Activating Inflame takes a Free Action.


So, any reason this couldn’t just be fighter with the addendum that inflame only works for dwarf fighter who has taunt to begin with? I say this after thinking the holy sword in any fighters hands could just as easily be a +5 weapon but that boat has sailed. I like the idea!

Same for Elf Wizard being just Wizard and Magic swordsman being elf wizard only.
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macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Time to start the 2021 Token dev process 5 years 4 months ago #60

Have we heard if fighter/dwarf fighter and wizard/elf wizard are all getting separate Legendaries? 5 Relics and Legendaries dedicated to single classes feels like a lot for one year.

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