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TOPIC: Time to start the 2021 Token dev process

Time to start the 2021 Token dev process 1 year 11 months ago #385

Wade Schwendemann wrote:

Bob Chasan wrote:

Caleb Coey wrote:

Bob Chasan wrote:

Arcanist Kolixela wrote: I'll put in my annual suggestion for a spellcaster ranged weapon that uses spell damage modifiers for to hit and damage.

Uncommon/Rare/UR

(Uncommon Version)
Shard of Swirling Aether (1/2/2/3 damage wheel)
Use Spell damage modifier for hit/damage on this weapon
1 hand, ranged

(Rare Version)
Shard of Frozen Aether (1/2/3/4 damage wheel)
+1 to Spell Damage and Healing
Use Spell damage modifier for hit/damage on this weapon
1 hand, ranged


(UR Version)
Shard of Crystallized Power (2/3/4/5 damage wheel)
+2 to Spell Damage and Healing
Use Spell damage modifier for hit/damage on this weapon
1 hand, ranged

Could be used as the stepping off point for the Wizard legendary as well


I like the idea and flavor


I just do not see the reason we need a ranged weapon. We have enough spell count to last 16+ rounds without needing to ranged attack with 4 combats thats 4 rounds each. I have never run into a situation where I ran out of spells.
The only scenario I can perceive is if they are immune to magic in which case they would be immune to a magical (spell bonus boosted) ranged attack as well.


The reason we need a good Ranged weapon is that monsters have magic resistance!!! It’s very emasculating to be in a room and not be able to do a single point of damage. I equip Thor’s hammer for that one specific reason. I don’t use it any other time.


Well, that and the +5 ranged to hit, right?

;)


The +5 is the only reason I can actually slide and hit.
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Time to start the 2021 Token dev process 1 year 11 months ago #386

Endgame wrote:

Wade Schwendemann wrote: I like it.

Would we be able to reprint shield.of the Phalanx and make it a little better with

"Must be equipped with shield.of the phalanx" ?

That would further restrict the classes that could take it. Realistically it would be 3 - Paladin, Fighter, and dwarf fighter. Cleric can’t have pointy, and Barbarian is going to stick with 2H melee


Didn’t the Phalanx fight with front team using shields only and back rows using 2 handed spears.

Why not +1 Long Spear of the Phalanx - 2H, +1/other long spear, + AC Bonus from SotP.
And for transmutes, +2 LSotP same, but + total AC from SotP.
Maybe a minus to dex somehow?

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Last edit: by Lequinian.

Time to start the 2021 Token dev process 1 year 11 months ago #387

Lequinian wrote:

Endgame wrote:

Wade Schwendemann wrote: I like it.

Would we be able to reprint shield.of the Phalanx and make it a little better with

"Must be equipped with shield.of the phalanx" ?

That would further restrict the classes that could take it. Realistically it would be 3 - Paladin, Fighter, and dwarf fighter. Cleric can’t have pointy, and Barbarian is going to stick with 2H melee


Didn’t the Phalanx fight with front team using shields only and back rows using 2 handed spears.

Why not +1 Long Spear of the Phalanx - 2H, +1/other long spear, + AC Bonus from SotP.
And for transmutes, +2 LSotP same, but + total AC from SotP.
Maybe a minus to dex somehow?

I’m going with more of a 300 vibe here, so while not historically accurate, more rule of cool 😎

Plus, if you make it a 2H weapon , you can’t wield it with the shield.

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Time to start the 2021 Token dev process 1 year 11 months ago #388

Caleb Coey wrote: Since we are talking about ranged slot.
Perhaps having a wizard familiar taking up the ranged slot would be appropriate.

Possible familiar abilities:
+spell dmg
+slide to hit
-magic resist of target for master's spells
Magic reflect or ranged attack deflect or thorns retribution dmg
+ wand dmg
Polymorph bonus to hit and damage (really want a polymorph viable build!)
Ability to cast spells and/or use wands while polymorphed (can make level of spells usable scale up with rarity, common lvl 0 spells only, UC 0-1, R 0-2, UR 0-3)


A familiar could be a good option

Uncommon

Imp Familiar (Damage wheel 1/2/3)
+3 to ranged hit
+1 fire damage to all spells
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards

Rare

Pixie Familiar (Damage wheel 0/1/2)
+4 to ranged hit
+2 healing to spells
+1 Nature Damage to damage spells
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards

Mimic Familiar (Damage wheel 2/3/4)
+4 to ranged hit
+2 to hit and damage while Polymorphed
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards


Ultra Rare

Pseudodragon Familiar (Damage wheel 2/3/3/5)
+5 to Ranged hit
+2 to Damage and Healing Spells
+4 to hit and damage while Polymorphed
1/game recast a previously expended 1st level spell
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards

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Last edit: by Arcanist Kolixela.

Time to start the 2021 Token dev process 1 year 11 months ago #389

Endgame wrote: Plus, if you make it a 2H weapon , you can’t wield it with the shield.


Right. I was more of the thought: I wield a 2H long spear, you wield shield. We get bonuses for fighting in a “phalanx”.

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Time to start the 2021 Token dev process 1 year 11 months ago #390

I like the idea of if you equip X, people who equip.Y get a bonus.

It seems a new space for tokens.
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Time to start the 2021 Token dev process 1 year 11 months ago #391

Wade Schwendemann wrote: I like the idea of if you equip X, people who equip.Y get a bonus.

It seems a new space for tokens.


That's... interesting? Complicated as hell to handle in coaching without a spreadsheet I would think.

Depends heavily on what it affects for the people who equip Y

Interesting, just seems complicated.

Then again a transmute that gives boosts based on another transmute could be a good option. Those wouldn't be randomly pulled in packs so people using them would know to inform before starting recording builds.

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Time to start the 2021 Token dev process 1 year 11 months ago #392

Arcanist Kolixela wrote:

Caleb Coey wrote: Since we are talking about ranged slot.
Perhaps having a wizard familiar taking up the ranged slot would be appropriate.

Possible familiar abilities:
+spell dmg
+slide to hit
-magic resist of target for master's spells
Magic reflect or ranged attack deflect or thorns retribution dmg
+ wand dmg
Polymorph bonus to hit and damage (really want a polymorph viable build!)
Ability to cast spells and/or use wands while polymorphed (can make level of spells usable scale up with rarity, common lvl 0 spells only, UC 0-1, R 0-2, UR 0-3)


A familiar could be a good option

Uncommon

Imp Familiar (Damage wheel 1/2/3)
+3 to ranged hit
+1 fire damage to all spells
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards

Rare

Pixie Familiar (Damage wheel 0/1/2)
+4 to ranged hit
+2 healing to spells
+1 Nature Damage to damage spells
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards

Mimic Familiar (Damage wheel 2/3/4)
+4 to ranged hit
+2 to hit and damage while Polymorphed
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards


Ultra Rare

Pseudodragon Familiar (Damage wheel 2/3/3/5)
+5 to Ranged hit
+2 to Damage and Healing Spells
+4 to hit and damage while Polymorphed
1/game recast a previously expended 1st level spell
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards


I don't like the idea of bumping Druid healing without bumping Cleric healing. Druids already have so many benefits to playing them, please don't give them potentially better healing bonuses too.

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Time to start the 2021 Token dev process 1 year 11 months ago #393

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I like Arcanists original idea, it made me go hum, I might actually use that even though I would normally rather cast spells. So long as it were class restricted I'd be ok with giving wizards a boost like this if only to never hear the term str wizard again.
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Time to start the 2021 Token dev process 1 year 11 months ago #394

Arcanist Kolixela wrote:

Caleb Coey wrote: Since we are talking about ranged slot.
Perhaps having a wizard familiar taking up the ranged slot would be appropriate.

Possible familiar abilities:
+spell dmg
+slide to hit
-magic resist of target for master's spells
Magic reflect or ranged attack deflect or thorns retribution dmg
+ wand dmg
Polymorph bonus to hit and damage (really want a polymorph viable build!)
Ability to cast spells and/or use wands while polymorphed (can make level of spells usable scale up with rarity, common lvl 0 spells only, UC 0-1, R 0-2, UR 0-3)


A familiar could be a good option

Uncommon

Imp Familiar (Damage wheel 1/2/3)
+3 to ranged hit
+1 fire damage to all spells
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards

Rare

Pixie Familiar (Damage wheel 0/1/2)
+4 to ranged hit
+2 healing to spells
+1 Nature Damage to damage spells
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards

Mimic Familiar (Damage wheel 2/3/4)
+4 to ranged hit
+2 to hit and damage while Polymorphed
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards


Ultra Rare

Pseudodragon Familiar (Damage wheel 2/3/3/5)
+5 to Ranged hit
+2 to Damage and Healing Spells
+4 to hit and damage while Polymorphed
1/game recast a previously expended 1st level spell
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards


I am liking this idea but I thought I'd throw two things out for consideration:
  • Should this kind of weapon use INT for the hit modifier? That might smooth things out instead of adding a flat ranged attack modifier.
  • If adding the full spell damage modifier feels too strong maybe it could only be used every other round like a heavy crossbow?

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Time to start the 2021 Token dev process 1 year 11 months ago #395

Arcanist Kolixela wrote:

Caleb Coey wrote: Since we are talking about ranged slot.
Perhaps having a wizard familiar taking up the ranged slot would be appropriate.

Possible familiar abilities:
+spell dmg
+slide to hit
-magic resist of target for master's spells
Magic reflect or ranged attack deflect or thorns retribution dmg
+ wand dmg
Polymorph bonus to hit and damage (really want a polymorph viable build!)
Ability to cast spells and/or use wands while polymorphed (can make level of spells usable scale up with rarity, common lvl 0 spells only, UC 0-1, R 0-2, UR 0-3)


A familiar could be a good option

Uncommon

Imp Familiar (Damage wheel 1/2/3)
+3 to ranged hit
+1 fire damage to all spells
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards

Rare

Pixie Familiar (Damage wheel 0/1/2)
+4 to ranged hit
+2 healing to spells
+1 Nature Damage to damage spells
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards

Mimic Familiar (Damage wheel 2/3/4)
+4 to ranged hit
+2 to hit and damage while Polymorphed
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards


Ultra Rare

Pseudodragon Familiar (Damage wheel 2/3/3/5)
+5 to Ranged hit
+2 to Damage and Healing Spells
+4 to hit and damage while Polymorphed
1/game recast a previously expended 1st level spell
Uses Spell Damage instead of Ranged Damage modifiers
Druid, Wizards

These are insanely high powered for a ranged slot. Just +3 to hit doesn’t exist on anything under ultra rare - why put it on an uncommon?

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Time to start the 2021 Token dev process 1 year 11 months ago #396

Endgame wrote:

Lequinian wrote:

Endgame wrote:

Wade Schwendemann wrote: I like it.

Would we be able to reprint shield.of the Phalanx and make it a little better with

"Must be equipped with shield.of the phalanx" ?

That would further restrict the classes that could take it. Realistically it would be 3 - Paladin, Fighter, and dwarf fighter. Cleric can’t have pointy, and Barbarian is going to stick with 2H melee


Didn’t the Phalanx fight with front team using shields only and back rows using 2 handed spears.

Why not +1 Long Spear of the Phalanx - 2H, +1/other long spear, + AC Bonus from SotP.
And for transmutes, +2 LSotP same, but + total AC from SotP.
Maybe a minus to dex somehow?

I’m going with more of a 300 vibe here, so while not historically accurate, more rule of cool 😎

Plus, if you make it a 2H weapon , you can’t wield it with the shield.


Phalanx tactics were more of a large formation thing. We are operating in a skirmish environment. So history is right out the window from the start.
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