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TOPIC: UPDATE Sunday 5:55pm Central

UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #13

Like the others have said...Thank you Jeff! For letting us play in token design and keeping the Best Game Ever! Well the Best Game Ever!

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #14

+1 to everything that’s been said. Appreciate the opportunity to provide feedback.

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #15

Thanks Jeff and co. Your work is greatly appreciated and I can't wait to see the tokens
Lori-gorgon Survivor.

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #16

Jeff, you rule!!!! We love having a say in the tokens.
Proud member Dungeon Delver's Anonymous.

Team Kraken Killers

My name is Sean Hanlin, you killed my father, prepare to die.

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #17

Also, I was busy and didn't comment in on the last round...but I love the set, including the Monk relic and legendary! Good job Team!

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #18

Just wanted to say thanks for listening.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #19

Wade Schwendemann wrote: Just wanted to say thanks for listening.


+1

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #20

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Thanks, and:
"We apologize for the inconvenience."
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #21

Indeed. What everyone else said.

Sometimes I get frustrated because a specific token isn't quite what I want it to be. And then I realize that you must get even more frustrated because you know that - no matter what goes to print - it won't be exactly what someone wanted it to be. Plus, you actually listen to & read everything which is posted. The rest of us can drop off for a day or two here or there, and come back to post about how we couldn't be bothered to read it all, but here's our brilliant ideas.. :laugh:

Thank for including us in this process instead of locking us in the cages with the Gorgons until we shut up!
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #22

Raven wrote: Indeed. What everyone else said.

Sometimes I get frustrated because a specific token isn't quite what I want it to be. And then I realize that you must get even more frustrated because you know that - no matter what goes to print - it won't be exactly what someone wanted it to be. Plus, you actually listen to & read everything which is posted. The rest of us can drop off for a day or two here or there, and come back to post about how we couldn't be bothered to read it all, but here's our brilliant ideas.. :laugh:

Thank for including us in this process instead of locking us in the cages with the Gorgons until we shut up!


+1

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #23

Jeff,

Thanks for including the community in the Token Design Process. I'm always amazed at how open to recommendations for changes to the set you are, and how you listen to everyone's inputs and suggestions. You are far more patient and accommodating during the process than I could ever be, especially knowing that there is no way that you'll make everyone happy. I do appreciate all the times you incorporated my suggestions and the suggestions of others, and I understand (or at least try to) when you don't. You have a lot more insight into the planned future of True Dungeon, and data and statistics of token sales, ticket sales, etc. than any of us do.

I really like the change to designing the tokens before GENCON. Last year, it seemed like there were such time constraints in getting the tokens to the printers that there wasn't much time for you to gather and incorporate comments. This year, you had plenty of time to do several rounds of reviews, all of which I felt made the final set stronger.

Thanks!
Mike

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UPDATE Sunday 5:55pm Central 3 months 4 weeks ago #24

Thanks Jeff for making a game we are all passionate about. Thanks for letting us be part of the process.
--
macXdmg
Monk of the Painda Order

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