I wanted to point out a handful of things at the rare level which seem off due to changes in this iteration:
+2 Shuriken
I'm excited to see a rare shuriken back in the set, but this feels like it will be overly strong. Like others have mentioned it seems like it needs to have the "Fighters, Monk & Rogue" class restriction put back on it
like all of the other shurikens
. Having it printed with a +2 to hit seems really strong (especially with Enchanter's Whetstone), and it is also odd to see it in the same set as the Mighty Sling given they serve similar (but distinct) purposes.
Suggestions to fix: Either take it back down to +1 (and the uncommon back to Masterwork) or remove the to-hit bonus add in some elemental damage like we've seen in the past (e.g.
Shuriken of Shock
or
Shuriken of Venom
).
Ioun Stone Tourmaline Tear
I was really happy with this token through the development process until the last round. I'm not against changing it slightly, but I feel the new wording just complicates it. If this was one of the small number of rares a very new player is exposed to I'm not sure its purpose would be completely clear due to the "to hit spell" language. I've never heard a DM say the monster used a "to hit" spell, and it feels likely that the clarification would be missed in the heat of the moment or would slow things down if people have to ask. This is also something which is up to the player to remember to track so it seems prudent to make it simpler.
Suggestions to fix: Either restore it to the wording from previous iterations so it is "+1 AC & -1 damage from ranged attacks (including spells)" or remove the secondary effect and just leave it at "+1 AC". I originally thought about suggesting replacing the damage reduction with something like "+1 HP" or "+1 to ___ saves" but both of those options felt like they encroached on other rare tokens (e.g.
Tyr's Bracers
or this year's
Bracers of the Toad).
Bead of Bending
This is another token which feels like it was hit too quickly and now its power level directly conflicts with another token in the same set. See my description of the IS Tourmaline Tear above for a suggestion about how the current wording just complicates things since the same wording problem exists here, though I'm glad to see the wording is standardized across them. In addition, this token's effect is the same as the IS Tourmaline Tear right now except the IS also gets +1 AC. Given we only have one bead slot (for now anyways), it seems off that the IS gives more power since we can have 5 (or 7/9 at higher tiers) of them.
Suggestions to fix: Put this back to a -2 damage effect or change it to be something like "+2 AC against ranged attacks".
I also have a few suggestions for the UR as well based on changes in the last round:
Ring of the Drake
I'm fine with losing spell damage on this token but preserving the ranged damage bonus feels like it complicates things given the "to hit" spell interaction.
Suggestion to fix: Make the token read "+2 Fire damage to melee & thrown weapons. Shurikens gain Returning effect."
Ioun Stone Banshee Prism
Same reasoning above applies for this token as well with the interaction around "to hit spells".
Suggestion to fix: Make the token read "+2 Sonic damage to attacks with physical projectiles". Not sure this suggestion holds up well, but I was attempting to use a different term to describe "ranged attacks" excluding spells entirely.
Arcane Belt
If we drop spell damage from the Ring of the Drake, it seems reasonable to drop melee damage from this token. Suggestions to fix: Make the token read "+2 to damage with Ranged attacks (including spells); +2 to healing Spells you cast" or change the name to "Arcane Belt of Focus" and change the effect slightly to "+2 to healing, damage spells & polymorph damage".
If the Arcane Belt changes to be a belt of focus these three tokens together would form a nice triangle this year with a +2 damage bonus across every attack type. With my suggestion above thrown weapons would be the only type to go above this with a +4 damage bonus, but it is still less than the +6 it is getting now. I also like this because it would leave a pure +2 damage with spells ioun stone open for next year to round out that "set".
This post is longer than I expected and feel free to take it, leave it or pull chunks out where it makes sense.