Hi Jeff,
Thanks for the update. It's probably worth commenting on all the changes, even if most are locked down at this point.
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Did final image adjustments to make sure the token images would print well and not be too dark when printed small. I like the lighter color on the Ring of Wonder.
Remove the +1 Short Sword (since we have the +1 Assassin's Blade already at Rare) and I replaced it with a +2 Shuriken. Yes, I know that in the past it was only a +1 Shurilken, but that was probably a mistake since it is only usable once a combat and it does less damage than the +2 Arrow. I upgraded the Uncommon Masterwork Shuriken to +1 status, too -- for the same reason. Is the +2 Shuriken still balanced since the UR Ring gives it Returning for all players? I think it probably is, but just asking. It does have an advantage over a +2 Arrow in that it isn't consumable. Someone can have a handful of these and reuse them every adventure.
Reduced the "20" damage on Undead from +20 to +10. I think this was a very good change.
Changed the Rare Quiver to an "Arrow Bag" so we could make it a Back slotted item (and make the power better). I like making it a back slot and bonus damage, but quiver sounds a lot better than arrow bag. Maybe call it a quiver, and make all future quivers back slot tokens, and make the one existing UR quiver (per tokendb.com) an exception as slotless?
UR Bracelets of Reckless Fury - Dropped from +6 to +5 for damage I like the change, I thought +6 was too high.
UR Ioun Stone - Made it so it only adds damage to Missile and "to hit" Spells...as we have the Arcane Belt already giving +2 damage to all Spells I'm OK with the change if you thought bonus spell damage was getting too high this set. I won't be getting it for any of our spellcasters though, since it affects far fewer spells and isn't captured on the party card.
UR Lenses of Agility - dropped it from +4 to +3 I think this was a good change, it is still awesome token, I'll likely be getting one for our Rogue.
UR Lucky Shield - dropped it from +4 to +3 This was badly needed, as it was competing against Relic shield. I still wish the two armors had also been dropped a point as well, as I think +saves is more valuable than +AC.
UR Ring of the Drake - I talked to Drake and he was cool with me dropping the +2 to "all" Spells bonus. It still gives +2 to Melee, Missiel and "to hit" Spells. So...for "to hit:" Spells, the max bonus for damage is still +6 this year with the URs available, but +2 for non-sliding damage Spells. As with my comment regarding the Ioun Stone, I won't be getting this for our spellcasters now, but I'm fine with the change if spell damage was getting too high. In general I really wish we weren't adding to "to hit" spells instead of "all damage spells" since "to hit" spell damage only isn't captured on the party card.
UR Taborlin's Key - This has been moved from "slotless" to the "Charm" slot -- much like Wil's Dragonheart I'm fine with the change if it was too powerful at slotless, although I won't be buying any of these.
Trans Charm of Timely Aid - re-worded it so it states it only works once per room (so Init re-rolls can't trigger it twice) Good change.
Trans Monk's Relic & Legendary - We took out the Gloves of Glory power (many thought it was not good enough to include as is) and we added some new abilities that should work better...and the Legendary should be fun for fans of 70's Chinese martial art films. We took out the granting of PT-5 Psychic Power since most Legendary Monks will have a higher level anyway in a few short years. VERY good change, thanks! I'm not sure if the new ability is still overpowered from a damage perspective, but at least Monks will have to make a ranged roll to hit instead of melee. I'd really like to see the GoFF reprinted with a similar revision (adds melee damage but requires ranged roll to hit). Maybe you could add GoFF as the Monk UR with that revision, and remove something else so Drake's Ring could remain as is.