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TOPIC: Final Ultra Rare Images

Final Ultra Rare Images 4 years 9 months ago #37

+1 Mighty Short Bow -- the old one was named "+1 Mighty Shortbow"
tokendb.com/token/1-mighty-shortbow/
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)
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Final Ultra Rare Images 4 years 9 months ago #38

Boilerplate wrote:
Moral of the story: if you are going to obsolete a token, I guess you’ve got to go BIG or don’t bother.


Good point indeed.
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Final Ultra Rare Images 4 years 9 months ago #39

Raven wrote:

Boilerplate wrote: Lenses. Wow. Feeling a bit of whiplash here. The token is clearly better than LoVI for basically all rogues except those who wield hammers and slings. And it is clearly better (IMHO) than Lenses of the Fae unless you really value the incorporeal effect. It almost feels better than two URs rolled into one. Have we managed to obsolete two tokens in one fell swoop (other than for hammer and sling rogues)? Perhaps. But maybe I can live with it. The +4 dex might be good enough on its own to justify a PYP for existing LoVI users. And the range sneak effect might be good enough on its own to justify a PYP for existing Lenses of the Fae users (who don’t also use the hammer). I hadn’t anticipated feeling this way, but I think the new token might be so far superior to the existing LoVI and Lenses of the Fae that I don’t mind the obsolescence. Its not an annoying incremental improvement (which is how I felt about the +2 version; the additional benefit wasn’t worth the PYP at just +2). This final version feels worth it. I will be buying it and looking for a happy home for my LoVI. (Hammer and sling rogues, PM me if you want to make a deal!)

Moral of the story: if you are going to obsolete a token, I guess you’ve got to go BIG or don’t bother.


I don't think that anything has been obsoleted here.
For non-Rogues, Lenses of the Fae is still better (particularly if you're at an odd Dex.) Don't discount the 50% miss irritation until you've gone up against incorporeal monsters! Especially not if we're getting a haunted house-themed dungeon. I bet we'll have spirits/wights!
For Rogues, this is clearly better than the Lenses of Vital Insight *only if* you use a bow or crossbow. But (as some folks so kindly pointed out to me recently!) not every Rogue has access to a bow/crossbow. Some haven't bought one (yet - this may incentivize their purchase) and others put enough resources into their Relic/Legend Hammer that they're not going to switch. It's definitely not a given.
Not to mention that this leaves room for some cool items in the future like Ranged Sneak Throwing Daggers or a cool Blunder Weapon (which adds accuracy for a Sniper Rogue build?)

To me, this is an excellent example of encouraging Build Diversity.

And clear evidence that Jeff listens to his player base!


You’re absolutely right, Raven, on all counts. I admittedly overlooked the fact that the LotF were not rogue limited. And I’m a big fan of the Bead of Whole Vision and 4th level psychic power (part of the reason I discounted the incorporeal effect on LotF). All in all, I think this is a good solution. And super cool that Jeff values our opinions. Having the chance to participate in this process in a meaningful way is such a rare privilege. Part of what makes the game great.
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Final Ultra Rare Images 4 years 9 months ago #40

Arnold wrote:
Arcane Belt
You could drop the you cast so that it would just read "+2 to healing spells" inside of the parentheses.


I am worried new players will think it means they are healed +2 to any healing spells they RECEIVE, so I wanna put in the extra wording. Thanks.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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Final Ultra Rare Images 4 years 9 months ago #41

Justice wrote: Set looks great. Good choice on dropping the pants for the bow.

Is it just me or is the wording on the taborlin key off?


Fixed!
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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Final Ultra Rare Images 4 years 9 months ago #42

Jeff321 wrote: Sorry if this was already answered in a past round and I missed it. When we have the final transmuted Teeth, will that still count as 7 unique teeth for Semi-Lich skull?


No.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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Final Ultra Rare Images 4 years 9 months ago #43

Thanks for all the great feedback. I think I am just going to save the +3 Rod of the Meek for next year since we added the +1 Mighty Short Bow -- and now we have too many weapons. I am going to go with a re-print of the Ring of Wonder. That will let the Wonder effect by enjoyed by new and old players who want to equip a Legendary necklace.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
Last edit: by Jeff Martin.
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Final Ultra Rare Images 4 years 9 months ago #44

Jeff Martin wrote: Thanks for all the great feedback. I think I am just going to save the +3 Rod of the Meek for next year since we added the +1 Mighty Short Bow -- and now we have too many weapons. I am going to go with a re-print of the Amulet of Wonder. It was last done in 2013. Okay idea?

I like it!

*Edit: "It" being printing Amulet of Wonder
Playing True Dungeon since 2012.
Last edit: by Philip Goodman.
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Final Ultra Rare Images 4 years 9 months ago #45

Philip Goodman wrote:

Jeff Martin wrote: Thanks for all the great feedback. I think I am just going to save the +3 Rod of the Meek for next year since we added the +1 Mighty Short Bow -- and now we have too many weapons. I am going to go with a re-print of the Amulet of Wonder. It was last done in 2013. Okay idea?

I like it!

*Edit: "It" being printing Amulet of Wonder


You are too fast. I edited it above. See new info. Thanks.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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Final Ultra Rare Images 4 years 9 months ago #46

Jeff Martin wrote:

Philip Goodman wrote:

Jeff Martin wrote: Thanks for all the great feedback. I think I am just going to save the +3 Rod of the Meek for next year since we added the +1 Mighty Short Bow -- and now we have too many weapons. I am going to go with a re-print of the Amulet of Wonder. It was last done in 2013. Okay idea?

I like it!

*Edit: "It" being printing Amulet of Wonder


You are too fast. I edited it above. See new info. Thanks.

Oops.
I like this too.
Playing True Dungeon since 2012.
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Final Ultra Rare Images 4 years 9 months ago #47

It's late in the development process for this but I really want to point out that the Arcane Belt is way too good. It should just be +2 to Spell and Ranged damage not an effective +2 Focus and Draco-Lich Charm level effect.

Also, the Skull needs to be put into a slot along with a lot of the other slot-less power tokens like Kvothe's Bloodless. It will be a popular token but it won't stimulate demand for new Teeth like people are hoping, not unless its something like "+2 hp/tooth, max 4 teeth". +1hp/token is just not a big enough incentive to support the price of the newest teeth.
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Final Ultra Rare Images 4 years 9 months ago #48

Andrew Haas wrote: It's late in the development process for this but I really want to point out that the Arcane Belt is way too good. It should just be +2 to Spell and Ranged damage not an effective +2 Focus and Draco-Lich Charm level effect.

Also, the Skull needs to be put into a slot along with a lot of the other slot-less power tokens like Kvothe's Bloodless. It will be a popular token but it won't stimulate demand for new Teeth like people are hoping, not unless its something like "+2 hp/tooth, max 4 teeth". +1hp/token is just not a big enough incentive to support the price of the newest teeth.


The Skull argument has been made during every iteration of development. It doesn’t appear likely to change.

I think it will be a nice bonus for those who only recently have begun making large orders. But only if is slotless.

If the combined teeth token also imbues psychic power, the Skull will have a very short useful life.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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