jedibcg wrote: you can have build diversity without changing room design. If there are equal paths to being able to damage the monster you would have diversity that Raven first spoke about. Redesigning rooms has to be done with care because we cannot assume any group has or doesn’t have certain tokens.
Honesty I don’t that it matters if everyone at the tops level has the same tokens. Maybe it does but I don’t know how it harms the game. Currently there are only so many tokens at that highest level so diversity is going to be difficult. Is diversity going to sell more tokens? Dunno, I wouldn’t think so. I only have 1 head slot. I will buy token A or B if there are equal. Does it matter if two players have token A or those players have each have an A and B seperately?
You may buy A or B if both are the same price and both are BiS, but collectors will certainly buy both. People who want options will buy both and use A at certain times then use B at other times. If A is offered in 2020 and A becomes BiS, then older players and new 2020 players who commit to BiS-level of play will buy A. Then in 2022, B is offered and is also BiS with A, so some of those established players will buy it to also have that option but not everyone who bought A will buy it and newer players who missed the chance to buy A will now buy B without having to worry about the fact that A’s price will certainly be higher in 2022 than it was in 2020. Then in 2024, C will be another BiS with A and B and some established players will buy that one too and all of the new players commuted to that level will buy C too because it is the more affordable option than A or B, and they won’t be at a disadvantage. Some players will not be thrilled by C being printed, but it will be a new token and is as good as a token they already have while being different, so it is a better option than a straight reprint of A in 2024 for those older players because it is offering them a new choice and it in theory wouldn’t be worth less than A would be worth in say 2028.
From a coaching perspective, it is easier if all 10 party members have the exact same tokens, because you have to know less information to understand how every party member’s equipment works. But it is also more boring for the coach, because then they see the exact same thing on every single party and person within the party they interact with. I personally think it is more fun to have an entirely different and unique combat each time a new group enters the room as opposed to fighting against the exact same thing every single time, so that’s how uniformity hurts TD.
I think going forward, for any proposed token where more than one token of that rarity in that slot for that class exists, I will prefer to argue for the proposed token to not outclass the existing option or always be worse than the existing option but instead be an interesting new option that is equal while being unique from the existing option(s).
I agree with earlier thoughts that retiring tokens from play decreases build diversity (it increases the total number of tokens that are BiS, but drastically decreases the number of tokens that can be BiS for any given class and slot at any one point looked at). It is different to compare MtG and TD because MtG suffered from the earliest cards being so much more powerful than every card after it, the diversity couldn’t be supported without drastic power creep, which is something MtG wanted to avoid. Additionally, the scale of MtG card options and how building a deck works with its restrictions is very different from TD. A better comparison is a smaller scale game that is okay with power creep, like Heroclix or Star Wars Destiny.