Fiddy wrote: As far as the Arcane set bonus being used for healing, I think the most likely candidate is actually the Bard. Group heal after a puzzle mistake in room 1 hits the whole party.
Hey, totally correct. With a full set of keys, the right party can drop 300 extra healing over a dungeon now
Edit, that said, I like this as the full set bonus for the arcane set.
Can we do something about the lucky set just being a duplicate of half the redoubt set?
Crazy proposal
If we really, really, must have +5 HP as the Lucky set bonus, can we change the redoubt set bonus to +2 con?
Edit:
Also worth noting. By making the lucky set set bonus at 2 items, it makes the lucky set the most powerful armor set. By only using armor and shield slots, it allows any helm.
Notable mix and match head items with lucky armor and shield:
UR Combos:
Redoubt / blessed redoubt (IMO better set than redoubt UR set)
Crown of Might (+1 hit and damage, allows might set to be fit easily)
Charming Crown (+will saves, imbue psychic)
Crown of Expertise (extra spell for cleric or druid)
Cook's Hat (+1 level, minimal penalty)
Rare Combos:
Defenders Helm (+1 ac, +1 all saves)
Bliss Bull / Nether Stout (round out str or con)
Helm of the Boar (+2 damage and the lucky set removes half of the penalty)
Crown of Iron Will (+4 Will save to bring the set to +6 will)
Given the flexibility of the 2 piece set, I recommend a weaker set bonus for 2 piece (3hp?). Next year add additional pieces (helm and boots?) and add a 3 piece and possibly 4 piece set bonus.