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TOPIC: Almost Final Transmuted Token Images! Please give these your look-see!

Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #73

Wade Schwendemann wrote: Grace is a great effect, though is +3 the right number?


Are you thinking higher or lower?

Wade Schwendemann wrote: I would like to see guard be the entire run rather than just one room.


Same.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #74

Singsalot wrote:

Kirk Bauer wrote: The idea of special tokens having two sides is pretty cool, but it will likely require a special mold. And the stickers are put on by hand so that would increase cost as well. So not good for a general solution but it would be cool for something really special or unique (which makes the mold cost prohibitive I'm sure).


Granted. The first usage would have to be for an UR or better to make the cost reasonable, then (or at the same time), it could be used also for some C/UC/R. Even once you had the mold, I wouldn't think using it often would be the play.

I don’t know what the mold cost are, but I think it would probably be reasonable to do. I only want to see a idea like this on weapons if at all.

To use an example of how it could be used looking at some 2020 commons (yes I know this will not happen in 2020 or at all)
Club on one side and Sling on the other, I use these as an example because all classes can use these weapons. You would want to make sure the same class restrictions were on each side of the token.
It’s a interesting idea but one for down the road if ever.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #75

PalaDan wrote:

Wade Schwendemann wrote: Grace is a great effect, though is +3 the right number?


Are you thinking higher or lower?

Wade Schwendemann wrote: I would like to see guard be the entire run rather than just one room.


Same.



Agreed on guard and grace should be higher. +5 at minimum if it’s gong to be 2/game
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #76

PalaDan wrote:

Wade Schwendemann wrote: Grace is a great effect, though is +3 the right number?


Are you thinking higher or lower?

Wade Schwendemann wrote: I would like to see guard be the entire run rather than just one room.


Same.

I was thinking higher. Perhaps Grace could be +3 at relic, +5 legendary, to go along with the power of the weapon.

As for guard, I think to bring it close to monk and Barbarian, it needs to be always on.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #77

Endgame wrote: Question on the Charm of Glory:

Is there any class or build that does not always swap one charm for a ring with the extra charm slots granted by the earcuff?


I can imagine most melee builds wanting:

3 charms: Charm of Avarice, Charm of Awakened Synergy, Draco-Lich Claw Charm over a 3rd ring.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #78

PalaDan wrote:

Wade Schwendemann wrote: Grace is a great effect, though is +3 the right number?


Are you thinking higher or lower?

Wade Schwendemann wrote: I would like to see guard be the entire run rather than just one room.


Same.


Basically if guard is full dungeon and everything else on this token is left as is currently, I think the Holy avengers is worth making. If you don’t already have a +5 weapon it still might be worth making as is. For me already having a good +5 weapon, the key to my interest is full time guard. Or at least bake in some sacred damage to give it some extra punch.

Right now dial wise it’s a sub pare weapon for a legendary. Viper strike is better, Death cleaver is better and Welfor’s is better. While the damage wheel on Thor’s is worse, it does get help from being ranged and extended crit range but probably not a fair comparison. Only the two Focus weapon are true melee and are worse and the Druid/Cleric weapon is very close to the same damage.
The other abilities are good but without guard or a better dial it’s just not enough for the class legendary. Guard was always the one ability that could not be traded off when discussing the Holy avenger. And some of the early versions with guard were not good enough.

Which is a better token the current Holy avenger posted or Drue’s +5 Baton of Focus.

I would personally say Drue’s +5 Baton of Focus is fare and away better and it doesn’t count as either of those classes legendary.

Right now the +5 Holy Avenger is interesting but not great IMO
Last edit: by Wayne Rhodes.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #79

Endgame wrote: Question on the Charm of Glory:

Is there any class or build that does not always swap one charm for a ring with the extra charm slots granted by the earcuff?


I by no means have thought through all the combinations, but I do think it will be a question of what you're building for.

Let's look at a high-end spellcaster for example. We'll assume you're starting with CoAS as well and the CoA. Toss on Charm of Brooching so you can wear Shadowskin and Pharcus for protection. So there's your base 3 charm slots taken up.

Those of us that like the Cabal set bonus have another charm tied up from that.

And then for the fifth, getting more spells from a Charm of Spell Swapping can give you more flexible damage than say wearing the Relic Focus Ring, Legendary Focus, and having RoSEC for the Eldritch bump (instead of just two of those).

So, I don't think it is an automatic swap out.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #80

Fiddy wrote:

Endgame wrote: Question on the Charm of Glory:

Is there any class or build that does not always swap one charm for a ring with the extra charm slots granted by the earcuff?


I by no means have thought through all the combinations, but I do think it will be a question of what you're building for.

Let's look at a high-end spellcaster for example. We'll assume you're starting with CoAS as well and the CoA. Toss on Charm of Brooching so you can wear Shadowskin and Pharcus for protection. So there's your base 3 charm slots taken up.

Those of us that like the Cabal set bonus have another charm tied up from that.

And then for the fifth, getting more spells from a Charm of Spell Swapping can give you more flexible damage than say wearing the Relic Focus Ring, Legendary Focus, and having RoSEC for the Eldritch bump (instead of just two of those).

So, I don't think it is an automatic swap out.

I'm thinking 7 charm slots will be the new norm on most builds. Ice craig gets dumped for charm of brooching and a ring where the ring at minimum could be the new ring of stamina to preserve the hps.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #81

Matthew Hayward wrote:

Endgame wrote: Question on the Charm of Glory:

Is there any class or build that does not always swap one charm for a ring with the extra charm slots granted by the earcuff?


I can imagine most melee builds wanting:

3 charms: Charm of Avarice, Charm of Awakened Synergy, Draco-Lich Claw Charm over a 3rd ring.


Plus if you add 2 Charms I end up going with Onyx Charm for +2 Str and Charm of Brooching to go with a shadowskin cloak for durability.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #82

Lenses of the owl: im sure someone else has asked, but this has gone through multiple revisions, so it needs to be asked again...'+1 to ranged attacks'...PLEASE include to-hit or damage or whatever else this might mean.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #83

kurtreznor wrote: Lenses of the owl: im sure someone else has asked, but this has gone through multiple revisions, so it needs to be asked again...'+1 to ranged attacks'...PLEASE include to-hit or damage or whatever else this might mean.


If it's just +1 to hit with ranged, reprint lenses of accuracy. I would prefer +1 hit and +1 damage with bows myself
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 9 months ago #84

Can Monk get +2 use of Powers
And not the T1-7 use,
That most players will have in 2 years
Anyway.
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
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Art of War 500 B.C.

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