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TOPIC: Almost Final Transmuted Token Images! Please give these your look-see!

Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #13

lenses of the Owl appear to be a reprint of Lenses of Accuracy. If it is intended this way, can we use the same wording?

Ring of Stamina is pretty week for a 4* compared to recent 4 *s. Propose +5 Fort, +1 con.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #14

jedibcg wrote: i still think lenses of owl is going to confuse people since it is worded like no other token.


Agreed.

"+1 to hit with Ranged attacks" would be similar to the wording on Hunter's Lenses.
Forum Name: Milambus
Real Name: Jake Fitch
Main Class: Monk
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #15

PalaDan wrote: So the HA grants +1 to Guard for a single combat?


Yeah, if that is the case, it feels kind of underwhelming now. Especially since Grace is basically just fop:scarab
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #16

I was thinking it might be nice to juice up the Druid and Ranger legendaries (Druid can be fixed in TDb) with:

Counts as an eldrtich set piece.

As most everyone with these tokens is probably is already at 2 setpieces, that amounts to +1 to damage and +2 to healing spells, and is a callback to when these classes were more attuned to eldritch than the rest.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #17

jpotter wrote:

PalaDan wrote: So the HA grants +1 to Guard for a single combat?


Yeah, if that is the case, it feels kind of underwhelming now. Especially since Grace is basically just fop:scarab


Agreed. I really like Grace and think it's better than the bonus to the pally's saves thematically. But I don't see the need to nerf the extra Guard like that.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #18

Not trying to beat a dead horse but wanted to go through what I believe the monk Legendary does as far as Psychic powers:

Per the tokendb :

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach will note on the party card when a character has Psychic Potential. Each player–not the coach–will then add up the number of Teeth of Cavadar (ToC) tokens they have equipped. During the adventure, the player may choose to activate one of the Psychic Powers below, so long as s/he has enough unique ToC equipped to qualify for that Power’s tier. Without any ToC equipped, only cell repair may be used. Think of the imbuing tokens as keys that unlock the door to psychic abilities and the ToC as fuel that expand one’s mind after it’s opened.

A Psychic Power can only affect the individual who manifests it.

No more than one Psychic Power be used per person per adventure, unless you also equip a token that expressly allows you to use more than one power per game. Equipping more ToC does not grant additional manifestations of powers, it grants access to a higher power tier. E.g., if you have three unique ToC equipped, you have access up to the tier 3 power so you could manifest ESP, or control mass, or adjust mass, or cell repair; not all four, not three, not two.

So it seems the neck will do the following:
  • Imbune with Psychic power
  • Give the monk access to the tier 0-7 powers
  • Give two uses per game
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Last edit: by FiannaTiger.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #19

Quoting myself!

Milambus (Jake) wrote: Ranger Necklaces:
Is there a reason its +Con and not +Dex on a ranged Ranger item?


Change the Necklaces to +Dex and change Cloak of the Elm to:
+3 to saves. Range: +2 Dex.

This would put a cloak of Destiny equivalent into print for new players, and give ranged Rangers a stat that they want.
Forum Name: Milambus
Real Name: Jake Fitch
Main Class: Monk
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #20

FiannaTiger wrote: Not trying to beat a dead horse but wanted to go through what I believe the monk Legendary does as far as Psychic powers:

Per the tokendb :

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach will note on the party card when a character has Psychic Potential. Each player–not the coach–will then add up the number of Teeth of Cavadar (ToC) tokens they have equipped. During the adventure, the player may choose to activate one of the Psychic Powers below, so long as s/he has enough unique ToC equipped to qualify for that Power’s tier. Without any ToC equipped, only cell repair may be used. Think of the imbuing tokens as keys that unlock the door to psychic abilities and the ToC as fuel that expand one’s mind after it’s opened.

A Psychic Power can only affect the individual who manifests it.

No more than one Psychic Power be used per person per adventure, unless you also equip a token that expressly allows you to use more than one power per game. Equipping more ToC does not grant additional manifestations of powers, it grants access to a higher power tier. E.g., if you have three unique ToC equipped, you have access up to the tier 3 power so you could manifest ESP, or control mass, or adjust mass, or cell repair; not all four, not three, not two.

So it seems the neck will do the following:

  • Imbune with Psychic power
  • Give the monk access to the tier 0-7 powers
  • Give two uses per game


Yep, Jeff confirms all of that in post 172 here
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #21

Matthew Hayward wrote: I was thinking it might be nice to juice up the Druid and Ranger legendaries (Druid can be fixed in TDb) with:

Counts as an eldrtich set piece.

As most everyone with these tokens is probably is already at 2 setpieces, that amounts to +1 to damage and +2 to healing spells, and is a callback to when these classes were more attuned to eldritch than the rest.


Please no. This would be a kick in the teeth for us at one Eldritch that don’t play these classes. If we are done with Eldritch with the shirt and going forward then let’s just be done with it.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #22

Flik wrote:

Matthew Hayward wrote: I was thinking it might be nice to juice up the Druid and Ranger legendaries (Druid can be fixed in TDb) with:

Counts as an eldrtich set piece.

As most everyone with these tokens is probably is already at 2 setpieces, that amounts to +1 to damage and +2 to healing spells, and is a callback to when these classes were more attuned to eldritch than the rest.


Please no. This would be a kick in the teeth for us at one Eldritch that don’t play these classes. If we are done with Eldritch with the shirt and going forward then let’s just be done with it.


Yeah...there are quite a few people who just got the kilt and have now discovered they are never getting a 2-set piece. I think just giving it to two classes at this point would just make the rest of the poor one-piecers angry.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #23

I’d like to see guard go to a full time extra guard. Really it was the best part of all the earlier +5 Holy avengers. I also feel it’s needed to make this a worthwhile legendary.

I like grace and think it’s very interesting. I like the lay on hands bonus.

On balance I’ll probably not make this legendary without the full extra guard, that’s the difference between being a very sold legendary and being just ok. Part of it is now all of the ability’s are x number per game rather than a continuous effect. Just doesn’t seem all that special, no real benefit for being equipped.
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Almost Final Transmuted Token Images! Please give these your look-see! 4 years 8 months ago #24

FiannaTiger wrote: Not trying to beat a dead horse but wanted to go through what I believe the monk Legendary does as far as Psychic powers:

Per the tokendb :

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach will note on the party card when a character has Psychic Potential. Each player–not the coach–will then add up the number of Teeth of Cavadar (ToC) tokens they have equipped. During the adventure, the player may choose to activate one of the Psychic Powers below, so long as s/he has enough unique ToC equipped to qualify for that Power’s tier. Without any ToC equipped, only cell repair may be used. Think of the imbuing tokens as keys that unlock the door to psychic abilities and the ToC as fuel that expand one’s mind after it’s opened.

A Psychic Power can only affect the individual who manifests it.

No more than one Psychic Power be used per person per adventure, unless you also equip a token that expressly allows you to use more than one power per game. Equipping more ToC does not grant additional manifestations of powers, it grants access to a higher power tier. E.g., if you have three unique ToC equipped, you have access up to the tier 3 power so you could manifest ESP, or control mass, or adjust mass, or cell repair; not all four, not three, not two.

So it seems the neck will do the following:

  • Imbune with Psychic power
  • Give the monk access to the tier 0-7 powers
  • Give two uses per game


That’s my read as well, and if so, that is effectively giving the legendary the power of a multi year eldritch, a 2018 UR shirt, and a psychic enabler.

That’s... kind of way out of balance. I’d be far more down balance wise if this granted psychic and (potentially) another use of a psychic power.

But I hope it isn’t counting as possessing all the teeth while you wear it. Otherwise, it will likely make the 7 year transmute of all the teeth absolutely bananas or redundant with this iteration (also if I’m interpreting that token read correctly)
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