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TOPIC: 2020 Transmuted Token Images

2020 Transmuted Token Images 4 years 8 months ago #1

Okay...more tweaks here and there. Tweaked some stuff and I hope these work for most folks. Due to the confusion think it best just to make the Savior Stone a normal Raise Dead thingie. And all the Legendary tokens will eventually get named.

truedungeon.com/files/transx.jpg

New Powers Mentioned on Transmuted Tokens

Fury – A Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.

Animal Friend – This power allows the Ranger to use a Potion of Polymorph to summon forth a spiritual animal friend for one room. It can't be dispelled or damaged. When attacking with a 2H Bow, the Ranger can put any polymorph token into the second slider and slide both as a Ranger normally would during combat. The damage done by the spiritual animal friend is only the amount shown on the token...and not modified by anything. The token is also consumed at the end of combat like a potion normally would be at that time.

The Legendary Monk item gives the Monk Level 7 Psychic Power: truedungeon.com/psychic
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Last edit: by Jeff Martin.
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2020 Transmuted Token Images 4 years 8 months ago #2

Thank you thank you thank you for removing the auto kill from the monk class relic/legendary.
What is PT-7?
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Last edit: by Philip Goodman.
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2020 Transmuted Token Images 4 years 8 months ago #3

Jeff Martin wrote: Okay...more tweaks here and there. Tweaked some stuff and I hope these work for most folks. Due to the confusion think it best just to make the Savior Stone a normal Raise Dead thingie. And all the Legendary tokens will eventually get named.

truedungeon.com/files/transx.jpg

New Powers Mentioned on Transmuted Tokens

Fury – A Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.

Animal Friend – This power allows the Ranger to use a Potion of Polymorph to summon forth a spiritual animal friend for one room. It can't be dispelled or damaged. When attacking with a 2H Bow, the Ranger can put any polymorph token into the second slider and slide both as a Ranger normally would during combat. The damage done by the spiritual animal friend is only the amount shown on the token...and not modified by anything. The token is also consumed at the end of combat like a potion normally would be at that time.


Monks get tier 7 psychic from the legendary? Am I reading that right? Does that also imbue psychic? Wow.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
Last edit: by Harlax.
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2020 Transmuted Token Images 4 years 8 months ago #4

Harlax wrote:

Jeff Martin wrote: Okay...more tweaks here and there. Tweaked some stuff and I hope these work for most folks. Due to the confusion think it best just to make the Savior Stone a normal Raise Dead thingie. And all the Legendary tokens will eventually get named.

truedungeon.com/files/transx.jpg

New Powers Mentioned on Transmuted Tokens

Fury – A Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.

Animal Friend – This power allows the Ranger to use a Potion of Polymorph to summon forth a spiritual animal friend for one room. It can't be dispelled or damaged. When attacking with a 2H Bow, the Ranger can put any polymorph token into the second slider and slide both as a Ranger normally would during combat. The damage done by the spiritual animal friend is only the amount shown on the token...and not modified by anything. The token is also consumed at the end of combat like a potion normally would be at that time.


Monks get tier 7 psychic from the legendary? Am I reading that right?


Correct. I updated it.
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2020 Transmuted Token Images 4 years 8 months ago #5

Jeff Martin wrote:

Harlax wrote:

Jeff Martin wrote: Okay...more tweaks here and there. Tweaked some stuff and I hope these work for most folks. Due to the confusion think it best just to make the Savior Stone a normal Raise Dead thingie. And all the Legendary tokens will eventually get named.

truedungeon.com/files/transx.jpg

New Powers Mentioned on Transmuted Tokens

Fury – A Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.

Animal Friend – This power allows the Ranger to use a Potion of Polymorph to summon forth a spiritual animal friend for one room. It can't be dispelled or damaged. When attacking with a 2H Bow, the Ranger can put any polymorph token into the second slider and slide both as a Ranger normally would during combat. The damage done by the spiritual animal friend is only the amount shown on the token...and not modified by anything. The token is also consumed at the end of combat like a potion normally would be at that time.


Monks get tier 7 psychic from the legendary? Am I reading that right?


Correct. I updated it.


Does it also imbue psychic or does that require another token like the Skull or IS Amethyst Ovid?
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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2020 Transmuted Token Images 4 years 8 months ago #6

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Wow. I absolutely love the Monk token now. Guess I'm going to have to skip a new car for another year, so I can get the transmute materials to make that.
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2020 Transmuted Token Images 4 years 8 months ago #7

I hoping the Gem of Last Hope doesn't require as many monster bits as the Fallen Star Mushroom did.
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2020 Transmuted Token Images 4 years 8 months ago #8

I love the changes to the monk relic and legendary. They are things that will come into play every dungeon. The addition of the psychic power to the legendary is really neat, and gives the monks access to the higher tier powers a year or two before everyone else. Not game breaking, imho, but just a little extra.

I am totally happy with the toning down of the Paladin relic. It still has something that will be relevant every single dungeon. The new wording makes me think it stacks with amulet of guarding now. I really hope so.

Barb relic seems good. Legendary seems actually insane. Seems like most barbs will be doing something like 150plus damage each first round with it. Is that ok?

Also this was brought up in the other thread. What do Lenses of the Owl do? +1 to hit, or +1 to damage? or both?
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Last edit: by jpotter.
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2020 Transmuted Token Images 4 years 8 months ago #9

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2020 Transmuted Token Images 4 years 8 months ago #10

Monk transmutes feel disconnected from the UR they come from. Suggest either replacing GoFF ability with returning shuriken effect from the UR, or replacing the UR ring with a reprint of GoFF and using that as the base for the transmutes.

Stunning on 16+ sounds like it will happen pretty frequently.

If Monks also equip a psychic imbuer and 7 Teeth, can they use PT-7 ability twice?
Last edit: by Fiddy.
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2020 Transmuted Token Images 4 years 8 months ago #11

I think you have to throw Barbarian a bone here honestly. They don’t get cool powers like the other legendaries. Might as well let them do crazy dmg one time per dungeon.

I wouldn’t worry about ruining combats because people dropping the coin on the legendary most likely won’t run PUG normals.
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2020 Transmuted Token Images 4 years 8 months ago #12

jpotter wrote: I love the changes to the monk relic and legendary. They are things that will come into play every dungeon. The addition of the psychic power to the legendary is really neat, and gives the monks access to the higher tier powers a year or two before everyone else. Not game breaking, imho, but just a little extra.

I am totally happy with the toning down of the Paladin relic. It still has something that will be relevant every single dungeon. The new wording makes me think it stacks with amulet of guarding now. I really hope so.

Barb relic seems good. Legendary seems actually insane. Seems like most barbs will be doing something like 150plus damage each first round with it. Is that ok?


I would like to see +1 use of psychic and level 1-7. For the people who have collected the teeth, the current iteration will be moot in what, a year after this prints?

Also, the Barb could use the +2 Death Flail (3x damage on crit), so... yeah, 150 pts of damage is a conservative estimate, imo.
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