Mike Steele wrote:
Harlax wrote:
Picc wrote:
Matthew Hayward wrote:
Picc wrote: Could we maybe consider switching the powers of the Arcane Braclets & Earcuff. That would in effect cause them to become functional reprints of orbits and charm bracelets (people could still get more ioun slots by equipping arcane earing & orbits if they wanted but it might slow down the slot creep a little).
I'm not sure what you're aiming at, but if you swap them then here's what's available in ears or wrists:
+4 Ioun and +2 charm.
If you don't swap them here's what's available:
+2 to one of Ioun and Charm and +4 to the other.
I like the second option as it's more flexible.
If you're trying to keep down the total power level of the game I agree that less options are less powerful.
Yes, keeping them more similar to the tokens we have already slows down the over all power creep but still serves the purpose of letting people catch up. As you put it in another post this years set is a bonanza, that's great for us. Less great for the people who join later and are constantly being told you NEED X from 2020 in order to have a competitive BIS build.
Also I'm starting to think new people will never be able to catch up. So long as the reprinted staples keep changing just enough those of us who have the originals are still ahead because we have the option to go either way or to stack.
Honestly at this point I really like this set, even though it's making me regret some of my most recent pyps, but I feel like it may have failed its stated design goal of helping people catch up. And dont kid yourself this is going to be the new bench mark people compare against when 2021 design happens. There are UR+6 damage bracers, so +4 damage seems right for a rare, the old +2 just doesnt reflect the current state of the game. I dont agree but someone is going to say it.
I don’t know that the goal was catch up. I believe the phase was new player friendly.
Exactly. Cook's Hat is a great new player friendly token, but it doesn't let them catch up to BIS builds.
I think that came about of a “let’s get all classes on that level bonus” which is in one token really hard without making it relic level, precedence a la Heroism, charm or ring. All except monk/wizard can be done easily as an armor set bonus, that leaves some real hurt on the monks and wizards though. The next question if you’re going down that road though is do you make a buckler and a shield, two types of armor, and a hat? It’s still not all classes but it could be all but 3, and it’s 5 tokens out of the set now. If it is a two piece bonus, the hat can be discarded, but that was something like hat of the hallway that could be worn by all. If it’s three two more items, good for both monk and wizard need to be added, the monk ring actually comes to mind but it is already going to be auto include I think and that would change the news from good to unknown. Again two items for a 1 level bonus from good items seems unprecedented as might was three items. Yes I just said mint items are good items. That said this could be the new player friendly version of might, two good items are enough.
Cooks hat, even lucky cooks hat, is a lot. Honestly the level bonus in one year for all is a lot. Might came out piece by piece for how many years with some reprint I think. Maybe young Jeff had a good idea. Otherwise we may need to be okay with not getting everyone a level in the same year if we are going to try to make BIS new player friendly tokens and not move the curve.
I like cooks hat, it’s not perfect, it takes two slots and prevents ioun slot expanders, but I don’t have those already, and I usually have two ioun stones that I’m just like “what am I doing here” that I can fix for a few characters, none is an answer. Will it get me to nightmare no, I have been but I’m missing so much clearly after that run. It will get me to hardcore. Not by itself, but that is still the step I am looking for.