Please indulge me to talk about the Monk for a moment.
I've seen a lot of claims that the Monk is all about damage. I don't think that is true. The Monk is all about nifty little attack tricks. Sliding twice, stunning, Dragon Fist to get around DR. Plus all of the defensive abilities that so rarely come into play. Unlike FIghter they don't get an extra bonus to hit. Unlike Barb, they don't get bonus damage. The idea that a monk is all about damage has grown out of the large amounts of tokens that enhance damage, and that for the Monks, they are twice as effective.
I'd like to get away from that, and get back to the Monk having a bag of tricks rather than just stacking on damage numbers.
I am also opposed to auto-kill, and of the belief that having two different Legendaries that have it is not good. It makes both less special, and increases the chance of it triggering.
My suggestion therefore is this:
Necklace of the Elder Drake
FoB ignores: Incorporeal, Invisibility, Immune to Stun, and Immune to Critical
Necklace of the Spirit Drake
FoB ignores: Incorporeal, Invisibility, Immune to Stun, Immune to Critical, and DR
Stun Fist and Critical on 18 & 20
FoB melee against range targets (1/combat)
First, about the names, I just think Elder sounds like 'power gained with age and experience', while Spirit sounds like 'transcended mortal limits'. So I think we should switch them.
Now, as for the actual powers; We have ways around incorporeal, invisible, and immune to critical, but the first two are fairly situational. There is nothing (at least that I can find in the DB) that gets around Immune to Stun. So rather that give the Monk more damage, I'm saying have the Relic get around a number of things that limit the monk's ability. And have the Legendary expand that even further, adding that they get around DR. Crit and Stun on 18 and 20 is similar to the normal expanders, but again, is a bit of a trick. It also opens up the option to get the missing '19' through other tokens, (Ring of Stunning fist).
As for the capstone "GoFF 1/combat"; a lot of us Monks have been asking for the power, just flat out. It is a fairly iconic monk ability (Ki blasts, wind blades, stretching arms), and our only access has been OOP for 5 years, in fairly high demand, yet searching the auction and sales forums doesn't show any available. Personally, I would still like to see this as a fully available power, but I think once per combat would be a good compromise; have the power once if needed, but doesn't fully eclipse the original (not that the current version is concerned about eclipsing the aforementioned ring or last year's common Monk belt).
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