Fiddy wrote:
Matthew Hayward wrote:
jpotter wrote:
Brad Mortensen wrote: Re: Meek - it’s kind of confusing. What counts as “other melee dmg bonus”? Is that other than STR? Or is STR bonus part of the +5?
Can it just be reworded as “melee damage bonus limited to +5” or 11, or whatever the limit is meant to be?
I like this better for simplicity's sake.
"Max +10 hit/+10 damage on party card" or something along those lines
There is nothing wrong with the eminently simpler: Max 18 STR.
Has anyone actually explained a scenario where that limit alone doesn't avoid any problems?
The Rod of the Meek gets +1 to hit over the new flaming shortsword, with the drawback that your STR can't be over 18. What more needs to be said?
Given how we've stated in the past that the VSF are OP, I'm a bit surprised we're doing the Dirk as well since it is close to a reprint of VSF.
In addition to being +1 to hit over the Dirk, the Rod also has no typed damage that could be resisted, and is usable by more classes.
I agree the restriction should be simpler. I had suggested just a +10 melee damage limit.
As far as why the Rod needs restrictions, compare it to the +2 War Shillelagh from 2017, which is limited to Barbarian, Fighters, and Paladin. The Rod gets +1 more to hit, and has the same average damage. Or compare to last year's +2 Holy Avenger. The Rod has +1 to hit and +0.5 higher average damage. The Avenger is limited to 4 classes, one of which gets a tough to trigger effect.
A weapon usable by all should NOT be so close to the more restricted weapons. If we're going to make them so close, there needs to be a real restriction.
In my opinion.
The STR 18 cap is a massive drawback.
Adding more drawbacks is complicated, and serves no purpose.
Here is a realistic build you could put together for ~$50:
L4 Fighter:
Gauntlets of Ogre Power +2 STR
Betl of Ogre Power +2 STR
Shirt of Baneful Prowess +2 STR
Bracers of Frost +2 damage
Lenses of Heimdahl Site +1 to hit
Ring of Dark Health +1 damage
The 2020 +2 shock damage boots
Amulet of Vigor +2 STR
Fiendish Charm +2 STR
Wicked Charm +1 STR
Total strength: 26
Total melee to-hit bonus before weapon: +9
Total melee damage bonus before: +13
This build with
+2 War Shillelagh:
+11 to hit, 20.5 average damage
This build with
Rod of the Meek: First you have to drop 8 STR. Then you get:
+8 to hit, 16.5 average damage.
The Fighter build above would
be better off with usable by all, +1 Bliss Hammer than it would be by dropping 8 STR and using Rod of the Meek.
If anyone isn't yet sure if the STR 18 cap isn't a sufficient drawback, I recommend this exercise:
1. Write out the build using Rod of the Meek.
2. See if with a budget of $50 on the main token stores, you can get a better to-hit and damage bonus by modifying the same build with a +1 Bliss Hammer and going over 18 STR.
I believe you will always be able to succeed at this task.