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TOPIC: RE-PRINT Ideas?

RE-PRINT Ideas? 5 years 1 week ago #193

Mantazuma wrote: Earcuff of Orbits
Bracers of supreme archery
Charm of broaching
Druegars Death Dice
Ring of Riches

Mad evokes charm
Gloves of glory
Quicksilver cube/sphere
Mithral gauntlets


+2 to this list also
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486
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RE-PRINT Ideas? 5 years 1 week ago #194

Hand of Glory
UR Monks Belt
Charm necklace
Druegar’s Death Die
Gloves of Glory
Carter’s Tome of Insight
Earcuff of Orbits
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486
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RE-PRINT Ideas? 5 years 1 week ago #195

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Cant remember if its been mentioned on here yet, but how about FOP panther. Seems a few people are looking for them now.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”
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RE-PRINT Ideas? 5 years 2 days ago #196

Figurines:
Owl, Panther, Cat, Phoenix - all in high demand with virtually no availability

Edktar's Tool

Gloves of flying fists

Reprint eldritch item components and re-open transmute windows accordingly. It's a strategic choice - reprint the rod of seven parts (I think that is the oldest - start with whichever is the oldest) with a transmute path for the eldritch rod of seven parts. When that finishes, do the next one in chronological order. Run two at a time like we have now (one URs one Premium). We don't need more power creep with even more eldritch items beyond the 5 - keep it as a hard limit (or have the maximum functional eldritch items someone can benefit from be 5 but have a higher number possible and any combination gives you the 5). While doing this - redo the ring of supreme elemental command - it is substantially the weakest of all the eldritch items (yes, I know we'll likely get a lot of fire this year but that's an aberration).

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058
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RE-PRINT Ideas? 5 years 2 days ago #197

Hat of Intellect - make it +4 int and no additional bonuses. Allow trade ins for the new hat and a single token draw. Invalidate the old version. This should be done in the future when there is an intelligence stat bonus.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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RE-PRINT Ideas? 5 years 2 days ago #198

Fred K wrote: Figurines:
Owl, Panther, Cat, Phoenix - all in high demand with virtually no availability

Edktar's Tool

Gloves of flying fists

Reprint eldritch item components and re-open transmute windows accordingly. It's a strategic choice - reprint the rod of seven parts (I think that is the oldest - start with whichever is the oldest) with a transmute path for the eldritch rod of seven parts. When that finishes, do the next one in chronological order. Run two at a time like we have now (one URs one Premium). We don't need more power creep with even more eldritch items beyond the 5 - keep it as a hard limit (or have the maximum functional eldritch items someone can benefit from be 5 but have a higher number possible and any combination gives you the 5). While doing this - redo the ring of supreme elemental command - it is substantially the weakest of all the eldritch items (yes, I know we'll likely get a lot of fire this year but that's an aberration).

Fred

I like the idea of reprinting the rod parts and doing a transmute at the end or through the cycle. The advantage is clearly that it will not create power creep since it’s already part of the game. It may tank the price of Ro7P some but I don’t expect it to drop below $1000 even with reprint
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RE-PRINT Ideas? 5 years 2 days ago #199

Wayne Rhodes wrote:

Fred K wrote: Figurines:
Owl, Panther, Cat, Phoenix - all in high demand with virtually no availability

Edktar's Tool

Gloves of flying fists

Reprint eldritch item components and re-open transmute windows accordingly. It's a strategic choice - reprint the rod of seven parts (I think that is the oldest - start with whichever is the oldest) with a transmute path for the eldritch rod of seven parts. When that finishes, do the next one in chronological order. Run two at a time like we have now (one URs one Premium). We don't need more power creep with even more eldritch items beyond the 5 - keep it as a hard limit (or have the maximum functional eldritch items someone can benefit from be 5 but have a higher number possible and any combination gives you the 5). While doing this - redo the ring of supreme elemental command - it is substantially the weakest of all the eldritch items (yes, I know we'll likely get a lot of fire this year but that's an aberration).

Fred

I like the idea of reprinting the rod parts and doing a transmute at the end or through the cycle. The advantage is clearly that it will not create power creep since it’s already part of the game. It may tank the price of Ro7P some but I don’t expect it to drop below $1000 even with reprint


I’m not sure about your RoSP analysis. On the first go around there was a real “shortage” of segments 1 and 2. Some of us, me included, only were able to get those segments by using a mithril coin of fate.

There are so many more 8k orders now than even a few years ago, IMHO. Based on my current order pattern, I would have two more at the end of the cycle. I think there would be a flood of new RoSPs at the end of a new cycle unless the new segments were more like the dragon orbs.

Is that a good thing or a bad thing? I’m sure there will be a variety of opinions on that subject.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
Last edit: by Harlax.
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RE-PRINT Ideas? 5 years 2 days ago #200

I would love to have a RoSP, that said I’d like to see an Ebony Set started with the first item being a 7 piece cloak of many cloaks. In that cycle a 4 year piece before hand in the ..... pant slot? And a set that will be up to 5 items and grants 1 level and some other effects.

RoSP and other grand eldritch should probably be not reprinted, if only so we can see new things. Alternatively give a transmute option like 2 of all items from cycle x+2 can make combine to make, but not 1-1. They should be usable for a new thing also.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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RE-PRINT Ideas? 5 years 1 day ago #201

I don't think I'd recommend reprinting all the Eldritch tokens, but the Rod and Supreme Ring are in such short supply that I could see a case for them to be reprinted.

I like the recommendation that the Rod Segments could go in reverse order if reprinted.
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RE-PRINT Ideas? 5 years 1 day ago #202

macXdmg wrote: Hat of Intellect - make it +4 int and no additional bonuses. Allow trade ins for the new hat and a single token draw. Invalidate the old version. This should be done in the future when there is an intelligence stat bonus.


A trade-in for rares would be unprecedented, and adding a token draw would be even more so. There must be hundreds of them out there.

"Ceci n'est pas une pipe" - Magritte
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RE-PRINT Ideas? 5 years 1 day ago #203

Brad Mortensen wrote:

macXdmg wrote: Hat of Intellect - make it +4 int and no additional bonuses. Allow trade ins for the new hat and a single token draw. Invalidate the old version. This should be done in the future when there is an intelligence stat bonus.


A trade-in for rares would be unprecedented, and adding a token draw would be even more so. There must be hundreds of them out there.


Why is this being proposed in the first place?

What problems exist with the token as written?
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RE-PRINT Ideas? 5 years 1 day ago #204

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Matthew Hayward wrote:

Brad Mortensen wrote:

macXdmg wrote: Hat of Intellect - make it +4 int and no additional bonuses. Allow trade ins for the new hat and a single token draw. Invalidate the old version. This should be done in the future when there is an intelligence stat bonus.


A trade-in for rares would be unprecedented, and adding a token draw would be even more so. There must be hundreds of them out there.


Why is this being proposed in the first place?

What problems exist with the token as written?


I personally dont see a problem with hat of int granting 2 int break points even if int is OP. We would just have to accept that a few old timers would be one int break point higher then others who would likely catch up with a single UR int hat.

That said if it was decided a recall of a rare (or lower) was warranted (which in general I imagine would be more trouble then it was worth) I would personally rather that it was just errata that said rare banned from play and worth a single treasure chip in compensation. It would be less of an expense/ hassel for TD then having to manage an ongoing trade in program for a potential large number of tokens.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”
Last edit: by Picc.
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