Matthew Hayward wrote:
macXdmg wrote:
Picc wrote:
Matthew Hayward wrote: Stuff for new players / token 10 pack players:
tokendb.com/token/lens-of-the-hawk/
tokendb.com/token/ring-of-the-wolf/
tokendb.com/token/ring-of-the-serpent/
Feels like we could use a +1 damage with non-magical ranged to round out the set. Also how would wolf and serpent interact with wet stone? doubt it would be OP, but could be fun.
Are there rare non magical weapons?
A few, Mogedan Longbow, Heavy Repeating Crossbow.
I'm pretty sure the Baton and Staff of Focus are Magical by virtue of them having a +1 in their game text.
From PHB:
Some tokens indicate they only affect “non-magical” weapons. To determine which weapons are compatible with this restriction, follow this rule:
Other than “plain” Silver or Masterwork weapons/ammunition (which are the only exceptions), if a weapon has any kind of +__ To Hit or +__ Damage printed on the token, it counts as “magical”.
Therefore, the following broad classifications are observed:
• Alchemical (HOLY WATER, SACRED HAND GRENADE, etc.) = not magical
• Dwarven/Elven/(Faerie-)Iron/Gnomish = magical
• Energy damage “baked-in” to damage wheel (e.g., SHURIKEN OF SHOCK) = non-magical
• Masterwork = not magical
• Mighty = not magical
• Runestone (only if it gives a + To Hit or + Damage) = magical
• Silver with a +X in front of the name = magical
• Silver without a +X in front of the name = not magical
• Weapons that grant To Hit or Damage bonuses to spells. (e.g., STAFF OF FOCUS) = magical
You can view all the non-magical weapons in the Token Database.
tokendb.com/weapon-medium/non-magical/
"Ceci n'est pas une pipe" - Magritte