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TOPIC: Transmute Ideas Please!

Transmute Ideas Please! 5 months 1 week ago #589

Relative power has to be considered. Every other leg slot item is substantially worse than the kilt.
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Transmute Ideas Please! 5 months 1 week ago #590

I would rather see something new on the monk legendary instead of rolling a bunch of already existing tokens into a single relic/legendary. I also do not like one shot mechanics as it is not any fun for the other party members.

I believe the rogue relic/legendary development included a cycle that rolled lenses of vital insight and bracers of guided strikes. I believe these effects were changed/removed from the token as it was not as cool or attractive for players that already had these tokens. The relic/legendary was given a perk/effect that was new (and very good) for everyone. I would like to see something similar.
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Last edit: by Philip Goodman.
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Transmute Ideas Please! 5 months 1 week ago #591

FiannaTiger wrote:

Endgame wrote: I'm generally not a fan of "one shot kills" on monsters, but maybe its just because I only run each dungeon once and like to slide.

Perhaps the same general idea could be used but swap around where the monster gets smoked on a single hit? Ex: reprint of the GoFF could be the UR level item, and save the Quivering Palm upgrade for any FoB weapon for the Legendary? Relic could be enhanced stunning fist range w/ GoFF effect, though I'm not quite sure that is cool enough for a relic...

On the transmute tokens, you probably don't want to use OOP items, and I don't think they will reprint the Ring of the Stunning Fist for 2020 after reprinting it in 2018. Maybe use a reprinted +1 Shuriken?


Very good thoughts on it!


I'd say stunning is a fine trade off instead of one-shot-kill. The damage wheel could be crazy high though, and since it is expected to be a necklace it wouldn't be flurry compatible.

Or maybe instead of a weapon it could add bonus damage? Can treat attacks as flying fists, can stun monster 1/room on crit, +X Str, +Y Dex, and bonus +Z damage to all flurry attacks?

Sort of shooting for the moon with all that, but for a Legendary class-specific necklace, it should probably be a bit extra to ensure BIS.

Another idea is to go look at the Monk class from the D&D 3.5e days and see what they get at higher levels and emulate it so that it works really well for TD. Combat bonuses are great and all, but what if it added something new and cool for the Monk to use? Some nifty ability or effect? It wouldn't exactly be "Give the people what they want", but it could be a cool way to expand the class a bit.
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Transmute Ideas Please! 5 months 1 week ago #592

I think the next eldritch or grand eldritch is going to start a new set. The Azure or Amethyst set might be cool. Teal would make a bad set color, people might think it’s a joke.

If the next set started in 2020 it would not be transmutable for a bit, but since the slot is determined by the item I could see how it might be brought up in this thread. It might be a bit soon though. I suppose asking that it not start in the pants slot, or that it be started in the charm slot might work out alright.

Who would even believe a teal set, clearly violet would be a better spectrum choice.

What about a tome in 2020 that transmutes to a relic tome? Tome of dexterity into a Manual of Dexterity, +1 dexterity into + 2 dex and + 1 damage with attacks. Could also be a Tomb Tome, your attacks deal all damage as darkrift followed by book of brilliance, your attacks deal all damage as radiant. Fahrenheit 451 tome, your attacks deal all damage as fire! It’s even better than tomb tome.
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Last edit: by macXdmg.
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Transmute Ideas Please! 5 months 1 week ago #593

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macXdmg wrote: Teal would make a bad set color

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Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.
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Transmute Ideas Please! 5 months 1 week ago #594

FiannaTiger wrote: Updating from feedback

Ki of the Palm
Reprint of Bracers of Quivering Palm

Ki of the Wind
Turns your stunning fist into Quivering Palm for any FOB Weapon
Stunning Fist expanded to 19-20 range.
*Use red ring of stunning fist for transmute

<insert name>'s Ki of the Master
Turns your stunning fist into Quivering Palm for any FOB Weapon
Stunning Fist expanded to 19-20 range.
Adds GoFF
**Use GoFF and Bracers of QP or Reprint for Transmute.


The monk legendary path should definitely have a 19-20 stun option (possibly even 18-20). Stun is amazingly powerful so if 18-20 is the legendary ability without much else, I would completely support that.

No item currently exists that would allow someone to stun something that cannot normally be stunned. Perhaps it starts with shoes at UR that allows you to stun on 19 and 20 and gives something like diamond sole (yes, pun intended) allowing the monk to heal self as an action equal to their wisdom 1/game.

Relic transmute is neck slot giving 19-20 on stun, diamond sole (as above), and allows the monk to stun creatures normally immune to stun.

Legendary stun 18-20, diamond sole (2/game), and stun anything.

Alternately still use the 19-20 stun as part of it and introduce bracers of stunning beauty allowing a monk to stun anything.

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Transmute Ideas Please! 5 months 1 week ago #595

Fred K wrote:

FiannaTiger wrote: Updating from feedback

Ki of the Palm
Reprint of Bracers of Quivering Palm

Ki of the Wind
Turns your stunning fist into Quivering Palm for any FOB Weapon
Stunning Fist expanded to 19-20 range.
*Use red ring of stunning fist for transmute

<insert name>'s Ki of the Master
Turns your stunning fist into Quivering Palm for any FOB Weapon
Stunning Fist expanded to 19-20 range.
Adds GoFF
**Use GoFF and Bracers of QP or Reprint for Transmute.


The monk legendary path should definitely have a 19-20 stun option (possibly even 18-20). Stun is amazingly powerful so if 18-20 is the legendary ability without much else, I would completely support that.

No item currently exists that would allow someone to stun something that cannot normally be stunned. Perhaps it starts with shoes at UR that allows you to stun on 19 and 20 and gives something like diamond sole (yes, pun intended) allowing the monk to heal self as an action equal to their wisdom 1/game.

Relic transmute is neck slot giving 19-20 on stun, diamond sole (as above), and allows the monk to stun creatures normally immune to stun.

Legendary stun 18-20, diamond sole (2/game), and stun anything.

Alternately still use the 19-20 stun as part of it and introduce bracers of stunning beauty allowing a monk to stun anything.

Fred

I like the stun theme! That said, my party monk is super hoping for a GoFF reprint so instead of diamond soul for the relic, confer flying fist?
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Transmute Ideas Please! 5 months 1 week ago #596

I'd like to see a Rare or even Uncommon Polymorph token of something like a Dragon Whelp or young Wyvern, with a decent damage wheel. Then, I'd like to see a transmuted Polymorph token of something cool like a Dragon or Wyvern, which includes flying. In effect it wouldn't be much more powerful than a Potion of Leaping, but thematically it would be awesome. The only real abuse possibility is with the Legendary Druid Necklace, but you'd be giving up the Legendary Damage Wheel and the Elemental bonuses to use it.
Last edit: by Mike Steele.
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Transmute Ideas Please! 5 months 1 week ago #597

Mike Steele wrote: I'd like to see a Rare or even Uncommon Polymorph token of something like a Dragon Whelp or young Wyvern, with a decent damage wheel. Then, I'd like to see a transmuted Polymorph token of something cool like a Dragon or Wyvern, which includes flying. In effect it wouldn't be much more powerful than a Potion of Leaping, but thematically it would be awesome. The only real abuse possibility is with the Legendary Druid Necklace, but you'd be giving up the Legendary Damage Wheel and the Elemental bonuses to use it.

This is an awesome idea . +1
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Transmute Ideas Please! 5 months 6 days ago #598

What about a shuriken of Return? It would be similar to the Dagger of Throwing released in 2007, except the monk can throw two at once, and could be a neat filler/chase item if the Legendary does not provide FoB for ranged. To me I think it would be pretty neat, and could follow a path similar to the Shirt of Blessed Strength and include a negative you transmute to overcome. The process could start with a rare, move to enchanted-3pt and then end at exalted-4pt. or possibly UR to Relic if the power is too strong. I also think it would be neat to have an UR Shuriken that could be part of the 2020 Legendary construction and possibly be reflected in the artwork for the neck-slot.

My main influence for this is partially the Monk Legendary talks, along with Ranged FoB being hard to get for newer monk players, and I would say over the past several years I have lost almost an Aragonite worth of shurikens due to having to rush out of a room to get out of the way of the following group and not getting all of them from DMs. Some Combat DMs will collect the shurikens as you throw them requiring you to put new ones in the slider, which IMHO is what should be done to show that you actually have the tokens, but when you are in a rush to leave, sometimes tokens are missed, dropped, or just plain lost in the commotion of slides and rushed math to beat the time crunch, really just honest mistakes.
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Transmute Ideas Please! 5 months 6 days ago #599

Daniel Mickey wrote: What about a shuriken of Return? It would be similar to the Dagger of Throwing released in 2007, except the monk can throw two at once, and could be a neat filler/chase item if the Legendary does not provide FoB for ranged. To me I think it would be pretty neat, and could follow a path similar to the Shirt of Blessed Strength and include a negative you transmute to overcome. The process could start with a rare, move to enchanted-3pt and then end at exalted-4pt. or possibly UR to Relic if the power is too strong. I also think it would be neat to have an UR Shuriken that could be part of the 2020 Legendary construction and possibly be reflected in the artwork for the neck-slot.

My main influence for this is partially the Monk Legendary talks, along with Ranged FoB being hard to get for newer monk players, and I would say over the past several years I have lost almost an Aragonite worth of shurikens due to having to rush out of a room to get out of the way of the following group and not getting all of them from DMs. Some Combat DMs will collect the shurikens as you throw them requiring you to put new ones in the slider, which IMHO is what should be done to show that you actually have the tokens, but when you are in a rush to leave, sometimes tokens are missed, dropped, or just plain lost in the commotion of slides and rushed math to beat the time crunch, really just honest mistakes.



monks can slide two shishurikens but they aren’t “flurry of blows” attacks.

DMs should not be collecting any nonconsumable tokens. If they want to make sure you’re not reusing things they can stack them up in a corner of the table.

Can a combat dm weigh in - are you trained to take thrown weapons into your possession?
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Transmute Ideas Please! 5 months 6 days ago #600

Matthew Hayward wrote: DMs should not be collecting any nonconsumable tokens. If they want to make sure you’re not reusing things they can stack them up in a corner of the table.

Can a combat dm weigh in - are you trained to take thrown weapons into your possession?


Per the DMG, we are supposed to set thrown weapons aside and return them at the end of combat. It's not something that I've ever heard come up during training, though.

In practice, I don't think I've ever actually done so. By the time I've looked at a puck and counted damage, force of habit has the puck sliding back towards the players already. Besides, if it's a new player, that thrown weapon is likely their only ranged weapon, and I'd rather fudge the thrown rules a bit than have them standing around doing nothing for the rest of the room. If it's a veteran, I give them the benefit of the doubt on knowing how many copies they have, and if they go past that... well... that's on them. There are other ways of cheating that I can't monitor either.
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