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TOPIC: Transmute Ideas Please!

Transmute Ideas Please! 4 years 11 months ago #517

Matthew Hayward wrote:

Wade Schwendemann wrote:

edwin wrote:

Wade Schwendemann wrote:

Mike Steele wrote: For the Wizard neck item, how about having the Legendary include the ability to use one Wand per room as a non-consumable? Maybe the Wizard token can focus on Wands like the Druid one focused on Polymorph. :)

I feel like if we do that, we need to rebalance elf and human Wizard.


I prefer to stay away from altering wand and other consumables usage for wizards.

That would be nice, but we do have some precedent in terms of the druid legendary no longer requiring potions to be turned in.


And 2x as much precedent to have class based legendaries have no interaction with consumables at all.

The Druid one makes some sense to me as "master shapeshifter" - which is dorky fun: the Druid would rather slide their legendary for the damage, so the shapeshifting ability is just for RP / creativity reasons.

I would think a comparable Wizard ability would be something like: You may cast an Arcane scroll that targets caster only without turning it in as a standard action during combat only.


I play Wizard almost exclusively and I almost Never use scrolls. 8-10 points is just about the same as a magic missile spell but then I can add my spell bonus. So if I can use a token giving me an additional spell, that’s going to be my first choice. I think I wrote it before, if it Just has a scroll effect I won’t bother transmuting it.
MoMM did get me to use wands again when they were non-expendable but when they again became expendable, I replaced MoMM with amulet of the Champions.

TLDR: Scroll modification of any sort without something else will be terribly disappointing.
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truedungeon.com/forum?view=topic&catid=583&id=247486
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Transmute Ideas Please! 4 years 11 months ago #518

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Bob Chasan wrote:

Matthew Hayward wrote:

Wade Schwendemann wrote:

edwin wrote:

Wade Schwendemann wrote:

Mike Steele wrote: For the Wizard neck item, how about having the Legendary include the ability to use one Wand per room as a non-consumable? Maybe the Wizard token can focus on Wands like the Druid one focused on Polymorph. :)

I feel like if we do that, we need to rebalance elf and human Wizard.


I prefer to stay away from altering wand and other consumables usage for wizards.

That would be nice, but we do have some precedent in terms of the druid legendary no longer requiring potions to be turned in.


And 2x as much precedent to have class based legendaries have no interaction with consumables at all.

The Druid one makes some sense to me as "master shapeshifter" - which is dorky fun: the Druid would rather slide their legendary for the damage, so the shapeshifting ability is just for RP / creativity reasons.

I would think a comparable Wizard ability would be something like: You may cast an Arcane scroll that targets caster only without turning it in as a standard action during combat only.


I play Wizard almost exclusively and I almost Never use scrolls. 8-10 points is just about the same as a magic missile spell but then I can add my spell bonus. So if I can use a token giving me an additional spell, that’s going to be my first choice. I think I wrote it before, if it Just has a scroll effect I won’t bother transmuting it.
MoMM did get me to use wands again when they were non-expendable but when they again became expendable, I replaced MoMM with amulet of the Champions.

TLDR: Scroll modification of any sort without something else will be terribly disappointing.


Wizard is my backup, and I agree. I've only used scrolls when they hit a monster's specific weakness, and I either didn't have it naturally, or was saving it for later. Bonuses just to scrolls on Legendary would be disappointing.

That's why I suggested a smaller bonus than the ring or staff, but covering all the bases.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.
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Transmute Ideas Please! 4 years 11 months ago #519

What if the legendary neck was could not use mec, doubles spell and bonuses for 10 hp loss, scrolls double, Wand’s double with no hp loss

Edit: I shouldn’t be allowed to type before I have coffee in the morning.
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Last edit: by macxdmg.
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Transmute Ideas Please! 4 years 11 months ago #520

macXdmg wrote: What if the legendary neck was could not use mec, doubles spell and bonuses for 10 hp loss, scrolls double, Wand’s double with no hp loss

Edit: I shouldn’t be allowed to type before I have coffee in the morning.


People complain about MEC too often but doubling spell and bonuses would cause them to come unglued.
I even think that might be a bit much.
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486
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Transmute Ideas Please! 4 years 11 months ago #521

Bob Chasan wrote:

Matthew Hayward wrote:

Wade Schwendemann wrote:

edwin wrote:

Wade Schwendemann wrote:

Mike Steele wrote: For the Wizard neck item, how about having the Legendary include the ability to use one Wand per room as a non-consumable? Maybe the Wizard token can focus on Wands like the Druid one focused on Polymorph. :)

I feel like if we do that, we need to rebalance elf and human Wizard.


I prefer to stay away from altering wand and other consumables usage for wizards.

That would be nice, but we do have some precedent in terms of the druid legendary no longer requiring potions to be turned in.


And 2x as much precedent to have class based legendaries have no interaction with consumables at all.

The Druid one makes some sense to me as "master shapeshifter" - which is dorky fun: the Druid would rather slide their legendary for the damage, so the shapeshifting ability is just for RP / creativity reasons.

I would think a comparable Wizard ability would be something like: You may cast an Arcane scroll that targets caster only without turning it in as a standard action during combat only.


I play Wizard almost exclusively and I almost Never use scrolls. 8-10 points is just about the same as a magic missile spell but then I can add my spell bonus. So if I can use a token giving me an additional spell, that’s going to be my first choice. I think I wrote it before, if it Just has a scroll effect I won’t bother transmuting it.
MoMM did get me to use wands again when they were non-expendable but when they again became expendable, I replaced MoMM with amulet of the Champions.

TLDR: Scroll modification of any sort without something else will be terribly disappointing.


To be clear, I was trying to indicate what I think a comparable ability might be on the wizard item to the potion item on the Druid.

The Druid potion retention ability is like 5% of what that token does. If there must be something about scroll retention on the wizard token, I’d like it similarly to be a trivial part of what the wizard legendary does.
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Transmute Ideas Please! 4 years 11 months ago #522

Matthew Hayward wrote:

Bob Chasan wrote:

Matthew Hayward wrote:

Wade Schwendemann wrote:

edwin wrote:

Wade Schwendemann wrote:

Mike Steele wrote: For the Wizard neck item, how about having the Legendary include the ability to use one Wand per room as a non-consumable? Maybe the Wizard token can focus on Wands like the Druid one focused on Polymorph. :)

I feel like if we do that, we need to rebalance elf and human Wizard.


I prefer to stay away from altering wand and other consumables usage for wizards.

That would be nice, but we do have some precedent in terms of the druid legendary no longer requiring potions to be turned in.


And 2x as much precedent to have class based legendaries have no interaction with consumables at all.

The Druid one makes some sense to me as "master shapeshifter" - which is dorky fun: the Druid would rather slide their legendary for the damage, so the shapeshifting ability is just for RP / creativity reasons.

I would think a comparable Wizard ability would be something like: You may cast an Arcane scroll that targets caster only without turning it in as a standard action during combat only.


I play Wizard almost exclusively and I almost Never use scrolls. 8-10 points is just about the same as a magic missile spell but then I can add my spell bonus. So if I can use a token giving me an additional spell, that’s going to be my first choice. I think I wrote it before, if it Just has a scroll effect I won’t bother transmuting it.
MoMM did get me to use wands again when they were non-expendable but when they again became expendable, I replaced MoMM with amulet of the Champions.

TLDR: Scroll modification of any sort without something else will be terribly disappointing.


To be clear, I was trying to indicate what I think a comparable ability might be on the wizard item to the potion item on the Druid.

The Druid potion retention ability is like 5% of what that token does. If there must be something about scroll retention on the wizard token, I’d like it similarly to be a trivial part of what the wizard legendary does.


I actually think the potion retention is the biggest part of the relic to legendary upgrade. Which is why i am so disappointed by it (though, it is still cool enough to make, i just thought the upgrade should have been better).
When compared to the relic version, the only other things the druid gains are 1.5 points avg damage when using elemental polymorph & cast while polymorphed (which is mostly useless when you can swap back and forth human and elemental once per round).
this is not a signature.
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Transmute Ideas Please! 4 years 11 months ago #523

kurtreznor wrote:

Matthew Hayward wrote:

Bob Chasan wrote:

Matthew Hayward wrote:

Wade Schwendemann wrote:

edwin wrote:

Wade Schwendemann wrote:

Mike Steele wrote: For the Wizard neck item, how about having the Legendary include the ability to use one Wand per room as a non-consumable? Maybe the Wizard token can focus on Wands like the Druid one focused on Polymorph. :)

I feel like if we do that, we need to rebalance elf and human Wizard.


I prefer to stay away from altering wand and other consumables usage for wizards.

That would be nice, but we do have some precedent in terms of the druid legendary no longer requiring potions to be turned in.


And 2x as much precedent to have class based legendaries have no interaction with consumables at all.

The Druid one makes some sense to me as "master shapeshifter" - which is dorky fun: the Druid would rather slide their legendary for the damage, so the shapeshifting ability is just for RP / creativity reasons.

I would think a comparable Wizard ability would be something like: You may cast an Arcane scroll that targets caster only without turning it in as a standard action during combat only.


I play Wizard almost exclusively and I almost Never use scrolls. 8-10 points is just about the same as a magic missile spell but then I can add my spell bonus. So if I can use a token giving me an additional spell, that’s going to be my first choice. I think I wrote it before, if it Just has a scroll effect I won’t bother transmuting it.
MoMM did get me to use wands again when they were non-expendable but when they again became expendable, I replaced MoMM with amulet of the Champions.

TLDR: Scroll modification of any sort without something else will be terribly disappointing.


To be clear, I was trying to indicate what I think a comparable ability might be on the wizard item to the potion item on the Druid.

The Druid potion retention ability is like 5% of what that token does. If there must be something about scroll retention on the wizard token, I’d like it similarly to be a trivial part of what the wizard legendary does.


I actually think the potion retention is the biggest part of the relic to legendary upgrade. Which is why i am so disappointed by it (though, it is still cool enough to make, i just thought the upgrade should have been better).
When compared to the relic version, the only other things the druid gains are 1.5 points avg damage when using elemental polymorph & cast while polymorphed (which is mostly useless when you can swap back and forth human and elemental once per round).


If I were to upgrade from Relic to Legendary (something I'm likely to do in a few years), it will almost entirely be so that I can use polymorph potions without handing them in. I like the idea of carrying around one each of a bunch of different polymorph tokens, and use whichever most suits each room. :)
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Transmute Ideas Please! 4 years 11 months ago #524

So I posted this in the ultra rare ideas but looking back I think this is better as a transmute token.

X of set completion. When determining the number of items needed for a set bonus reduce the number needed by one.

If anyone has played diablo 3 it would work like the ring of royal grandeur. An example would be the might set. It normally takes 3 items to get the bonus. If you had this equipped you would only need 2. Right now on the secondary market it’s easy to find 2 of the items cheap while the rest of the set items are very pricey.

I’m not sure of the best slot for this item or it’s power level so I’ll let more experienced players help with that.
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Transmute Ideas Please! 4 years 11 months ago #525

John DiMartino wrote: So I posted this in the ultra rare ideas but looking back I think this is better as a transmute token.

X of set completion. When determining the number of items needed for a set bonus reduce the number needed by one.

If anyone has played diablo 3 it would work like the ring of royal grandeur. An example would be the might set. It normally takes 3 items to get the bonus. If you had this equipped you would only need 2. Right now on the secondary market it’s easy to find 2 of the items cheap while the rest of the set items are very pricey.

I’m not sure of the best slot for this item or it’s power level so I’ll let more experienced players help with that.


That would be awesome. Ring of Royal Grandeur certainly opens up a lot of build possibilities in D3.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)
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Transmute Ideas Please! 4 years 11 months ago #526

Thanks another idea if this is two powerful is to have 2 levels of this item. One that reduces the requirements of one set and one that give a blanket reduction to all sets.
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Transmute Ideas Please! 4 years 11 months ago #527

I feel like you could use this to abuse three possible 3cpiece eets at the same time....I like it.
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Transmute Ideas Please! 4 years 11 months ago #528

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John DiMartino wrote: Thanks another idea if this is two powerful is to have 2 levels of this item. One that reduces the requirements of one set and one that give a blanket reduction to all sets.

Adam Guay wrote: I feel like you could use this to abuse three possible 3cpiece eets at the same time....I like it.


Three levels; UR counts as one item for a single set of choice (except Eldritch) and is a neck slot. Relic is a ring for up to two sets (no restriction). And Legendary is a ring for any number of sets.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.
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