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TOPIC: Transmute Ideas Please!

Transmute Ideas Please! 7 months 5 days ago #493

Wade Schwendemann wrote: I see the argument about giving everyone something to make, and Jeff's statement doesn't completely rule it out.

I think the Kilt and bead are enough for everyone for at least this year and next year.

Next year will be 4 classes, with 3 more still available from this year.

If we make additional relics, I hope it is something new, not a reopening.

Also, please dont ever reopen TaMor's bracers. Or +3 Mithral bracers.


Wade, I totally agree that if True Dungeon ever does start reprinting Relics, there are some that are definitely not worth reprinting. :)
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Transmute Ideas Please! 7 months 4 days ago #494

Mike Steele wrote:

Wade Schwendemann wrote: I see the argument about giving everyone something to make, and Jeff's statement doesn't completely rule it out.

I think the Kilt and bead are enough for everyone for at least this year and next year.

Next year will be 4 classes, with 3 more still available from this year.

If we make additional relics, I hope it is something new, not a reopening.

Also, please dont ever reopen TaMor's bracers. Or +3 Mithral bracers.


Wade, I totally agree that if True Dungeon ever does start reprinting Relics, there are some that are definitely not worth reprinting. :)


This might be the only thing in TD history that we'll all agree with.
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Transmute Ideas Please! 7 months 4 days ago #495

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If reprints were to happen my only request would be a different name, and maybe a does not stack with their twin clause.
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Transmute Ideas Please! 7 months 1 day ago #496

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Obi of Targets (Obi is a type of belt/waist wrap)
+1 to damage with range attacks/spells
+1 to critical damage with range
+1 to spell damage on successful skill check

Obi of Aiming (Obi is still a type of belt/waist wrap)
+2 to damage with range attacks/spells
+2 to critical damage with range
+2 to spell damage on successful skill check

Obi of Conjuring (Obi is now and forever more a type of belt/waist wrap)
+2 to damage with range attacks/spells
+2 to critical damage with range
+2 to spell damage on successful skill check
Once per room either gain the effects of an ammo token without turning it in or cast a first level spell from your character card as a scroll
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Last edit: by Xavon.
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Transmute Ideas Please! 7 months 1 day ago #497

Xavon wrote: Obi of Targets (Obi is a type of belt/waist wrap)
+1 to damage with range attacks/spells
+1 to critical damage with range
+1 to spell damage on successful skill check

Obi of Aiming (Obi is still a type of belt/waist wrap)
+2 to damage with range attacks/spells
+2 to critical damage with range
+2 to spell damage on successful skill check

Obi of Conjuring (Obi is now and forever more a type of belt/waist wrap)
+2 to damage with range attacks/spells
+2 to critical damage with range
+2 to spell damage on successful skill check
Once per room either gain the effects of an ammo token without turning it in or cast a first level spell from your character card as a scroll


So you could potential he get +4 to your spells? If you get a plus to the range/spells and then you get +2 more for making the skill check correct?
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Transmute Ideas Please! 7 months 1 day ago #498

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Bob Chasan wrote:

Xavon wrote: Obi of Targets (Obi is a type of belt/waist wrap)
+1 to damage with range attacks/spells
+1 to critical damage with range
+1 to spell damage on successful skill check

Obi of Aiming (Obi is still a type of belt/waist wrap)
+2 to damage with range attacks/spells
+2 to critical damage with range
+2 to spell damage on successful skill check

Obi of Conjuring (Obi is now and forever more a type of belt/waist wrap)
+2 to damage with range attacks/spells
+2 to critical damage with range
+2 to spell damage on successful skill check
Once per room either gain the effects of an ammo token without turning it in or cast a first level spell from your character card as a scroll


So you could potential he get +4 to your spells? If you get a plus to the range/spells and then you get +2 more for making the skill check correct?


Yes, that is correct. Best case, it is +4 (versus +3 or +5 always on the rings).
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.
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Transmute Ideas Please! 6 months 3 weeks ago #499

For the Wizard neck item, how about having the Legendary include the ability to use one Wand per room as a non-consumable? Maybe the Wizard token can focus on Wands like the Druid one focused on Polymorph. :)
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Transmute Ideas Please! 6 months 3 weeks ago #500

Mike Steele wrote: For the Wizard neck item, how about having the Legendary include the ability to use one Wand per room as a non-consumable? Maybe the Wizard token can focus on Wands like the Druid one focused on Polymorph. :)

I feel like if we do that, we need to rebalance elf and human Wizard.
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Transmute Ideas Please! 6 months 3 weeks ago #501

Given there are some old wands that they may not want to be non consumable, what about going the opposite direction? Once per room a wand can become single use and deal 3x base damage?
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Transmute Ideas Please! 6 months 3 weeks ago #502

Mike Steele wrote: For the Wizard neck item, how about having the Legendary include the ability to use one Wand per room as a non-consumable? Maybe the Wizard token can focus on Wands like the Druid one focused on Polymorph. :)


Doesn’t make sense economically to me. You can get a Wanda fairly cheaply but the cost of getting a legendary is going to far away any consumable want usage. If that were the case I would not transmute it.
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486
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Transmute Ideas Please! 6 months 3 weeks ago #503

Bob Chasan wrote:

Mike Steele wrote: For the Wizard neck item, how about having the Legendary include the ability to use one Wand per room as a non-consumable? Maybe the Wizard token can focus on Wands like the Druid one focused on Polymorph. :)


Doesn’t make sense economically to me. You can get a Wanda fairly cheaply but the cost of getting a legendary is going to far away any consumable want usage. If that were the case I would not transmute it.

Plus you can’t use mystic mouth and the legendary since they take up the same slot.
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Transmute Ideas Please! 6 months 3 weeks ago #504

Bob Chasan wrote:

Mike Steele wrote: For the Wizard neck item, how about having the Legendary include the ability to use one Wand per room as a non-consumable? Maybe the Wizard token can focus on Wands like the Druid one focused on Polymorph. :)


Doesn’t make sense economically to me. You can get a Wanda fairly cheaply but the cost of getting a legendary is going to far away any consumable want usage. If that were the case I would not transmute it.


Well - polymorph potions are probably as cheap as Wands, but I'm getting the Relic (and maybe eventually Legendary) Druid token in part to avoid using consumable potions.

Maybe the Wizard UR would be non-consumable wands, and then the Relic and Legendary would pump up Wands even more. Maybe the Legendary would let you use one in each hand. :)

It could be limited to damage wands, and that way the Druid and Cleric could also use the UR (like Wizards can use the Druid UR) without causing problems with stuff like Wand of Cure Light Wounds.
Last edit: by Mike Steele.
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