Wade Schwendemann wrote:
Matt Goodman wrote: In my opinion, figurines should be open to all classes (I'm actually very disappointed that fop: dog isn't). I get that armor and spell casting focus items should be restricted. With figurines, however, they are imbued with some magic that allows an effect. You don't need to be a spell caster (in the case of wands and scrolls).
I'm of the opposite opinion. I like that classes have some things that are just theirs, or restricted to a few. I dont want everyone healing others, or polymorphing, or using wands or scrolls.
I think the more we blend powers, the less special each class feels.
I love the proposed token, and really do think it would be great. I also agree that making a restricted relic during a year with 4 class specific relics may not be the right choice.
I'm perfectly fine with restricting tokens for classes, but not for figurines. Ring of focus (restricted), makes sense (even if rangers are left off and they can heal, still makes sense, imo). Aron's (no restriction), makes sense since everyone can wear a robe but not everyone can wear chain or plate armor. What I'm trying to get at is a figurine has no inherent bias (imo) to what class you play. It has some magic. If it's really powerful magic, it could restore a dead character. If it has less magic, it could let you reslide in combat, or re-roll a saving throw, etc.
Currently, there's 22 figurines in the database:
7 of those are restricted to a subset of classes
Dragon and Tortoise negate the effect of a particular save for a group of classes (why? to me this doesn't make sense), 2013
Bat gives wizards +4 to slide in one room for spells. (Do any other spell casters require slides for spells? If not, then this token makes sense to me. If there are, then it's silly to restrict those classes, imo) 2016
Dog: Cures damage on another person (why is this restricted to only people that have healing spells? Could you not fathom an adventurer walking into the magic shop and saying, I'd like to buy that figurine, it has magic that could heal my friend?) 2019
Owl: Absorbs one melee/missile for druid and ranger. (I think this is due to the fact rangers and druids were originally viewed as more powerful, taking cue from AD&D. If it were being remade today, I doubt this would fly and should be open to all classes) 2012
Phoenix: Cures 20 pts of damage, cleric and paladin. (this may be the best argument for the restrictions proposed. However, it was also created in a year that had class restrictions on all figurines, which those don't make sense to me (Dragon, Tortoise)) 2013
Raven: succeed at a skill test (restricted to classes that have skill test (so, in actuality, the restrictions really aren't necessary)
Of note:
Chipped Bull allows 2 pts of healing to self. Thus, no EVERYONE is a healer, or at least has access to be a healer for themselves (one can split hairs regarding self healing vs. other healing) 2018
All classes can reslide
All classes can add to their saving throws
All classes can reroll a failed saving throw
All of these, imo, are magic of some sort that has been imbued into the figurine. Anyway, more fuel for thoughts, I guess.