Fred K wrote:
Wade Schwendemann wrote:
Endgame wrote:
Matthew Hayward wrote: Another idea for an effect for the Barbarian Legendary:
You may equip an additional waist slot item
Could you just short circuit the extra slot and say +5 str?
You could, but:
a. Not everyone has an extra girdle of frost giant strength just lying about
b. That would serve to decrease the diversity in building.
No new slot expanders please. The power creep is very real and is becoming increasingly problematic. We should encourage new items that compete with existing best in slot. That is why most new legendaries that are class specific are neck slot to force choices for builds.
I would support another belt/waist slot item that would compete with Sutr’s Belt. I wouldn’t just do the same effect, though. Maybe a belt that is just a straight damage boost. Or, funnier, an ever loosening belt that is “let out” (transmuted) as your girth expands (+5/+20/+40 hp) but only for martial classes that would otherwise go with the strength belt.
I would really not like to see a waist slot item that competed with Surtr's - that would be a huge kick in the teeth to collectors. In my opinion Legendaries should almost never be eclipsed - or if they are they should have a 1:1 recipe for the old to new. For example, I'd be happy with new legendary bracers or a save boosting ring that took Ta'Mor's or Khing's as 1:1 trade ins because those two tokens are undesirable at legendary.
I am also pretty concerned with power creep in general but:
a. Introducing class specific legendary is going to creep power for all those classes - if it didn't the tokens wouldn't be desirable. I think this sort of power creep is good for the game and players: It gives you something to aim for, "legendary" really means something - not just +2/+2 over a UR, and it makes URs available to purple players (you're going to be able to get a bunch of great neck slot URs for an affordable price in the next few years).
b. I don't think slot manipulation / expansion has had any material effect on the kind of power creep that is not good for the game and players.
To date, most slot manipulation / expansion has been primarily focused on defensive or flavor slots:
- Charm of Brooching - back slot is almost universally a save boosting slot.
- Charm Bracelets - give up 2 melee damage or even more ranged damage for 2 of charm 4-8 is usually damage decreasing proposition.
- Gloves of Glory / Hand of Glory - give up 3-5 STR or 1-4 spell damage for a 3rd ring is usually a damage decreasing proposition.
Charm Necklace - give up 3 STR or 1 spell damage for 3 of charms 4-8 is usually damage decreasing.
The undesirable power creep in this game is coming from pretty much 1 thing: the continual expansion of STR or melee boosting tokens into new slots and increasing the cap of STR/melee boost available in existing slots.
Ring of the Eel did more for offensive power creep than every slot expander printed in my opinion.
For crying out loud - it's easier to lists the slots that _don't_ have melee boosters in them yet: Earcuff, Back (unless you're a Rogue), Greaves.
That being said - this token would definitely increase Barbarians damage potential. As Barbarians are routinely made to look like professional monster ticklers by Rangers in melee today, I have no problem with that.