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TOPIC: Transmute Ideas Please!

Transmute Ideas Please! 7 months 4 weeks ago #37

Is it time to start a new Green four-part Eldritch item? Helm slot perhaps?
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Last edit: by WaterSomePlants.
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Transmute Ideas Please! 7 months 4 weeks ago #38

  • Harlax
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WaterSomePlants wrote: Is it time to start a new Green four-part Eldritch item? Helm slot perhaps?


Breaks too many sets.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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Transmute Ideas Please! 7 months 4 weeks ago #39

Harlax wrote:

WaterSomePlants wrote: Is it time to start a new Green four-part Eldritch item? Helm slot perhaps?


Breaks too many sets.

So.... You're saying that is the best place to put it to give people serious options for a slot?
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Transmute Ideas Please! 7 months 4 weeks ago #40

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Endgame wrote:

Harlax wrote:

WaterSomePlants wrote: Is it time to start a new Green four-part Eldritch item? Helm slot perhaps?


Breaks too many sets.

So.... You're saying that is the best place to put it to give people serious options for a slot?


It would have to be pretty spectacular to induce people to break the Redoubt set or even the Templar set.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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Transmute Ideas Please! 7 months 4 weeks ago #41

  • Yancey
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I'd like to see six rocks, or stones, each of which could be held in the off hand, each of which g, unve +X to an individual stat. Then at some point you could make a glove, or gauntlet I guess that allowed you to hold more than one. Oh... or maybe you could just fix the rocks to the glove! You know... use all six. That could be a neat thing to transmute. I mean, unless its been done before... I'm kinda new to this posting on the forums thing...
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Transmute Ideas Please! 7 months 4 weeks ago #42

Harlax wrote: It would have to be pretty spectacular to induce people to break the Redoubt set or even the Templar set.


Sets limited to 5 of 12 classes, yup, suggested: redoubt viper strike headband, you guessed it, rogues and monks can use it, and counts for two set bonuses.
--
macXdmg
Monk of the Painda Order
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Transmute Ideas Please! 7 months 4 weeks ago #43

Arnold wrote:

edwin wrote: Ioun Stone of Retribution - retribution damage if hit in melee. Possible 3 retribution damage or retribution damage equal to number equipped in party.

Any slotted item with retribution damage.


Ding-Ding-Ding.... yes, please!


+1000! I absolutely LOVE my retribution builds.
Heading back to reprint thread now....
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Transmute Ideas Please! 7 months 4 weeks ago #44

Wade Schwendemann wrote:

kurtreznor wrote: Can you remind us which classes are supposed to get the relic & legend class items in 2020?

Paladin (announced as +5 Holy Avenger, powers TBD)
Barbarian
Ranger
Monk

Leaving Cleric, Wizards, Fighters for 2021


More love for the Cleric! :)
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Transmute Ideas Please! 7 months 4 weeks ago #45

- Transmute to the RoH (and RoFH but more difficult) to allow access to the Ro7P Special Classes.

- Foot note Pages for all Tomes to advance powers (EX: Libram of Looting Volume 2 allows 2 Treasures and Clue)
"The Dreams of Youth are the Regrets of Maturity."

Boom goes the Devil Drake when this Rogue slides a 20 with a Holy Hand Grenade.

My Rogue Build: truedungeon.com/forum?view=topic&catid=569&id=244107&limitstart=0
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Transmute Ideas Please! 7 months 4 weeks ago #46

Wade Schwendemann wrote: Paladin only
+3 Holy Defender, gives +1 to saves for party, may remove curse once per game

+5 Holy Avenger, gives +2 to saves for party, may remove curse once per game, may reuse lay on hands once per adventure. May smite evil once per game (+15 damage to evil opponent)

I honestly don't know if that is too good or not good enough.


I love this, but it’s probably OP. But, gods, I love it!
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Transmute Ideas Please! 7 months 4 weeks ago #47

PalaDan wrote:

Wade Schwendemann wrote: Paladin only
+3 Holy Defender, gives +1 to saves for party, may remove curse once per game

+5 Holy Avenger, gives +2 to saves for party, may remove curse once per game, may reuse lay on hands once per adventure. May smite evil once per game (+15 damage to evil opponent)

I honestly don't know if that is too good or not good enough.


I love this, but it’s probably OP. But, gods, I love it!


Well, we do need to design the Holy Avenger. I think I recall jeff having the +2 saves for the party on the UR in initial pass through last year.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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Transmute Ideas Please! 7 months 4 weeks ago #48

Gauntlets of Ogre Mage Power. To mat h the new belt!

A progression path for the death flail, if one’s already not planned. Or will that be the Barbarian legendary?

Or maybe a legendary greatsword called “Puzzle of Iron” to avoid copyright issues :P
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