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TOPIC: Transmute Ideas Please!

Transmute Ideas Please! 5 years 1 month ago #313

Xavon wrote: Ioun Stone Vacuum Tube
+2 INT

Ioun Stone Integrated Circuit
+3 INT, +2 WIS

Ioun Stone 4K Graphics Card
+4 INT, +3 WIS, +2 CHA


Love those names even though i don't play caster classes. Next year be the same with a .1 revision as they'll already have been replaced due to obsolescence ?:laugh:

Really like Brad's idea of a consumable transmute that would affect party use. Outside of grind i tend to avoid consumables as they never really feel like i'm getting value out of them as a budget player. I'd like something simple to keep what little sanity we coaches have left, maybe something that affects HP or initiative? regarding the banners.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

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truedungeon.com/forum?view=topic&catid=61&id=248097#315668 Matt's Humble Trade
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Transmute Ideas Please! 5 years 1 month ago #314

Matt wrote:

Xavon wrote: Ioun Stone Vacuum Tube
+2 INT

Ioun Stone Integrated Circuit
+3 INT, +2 WIS

Ioun Stone 4K Graphics Card
+4 INT, +3 WIS, +2 CHA


Love those names even though i don't play caster classes. Next year be the same with a .1 revision as they'll already have been replaced due to obsolescence ?:laugh:

Really like Brad's idea of a consumable transmute that would affect party use. Outside of grind i tend to avoid consumables as they never really feel like i'm getting value out of them as a budget player. I'd like something simple to keep what little sanity we coaches have left, maybe something that affects HP or initiative? regarding the banners.


Consumable transmute, potion of group looting, let's the whole party do a pull from the rogue box if the Rogue does (Rogue would get two pulls).
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Transmute Ideas Please! 5 years 1 month ago #315

Mike Steele wrote: Consumable transmute, potion of group looting, let's the whole party do a pull from the rogue box if the Rogue does (Rogue would get two pulls).


Would it be too crazy to suggest that, if something like that ever ended up existing, that it also have the effect where the consumable token then gets added back to the rogue box after any additional draws are made? XD
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Last edit: by Azzy.
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Transmute Ideas Please! 5 years 1 month ago #316

Azzy wrote:

Mike Steele wrote: Consumable transmute, potion of group looting, let's the whole party do a pull from the rogue box if the Rogue does (Rogue would get two pulls).


Would it be too crazy to suggest that, if something like that ever ended up existing, that it also have the effect where the consumable token then gets added back to the rogue box after any additional draws are made? XD


Yes that would be awful.
You either discover a star or you don't. You arrogant punk.
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Transmute Ideas Please! 5 years 1 month ago #317

jedibcg wrote:

Azzy wrote:

Mike Steele wrote: Consumable transmute, potion of group looting, let's the whole party do a pull from the rogue box if the Rogue does (Rogue would get two pulls).


Would it be too crazy to suggest that, if something like that ever ended up existing, that it also have the effect where the consumable token then gets added back to the rogue box after any additional draws are made? XD


Yes that would be awful.


Why do people always have to go straight to treasure?

Considering that a Wish Ring is worth 25, not that I’m aware of anyone actually using one for that, this probably would have to have a huge cost. Like, somewhere between 100 and 200 of any Tier 1 trade goods, mix and match.

"Ceci n'est pas une pipe" - Magritte
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Transmute Ideas Please! 5 years 1 month ago #318

Brad Mortensen wrote: Why do people always have to go straight to treasure?


Probably because it is the most tangible reward, and generally the longest lasting, as any in game effect is a max of 7 rooms worth, unless it is a permanent item.

Also, I believe the rogue box only has rares in it, not the regular mix. That might change the cost you proposed.
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-Incognito

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Transmute Ideas Please! 5 years 1 month ago #319

To be clear I was NOT calling the transmute awful. I was calling it going back into the box awful. The ramifications of that just spiral out of control whatever the cost.

I am fine with a consumable that pulls 10 from the rogue box as long as it is more expensive than the pulls themselves.
You either discover a star or you don't. You arrogant punk.
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Transmute Ideas Please! 5 years 1 month ago #320

jedibcg wrote: To be clear I was NOT calling the transmute awful. I was calling it going back into the box awful. The ramifications of that just spiral out of control whatever the cost.

I am fine with a consumable that pulls 10 from the rogue box as long as it is more expensive than the pulls themselves.


That’s how I interpreted your comment.

And I agree, must be priced accordingly.

"Ceci n'est pas une pipe" - Magritte
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Transmute Ideas Please! 5 years 1 month ago #321

jedibcg wrote: To be clear I was NOT calling the transmute awful. I was calling it going back into the box awful. The ramifications of that just spiral out of control whatever the cost.

I am fine with a consumable that pulls 10 from the rogue box as long as it is more expensive than the pulls themselves.


I was thinking more along the lines of a consumable transmute that somehow interacts with the rogue box and gets added back into the rogue box instead of being discarded rather than one specifically that granted an additional ten pulls before doing the same. :p
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Transmute Ideas Please! 5 years 1 month ago #322

Azzy wrote:

jedibcg wrote: To be clear I was NOT calling the transmute awful. I was calling it going back into the box awful. The ramifications of that just spiral out of control whatever the cost.

I am fine with a consumable that pulls 10 from the rogue box as long as it is more expensive than the pulls themselves.


I was thinking more along the lines of a consumable transmute that somehow interacts with the rogue box and gets added back into the rogue box instead of being discarded rather than one specifically that granted an additional ten pulls before doing the same. :p


Yes, I know that is awful. So the later it goes the more that are in there meaning you need ever increasing treasure for each that is pulled. So your 10 pulls turns into 10 of them items, which is 100 pulls which could pull 100 and so on and so on.
You either discover a star or you don't. You arrogant punk.
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Transmute Ideas Please! 5 years 1 month ago #323

jedibcg wrote:

Azzy wrote:

jedibcg wrote: To be clear I was NOT calling the transmute awful. I was calling it going back into the box awful. The ramifications of that just spiral out of control whatever the cost.

I am fine with a consumable that pulls 10 from the rogue box as long as it is more expensive than the pulls themselves.


I was thinking more along the lines of a consumable transmute that somehow interacts with the rogue box and gets added back into the rogue box instead of being discarded rather than one specifically that granted an additional ten pulls before doing the same. :p


Yes, I know that is awful. So the later it goes the more that are in there meaning you need ever increasing treasure for each that is pulled. So your 10 pulls turns into 10 of them items, which is 100 pulls which could pull 100 and so on and so on.


Which is exactly why I clarified that I'm not a fan of the ten pulls part. XD
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Transmute Ideas Please! 5 years 1 month ago #324

Azzy wrote:

jedibcg wrote:

Azzy wrote:

jedibcg wrote: To be clear I was NOT calling the transmute awful. I was calling it going back into the box awful. The ramifications of that just spiral out of control whatever the cost.

I am fine with a consumable that pulls 10 from the rogue box as long as it is more expensive than the pulls themselves.


I was thinking more along the lines of a consumable transmute that somehow interacts with the rogue box and gets added back into the rogue box instead of being discarded rather than one specifically that granted an additional ten pulls before doing the same. :p


Yes, I know that is awful. So the later it goes the more that are in there meaning you need ever increasing treasure for each that is pulled. So your 10 pulls turns into 10 of them items, which is 100 pulls which could pull 100 and so on and so on.


Which is exactly why I clarified that I'm not a fan of the ten pulls part. XD

So it just becomes a time waster as they go into the box and you keep pulling them out to try to get something else.
You either discover a star or you don't. You arrogant punk.
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