Endgame wrote: Transmute chain for the Holy avenger - both levels add bonuses to Paladin Abilities
+3 Holy Avenger. Paladin Only
Damage wheel +1 over +2 Holy Avenger
Slay Evil Outsider on *
Lay on Hands heals 2 per box
+5 Holy Avenger
Damage wheel +2 over +3 Holy Avenger
Slay Evil Outsider on *
Lay on Hands heals 2 per box
Guard works against Ranged and Magic
I like the idea of taking the class specific legendaries and improving one aspect of the class. Some classes really only have one aspect, so that's what you focus on. For those that have more than one, we have to choose. (Ranger, Druid)
As for the above, while I would love to have lay on hands doubled, we just got rid of the doubling effect of LoDS. If we go from 15 to 30 (or 60 with restore power!) that could be a huge step backward.
I agree I'd rather have a blanket +3 vs Evil (this is an Avenger after all!). I don't think we have to remove one to have the other though.
What about a smite evil ability at some level? Something similar to the Paladin Cavalier, but only against evil creatures? +5 to hit, +10 to damage on the next attack. Relic 1/game, Legendary 1/room? Too much?
If one tries to smite a creature that isn't evil, the Paladin takes
I don't know if we want to extend guard to "everything." Monsters have a tough enough time, and limiting design is not a great thing to do.
I would not be opposed to allowing a paladin to guard an additional character, though I also think we can do better than that.