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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 5 years 1 month ago #397

Mike Steele wrote:

Wade Schwendemann wrote:

Orion Wiseman wrote: In regards to the extra rod and tooth components, one idea would be turn them in for a one use effect. If you could turn in a tooth to use one of the sub-class character cards for that run, I would expect they would be popular and the extra supply would be used up quickly.


That would be quite a steep price for a one use effect.


I like the idea of turning in unwanted tokens for a one-time effect (making them into a form of Special token), but it would have to be a much better effect than using a sub-class for me to turn one in. I wasn't even using the sub-classes most of the time I was able to.


It’s like the Charms of Transmorph were thought of around a table with this exact conversation. How could we make a thing people would want, but would also want to turn in. Where is that scale right and what is too easy.

Speaking of
Charm of Transformation counts as a charm of Transmorph or +1 con.

I don’t actually know what a Charm of Transmorph is equal too, but a non turn in that you can order seems like it would be in demand. The or +1 con is so if someone picked it up in a random pack they wouldn’t feel like they got a dud.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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Ultra Rare Token Ideas 5 years 1 month ago #398

Orion Wiseman wrote: In regards to the extra rod and tooth components, one idea would be turn them in for a one use effect. If you could turn in a tooth to use one of the sub-class character cards for that run, I would expect they would be popular and the extra supply would be used up quickly.


This might be better in the transformation ideas thread, bit here it goes

4 of any tooth or rod (unique) pieces : charm of classiness any- charm - contact td staff for a once a year voucher for subclass. Must use charm on run with subclass. This could be multi year and re done when there is the next seven plus year high eldritch level item in development if sales are not high over the length of the development even with higher sales each year. I don’t know that extra vouchers is something TPTB want to deal with but it is an idea.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
The topic has been locked.

Ultra Rare Token Ideas 5 years 1 month ago #399

macXdmg wrote:

Orion Wiseman wrote: In regards to the extra rod and tooth components, one idea would be turn them in for a one use effect. If you could turn in a tooth to use one of the sub-class character cards for that run, I would expect they would be popular and the extra supply would be used up quickly.


This might be better in the transformation ideas thread, bit here it goes

4 of any tooth or rod (unique) pieces : charm of classiness any- charm - contact td staff for a once a year voucher for subclass. Must use charm on run with subclass. This could be multi year and re done when there is the next seven plus year high eldritch level item in development if sales are not high over the length of the development even with higher sales each year. I don’t know that extra vouchers is something TPTB want to deal with but it is an idea.


I can not believe a single person would turn in 4 $1000 reward URs and consume a charm slot to run as one of the prestige classes once a year.

Some people might make these just to complete collections.

If we were to go along with some kind of idea to gobble up older tokens:

1. It probably shouldn't just target $1k reward URs, but all URs.
2. It should probably be something of broad and general interest (like turn in a UR to count as any one of an Aragonite, Golden Fleece, or up to 5000 GP in a recipe, or turn in any 4 URs for a current year PyP).
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Ultra Rare Token Ideas 5 years 1 month ago #400

macXdmg wrote: Speaking of
Charm of Transformation counts as a charm of Transmorph or +1 con.

I don’t actually know what a Charm of Transmorph is equal too, but a non turn in that you can order seems like it would be in demand. The or +1 con is so if someone picked it up in a random pack they wouldn’t feel like they got a dud.


This is probably fine. One of the Transmorph powers is an exact duplicate of a UR charm (one that I think is maybe towards the lower end of the UR charms in power). The other powers I remember don't have exact duplicates in existing tokens (as far as I recall). Some of my UR suggestions earlier in the thread were inspired by the powers I remembered.
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Ultra Rare Token Ideas 5 years 1 month ago #401

macXdmg wrote:

Orion Wiseman wrote: In regards to the extra rod and tooth components, one idea would be turn them in for a one use effect. If you could turn in a tooth to use one of the sub-class character cards for that run, I would expect they would be popular and the extra supply would be used up quickly.


This might be better in the transformation ideas thread, bit here it goes

4 of any tooth or rod (unique) pieces : charm of classiness any- charm - contact td staff for a once a year voucher for subclass. Must use charm on run with subclass. This could be multi year and re done when there is the next seven plus year high eldritch level item in development if sales are not high over the length of the development even with higher sales each year. I don’t know that extra vouchers is something TPTB want to deal with but it is an idea.


I think if you wanted to make a 7 year cycle item like the teeth valuable through their entire lifecycle (I missed the first 3 so haven't bothered at all with them) you need to make 3 of them a transmute item.

For example, lets say the Kilts were a 7 year item instead of a 3 year item.

any 3 years of kilts would allow you to transmute to the kilt of dungeon bane.

All 7 kilts would transmute in to the Kilt of the Dungeon Destroyer - +5 hp, +4 con, +4 str, +4 dex (or whatever).

This way, someone who comes in at the end can still create a good item, thus supporting sales at any time during the cycle. Someone around for the whole 7 year cycle can craft an even better item.
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Ultra Rare Token Ideas 5 years 1 month ago #402

Endgame wrote:

macXdmg wrote:

Orion Wiseman wrote: In regards to the extra rod and tooth components, one idea would be turn them in for a one use effect. If you could turn in a tooth to use one of the sub-class character cards for that run, I would expect they would be popular and the extra supply would be used up quickly.


This might be better in the transformation ideas thread, bit here it goes

4 of any tooth or rod (unique) pieces : charm of classiness any- charm - contact td staff for a once a year voucher for subclass. Must use charm on run with subclass. This could be multi year and re done when there is the next seven plus year high eldritch level item in development if sales are not high over the length of the development even with higher sales each year. I don’t know that extra vouchers is something TPTB want to deal with but it is an idea.


I think if you wanted to make a 7 year cycle item like the teeth valuable through their entire lifecycle (I missed the first 3 so haven't bothered at all with them) you need to make 3 of them a transmute item.

For example, lets say the Kilts were a 7 year item instead of a 3 year item.

any 3 years of kilts would allow you to transmute to the kilt of dungeon bane.

All 7 kilts would transmute in to the Kilt of the Dungeon Destroyer - +5 hp, +4 con, +4 str, +4 dex (or whatever).

This way, someone who comes in at the end can still create a good item, thus supporting sales at any time during the cycle. Someone around for the whole 7 year cycle can craft an even better item.


I suspect if something like this happened, it would be 4 pieces for the lesser transmute. No hard proof, just based on the majority of the patterns we've seen (I see the Kilt as a bit of an outlier).
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Ultra Rare Token Ideas 5 years 1 month ago #403

Fiddy wrote:

Endgame wrote:

macXdmg wrote:

Orion Wiseman wrote: In regards to the extra rod and tooth components, one idea would be turn them in for a one use effect. If you could turn in a tooth to use one of the sub-class character cards for that run, I would expect they would be popular and the extra supply would be used up quickly.


This might be better in the transformation ideas thread, bit here it goes

4 of any tooth or rod (unique) pieces : charm of classiness any- charm - contact td staff for a once a year voucher for subclass. Must use charm on run with subclass. This could be multi year and re done when there is the next seven plus year high eldritch level item in development if sales are not high over the length of the development even with higher sales each year. I don’t know that extra vouchers is something TPTB want to deal with but it is an idea.


I think if you wanted to make a 7 year cycle item like the teeth valuable through their entire lifecycle (I missed the first 3 so haven't bothered at all with them) you need to make 3 of them a transmute item.

For example, lets say the Kilts were a 7 year item instead of a 3 year item.

any 3 years of kilts would allow you to transmute to the kilt of dungeon bane.

All 7 kilts would transmute in to the Kilt of the Dungeon Destroyer - +5 hp, +4 con, +4 str, +4 dex (or whatever).

This way, someone who comes in at the end can still create a good item, thus supporting sales at any time during the cycle. Someone around for the whole 7 year cycle can craft an even better item.


I suspect if something like this happened, it would be 4 pieces for the lesser transmute. No hard proof, just based on the majority of the patterns we've seen (I see the Kilt as a bit of an outlier).

Sure, that would work too - just the details that would need to be worked out if you went for lesser and greater for each 7 year transmute. You probably wouldn't ever do a stand alone lesser transmute like the kilt with this plan either - all the lessers are just part of the 7 year cycle. You could even print the 4 year item twice - once at the end of 4 years, and then again at the end of the 7 years. That way you would get people possibly ordering extra on year 1-4 to make the lesser, but have some extras on hand to make the greater item at the end of 7 years.

Power level would have to be kept in check too - you want the greater item to be better than the lesser, but probably not by insane portions.
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Ultra Rare Token Ideas 5 years 1 month ago #404

Endgame wrote:

Fiddy wrote:

Endgame wrote:

macXdmg wrote:

Orion Wiseman wrote: In regards to the extra rod and tooth components, one idea would be turn them in for a one use effect. If you could turn in a tooth to use one of the sub-class character cards for that run, I would expect they would be popular and the extra supply would be used up quickly.


This might be better in the transformation ideas thread, bit here it goes

4 of any tooth or rod (unique) pieces : charm of classiness any- charm - contact td staff for a once a year voucher for subclass. Must use charm on run with subclass. This could be multi year and re done when there is the next seven plus year high eldritch level item in development if sales are not high over the length of the development even with higher sales each year. I don’t know that extra vouchers is something TPTB want to deal with but it is an idea.


I think if you wanted to make a 7 year cycle item like the teeth valuable through their entire lifecycle (I missed the first 3 so haven't bothered at all with them) you need to make 3 of them a transmute item.

For example, lets say the Kilts were a 7 year item instead of a 3 year item.

any 3 years of kilts would allow you to transmute to the kilt of dungeon bane.

All 7 kilts would transmute in to the Kilt of the Dungeon Destroyer - +5 hp, +4 con, +4 str, +4 dex (or whatever).

This way, someone who comes in at the end can still create a good item, thus supporting sales at any time during the cycle. Someone around for the whole 7 year cycle can craft an even better item.


I suspect if something like this happened, it would be 4 pieces for the lesser transmute. No hard proof, just based on the majority of the patterns we've seen (I see the Kilt as a bit of an outlier).

Sure, that would work too - just the details that would need to be worked out if you went for lesser and greater for each 7 year transmute. You probably wouldn't ever do a stand alone lesser transmute like the kilt with this plan either - all the lessers are just part of the 7 year cycle. You could even print the 4 year item twice - once at the end of 4 years, and then again at the end of the 7 years. That way you would get people possibly ordering extra on year 1-4 to make the lesser, but have some extras on hand to make the greater item at the end of 7 years.

Power level would have to be kept in check too - you want the greater item to be better than the lesser, but probably not by insane portions.


These are great ideas, keep it up.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
The topic has been locked.

Ultra Rare Token Ideas 5 years 1 month ago #405

Endgame wrote:

macXdmg wrote:

Orion Wiseman wrote: In regards to the extra rod and tooth components, one idea would be turn them in for a one use effect. If you could turn in a tooth to use one of the sub-class character cards for that run, I would expect they would be popular and the extra supply would be used up quickly.


This might be better in the transformation ideas thread, bit here it goes

4 of any tooth or rod (unique) pieces : charm of classiness any- charm - contact td staff for a once a year voucher for subclass. Must use charm on run with subclass. This could be multi year and re done when there is the next seven plus year high eldritch level item in development if sales are not high over the length of the development even with higher sales each year. I don’t know that extra vouchers is something TPTB want to deal with but it is an idea.


I think if you wanted to make a 7 year cycle item like the teeth valuable through their entire lifecycle (I missed the first 3 so haven't bothered at all with them) you need to make 3 of them a transmute item.

For example, lets say the Kilts were a 7 year item instead of a 3 year item.

any 3 years of kilts would allow you to transmute to the kilt of dungeon bane.

All 7 kilts would transmute in to the Kilt of the Dungeon Destroyer - +5 hp, +4 con, +4 str, +4 dex (or whatever).

This way, someone who comes in at the end can still create a good item, thus supporting sales at any time during the cycle. Someone around for the whole 7 year cycle can craft an even better item.


I think this could really backfire - but we'll see how the Dragon Orbs pan out because they use exactly this structure.

The backfire I'm afraid of:

Today, some people who miss the first N still pick up the early ones on the secondary market, and keep buying the rest.

Also, people buy and hoard the early ones.

If any 3 can be transmuted for something good, I think it is likely to decrease demand, not increase it.

Another way to stimulate demand would be a point system:

7 year transmute, the transmute needs 11 points worth of items.

Year1 - 3 points
Year2, 3 - 2 points
Year4-7 - 1 point

As the time passes later pieces still are desirable to make up the 11 points needed for the transmute for people who didn't get on the train at the beginning.
Last edit: by Matthew Hayward.
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Ultra Rare Token Ideas 5 years 1 month ago #406

We've had Ring of the Eel, and Ring of the Yeti, how about:

Ring of the Salamander - +3 fire damage with spells

and/or

Ring of the Banshee - +3 sonic damage with two handed melee weapons
Last edit: by Matthew Hayward.
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Ultra Rare Token Ideas 5 years 1 month ago #407

We've had Infernal Fire Prism, how about:

Stygian Ice Prism - +2 to damage with ranged attacks (including spells)
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Ultra Rare Token Ideas 5 years 1 month ago #408

Matthew Hayward wrote: We've had Ring of the Eel, and Ring of the Yeti, how about:

Ring of the Salamander - +3 fire damage with spells

and/or

Ring of the Banshee - +3 sonic damage with two handed melee weapons

I don't think the ring of the banshee is a ur, given the ring of brilliance
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