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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 5 years 1 month ago #349

Picc wrote:

Wade Schwendemann wrote:

Matthew Hayward wrote:

Fiddy wrote: Maybe +5/+2/+2?


I like 5/2/2 better than 4/3/3 - 4/3/3 would be strictly better than prior UR saves cloaks.


5/2/2 would be an interesting competitor vs. Shadowskin (+2 to all and ignore one hit). I suppose 4/3/3 would as well, but less so, at least to me on first glance.


4/3/3 (+10 total saves) seems a slice to close to the relic +4 greater cloak for me(+12 total saves).

I'm ok with 5/2/2 (+9 total saves) which is more in line the UR +3 Cloak of Destiny (also +9 saves total), even though IMO the ability to put the 5 where you need it arguably makes it more powerful then the Cloak of Destiny.


Since it would be adjustable (in that you can put the 5 where you want it) should it be +4/+2/+2 so it is total saves slightly worse than the Cloak of Destiny, but better in that you can put a 4 in the save category you need it most? I don't know, I am just asking. Would this be way better (At +5/+2/+2) that the CoD or just slightly better?
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Ultra Rare Token Ideas 5 years 1 month ago #350

To me, +5/+2/+2 is WAY better than +3 to all. Most classes have one save they are bad at, and this would really help shore that up.

I may overvalue saves though.
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Ultra Rare Token Ideas 5 years 1 month ago #351

I would like to see a token that provides a bonus if a rogue does not use the Rod of Persuasion and passes the skill test by using the stylus. This would give a rogue a more meaningful choice to trade the bonus versus speed during a run when dealing with puzzles. On nightmare runs it seems that it is a given that the rogue will use the Rod of Persuasion at this point.

Loki's Blessed Thieves Tools: Cures whole party 5 points of damage if the rogue passes a skill test using the stylus.

+5 feels right, with all of the single use +3 rare scrolls (Loki's Blessing / Corpse Conversion) that give 3 health to the party, but this could be adjusted to what ever fits best in the design space.
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Ultra Rare Token Ideas 5 years 1 month ago #352

Orion Wiseman wrote: I would like to see a token that provides a bonus if a rogue does not use the Rod of Persuasion and passes the skill test by using the stylus. This would give a rogue a more meaningful choice to trade the bonus versus speed during a run when dealing with puzzles. On nightmare runs it seems that it is a given that the rogue will use the Rod of Persuasion at this point.

Loki's Blessed Thieves Tools: Cures whole party 5 points of damage if the rogue passes a skill test using the stylus.

+5 feels right, with all of the single use +3 rare scrolls (Loki's Blessing / Corpse Conversion) that give 3 health to the party, but this could be adjusted to what ever fits best in the design space.


This seems way too good to me:

50 healing from a reusable, slotless item tacked onto an additional benefit of solving the puzzle (which is treasure or clue)?

Compare to UR Figurine of Power: Phoneix - 20 HP to one player, slotted, once per game, consumes a free action.

Rod of Persuasion isn't in print - I'm ignorant as to how pervasive it is in the field.

Can any DMs speak to this? Is Rod of Persuasion very frequently used in rooms by NM parties.

I also know, in general, that the healing focused players sometimes object to healing getting into the hands of other classes.

What if instead it allowed the rogue to give away a treasure pull to another player (the other player makes the pull, not the rogue) for completing the skill test, and prevented the use of any other tools on the attempt (e.g. Ektdar's Tinkering).
Last edit: by Matthew Hayward.
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Ultra Rare Token Ideas 5 years 1 month ago #353

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Matthew Hayward wrote:

Orion Wiseman wrote: I would like to see a token that provides a bonus if a rogue does not use the Rod of Persuasion and passes the skill test by using the stylus. This would give a rogue a more meaningful choice to trade the bonus versus speed during a run when dealing with puzzles. On nightmare runs it seems that it is a given that the rogue will use the Rod of Persuasion at this point.

Loki's Blessed Thieves Tools: Cures whole party 5 points of damage if the rogue passes a skill test using the stylus.

+5 feels right, with all of the single use +3 rare scrolls (Loki's Blessing / Corpse Conversion) that give 3 health to the party, but this could be adjusted to what ever fits best in the design space.


This seems way too good to me:

50 healing from a reusable, slotless item tacked onto an additional benefit of solving the puzzle (which is treasure or clue)?

Compare to UR Figurine of Power: Phoneix - 20 HP to one player, slotted, once per game, consumes a free action.

Rod of Persuasion isn't in print - I'm ignorant as to how pervasive it is in the field.

Can any DMs speak to this? Is Rod of Persuasion very frequently used in rooms by NM parties.

I also know, in general, that the healing focused players sometimes object to healing getting into the hands of other classes.


If it were me, I would limit it to +3 healing to all. That would put it in line with the bards soothing word spell. That said I'm leery of messing with healing at all until we’ve seen the results of this year’s healing adjustments in effect.

Matthew Hayward wrote: What if instead it allowed the rogue to give away a treasure pull to another player (the other player makes the pull, not the rogue) for completing the skill test, and prevented the use of any other tools on the attempt (e.g. Ektdar's Tinkering).


Not really a limitation, I'd just always give the rogue box item to my wife or something similar where the token would get back to me anyway. Besides the rogue box item is kind of meant to be the greedy option (ie didn't take the clue). If the rogue didn't want the item (just the clue) they could take the clue. If the item proposed gave the clue & the item (even to someone else) its more or less just libram of looting again (which just rolled out of print in 2017).

Also Rogues just got a class specific legendary last year. I think we should have a year off and give another class the UR spot this year. In a few years it could be an interesting variant on libram though.
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Last edit: by Picc.
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Ultra Rare Token Ideas 5 years 1 month ago #354

Matthew Hayward wrote: 50 healing from a reusable, slotless item tacked onto an additional benefit of solving the puzzle (which is treasure or clue)?


I am not sure what the correct amount of healing for the item would be. There are two scrolls that provide 30 healing for something similar, so maybe the correct amount is to duplicate this for the skill check? I was thinking that as an ultra rare the bonus should be bigger, but as it is not a consumable maybe it should be less.

(defeat a monster - heal 30) tokendb.com/token/scroll-corpse-conversion/
(solve a puzzle - heal 30) tokendb.com/token/scroll-lokis-blessing/

My goal with the item is to open up more play style options and encourage solving the boxes with the stylus, which I think are a very cool part of True Dungeon. The actual amount of healing to me is somewhat irrelevant, as long as it encourages use.
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Ultra Rare Token Ideas 5 years 1 month ago #355

Picc wrote:
Also Rogues just got a class specific legendary last year. I think we should have a year off and give another class the UR spot this year. In a few years it could be an interesting variant on libram though.


Good point on rogues just getting a legendary item, and that other classes are likely more deserving on a class specific item.
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Ultra Rare Token Ideas 5 years 1 month ago #356

Orion Wiseman wrote:

Matthew Hayward wrote: 50 healing from a reusable, slotless item tacked onto an additional benefit of solving the puzzle (which is treasure or clue)?


I am not sure what the correct amount of healing for the item would be. There are two scrolls that provide 30 healing for something similar, so maybe the correct amount is to duplicate this for the skill check? I was thinking that as an ultra rare the bonus should be bigger, but as it is not a consumable maybe it should be less.

(defeat a monster - heal 30) tokendb.com/token/scroll-corpse-conversion/
(solve a puzzle - heal 30) tokendb.com/token/scroll-lokis-blessing/

My goal with the item is to open up more play style options and encourage solving the boxes with the stylus, which I think are a very cool part of True Dungeon. The actual amount of healing to me is somewhat irrelevant, as long as it encourages use.

Solving a puzzle and defeating a monster though is a lot more difficult than opening the rogue box.
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Ultra Rare Token Ideas 5 years 1 month ago #357

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Orion Wiseman wrote:

Picc wrote:
Also Rogues just got a class specific legendary last year. I think we should have a year off and give another class the UR spot this year. In a few years it could be an interesting variant on libram though.


Good point on rogues just getting a legendary item, and that other classes are likely more deserving on a class specific item.


Only true this year though. I like the idea of picking a different effect rather then the treasure. It's kind of like finding a cache of potions and sharing the loot. If it doesn't get made this year please bring it up again in a later cycle.
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Ultra Rare Token Ideas 5 years 1 month ago #358

+2 Quarterstaff - Two-handed, Useable by any class, 3 4 6 6 8, Monk can Flurry w/another +2 Quarterstaff.
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Ultra Rare Token Ideas 5 years 1 month ago #359

Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Ultra Rare Token Ideas 5 years 1 month ago #360

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Hawk Fingle wrote: +2 Quarterstaff - Two-handed, Useable by any class, 3 4 6 6 8, Monk can Flurry w/another +2 Quarterstaff.


I was thinking:
Quarterstaff, +2 Defender
3-4-5-6-7-8
+2 AC, Monk and Ranger may use a matching weapon in offhand, but do not get the AC bonus.
Two Handed
Usable By: All

And then maybe an upgrade to +3
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