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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 5 years 2 months ago #253

+2 Sword of the Meek - 7, 8, 9, 10, 11, 12 - Barbarian, Bard, Fighters, Paladin, Ranger
Requires 19 or less STR
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Ultra Rare Token Ideas 5 years 2 months ago #254

+2 Cestus - 3, 4, 5, 6, 7, 8 - All
Flurry of Blows Compatible
+2 damage for Monk if 2 are equipped
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Ultra Rare Token Ideas 5 years 2 months ago #255

Guttersnipe's Locket - Neck - All

+3 STR, DEX, CON, INT, WIS, CHA if your treasure draw is 3.
Last edit: by Matthew Hayward.
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Ultra Rare Token Ideas 5 years 2 months ago #256

Matthew Hayward wrote: Charm of Poverty - At start, sacrifice a treasure draw to add +1 to one of melee, ranged, or spell damage, limit 3

Or:

Charm of Poverty - If your treasure total is:
4-9: +2 to melee, ranged, spell damage
3 or less: +3 to melee, ranged, spell damage


Would the charms be usable in grind since there isn't any treasure anyway?
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Ultra Rare Token Ideas 5 years 2 months ago #257

Matthew Hayward wrote: Charm of Poverty - At start, sacrifice a treasure draw to add +1 to one of melee, ranged, or spell damage, limit 3

Or:

Charm of Poverty - If your treasure total is:
4-9: +2 to melee, ranged, spell damage
3 or less: +3 to melee, ranged, spell damage


I like the first version, there are probably players that have no interest in pulls. Maybe make it a common?
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Ultra Rare Token Ideas 5 years 2 months ago #258

Matthew Hayward wrote: Charm of Poverty - At start, sacrifice a treasure draw to add +1 to one of melee, ranged, or spell damage, limit 3

Or:

Charm of Poverty - If your treasure total is:
4-9: +2 to melee, ranged, spell damage
3 or less: +3 to melee, ranged, spell damage


Woo, grind MVT right there.
this is not a signature.
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Ultra Rare Token Ideas 5 years 2 months ago #259

Matthew Hayward wrote: Guttersnipe's Locket - Neck - All

+3 STR, DEX, CON, INT, WIS, CHA if your treasure draw is 3.


3 or 3 or less?
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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Ultra Rare Token Ideas 5 years 2 months ago #260

Mike Steele wrote:

Matthew Hayward wrote: Charm of Poverty - At start, sacrifice a treasure draw to add +1 to one of melee, ranged, or spell damage, limit 3

Or:

Charm of Poverty - If your treasure total is:
4-9: +2 to melee, ranged, spell damage
3 or less: +3 to melee, ranged, spell damage


I like the first version, there are probably players that have no interest in pulls. Maybe make it a common?


There is an interesting game mechanic for those that like treasure, and get 20+ pulls that would make this too powerful as a common. Especially the first one.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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Ultra Rare Token Ideas 5 years 2 months ago #261

Matthew Hayward wrote: +2 Cestus - 3, 4, 5, 6, 7, 8 - All
Flurry of Blows Compatible
+2 damage for Monk if 2 are equipped


The cestus usable by all are d4 based, not d6.
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Ultra Rare Token Ideas 5 years 2 months ago #262

Matthew Hayward wrote: +2 Sword of the Meek - 7, 8, 9, 10, 11, 12 - Barbarian, Bard, Fighters, Paladin, Ranger
Requires 19 or less STR


Build your character with a different weapon and then switch to this in combat? Also, likely to add complexity to all future balancing discussions.
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Ultra Rare Token Ideas 5 years 2 months ago #263

Fiddy wrote:

Matthew Hayward wrote: +2 Cestus - 3, 4, 5, 6, 7, 8 - All
Flurry of Blows Compatible
+2 damage for Monk if 2 are equipped


The cestus usable by all are d4 based, not d6.


And if FoB monks are getting +2 damage it should probably be d4 based, a 5-10 seems strong with +2 to hit at UR level. The VSF had poison baked in so a poison immune construct (there were so many that year, or trees) were immune.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
Last edit: by macxdmg.
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Ultra Rare Token Ideas 5 years 2 months ago #264

Matthew Hayward wrote: Bead of the Slayer - +2 Ranged Damage
Berserker's Bead - +4 melee damage with 2 handed weapons
Bead of Blasting - +3 spell damage, +5 if you fail your skill test
Bead of Balm - +3 spell healing, +5 if you fail your skill test


Since we know there are plans to make it possible to equip more than one bead, but we don't know how easy/difficult it will be to add bead slots, I'd suggest holding off on these. They might be ok, or might be too powerful.

But I'd also be ok with us entirely avoiding yet more damage bonuses in slots that don't have them yet.
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