I found my old post
here
and pulled ideas from it:
Belt of Charms:
May equip 3 additional charms
Additionally, this lends itself very easily to relic and legendary:
Relic: May equip 4 additional charms
Legendary: May equip 5 additional charms
(Wade pointed out it may be too strong at +3 charms, maybe drop it down to 2)
Brad wrote:
"Pretty sure the only class that hasn’t had a class-only UR since 2011 is... you guessed it. (Not counting dwarves and elves, perhaps.)
Since Clerics aren’t getting their legendary next year, and I’m not saying they should, it would be nice if we could get an exclusive UR. Not sure what... a Hymnal? Something for our Beads? A Censer? A reliquary?
I’m torn about reprinting Greater Holy Symbol, and don’t want to obsolete that one... so I’d personally want something else but I don’t know what.
Maybe a slotless reliquary that adds a few points to turning (after GHS doubling, of course)
I know people are sick of slotless, but it would be very limited so maybe it’s okay"
Joshua wrote:
"I don't care what it does.
If we don't get a Lenses of Hindsight I'm going to be extremely disappointed."
Philip wrote (along with an argument for Cha to add a charm slot, or at least make the Charming Set relevant):
"Ring of the [insert cool name here]
+5 Fire damage with 2-handed melee weapons
And since we're all getting tome slots (right?):
How to Hurt Things for Dummies (tome)
+3 damage with 2-handed Melee Weapons
Pointy end goes that way! (tome)
+2 damage with Melee Weapons
Aim, then Fire (tome)
+2 damage with Ranged Weapons"
Xavon wrote:
"
Torc of Ki Channeling
+1 to hit, +1 to melee damage, and +1 to AC
Usable by: Monk
Torc of Ki Master
+1 to hit, +1 to melee damage, and +1 to AC, may hit ranged target with Flurry of Blows
Usable by: Monk
(either Torc of Ki Channeling or Gloves of Fly Fist can be used to make the relic)
Wrentaile's Torc of the Ki Avatar
+2 to hit, +2 to melee damage, and +2 to AC, may hit ranged target with Flurry of Blows, Stunning Fist activates on 19-20
Usable by: Monk"
Azzy wrote:
"I'd love to see another way to do ranged sneak attacks, or even just a reprint of lenses of vital insight."
Brokkr wrote:
"If we want to focus on more tomes there are the Manuals (Bodily Health, Gainful Exercise, and Quickness of Action) for physical stats and Tomes (Clear Though, Leadership and Influence, and Understanding) for the mental. Maybe +1 to the stat at the rare level and +2 at the UR?"
Xavon wrote:
Manual of Fast Strike
+1 To Party Initiative, +2 to hit and damage in the first round of combat (melee/range)
Usable by: Barbarian, FIghter, Monk, Paladin, Ranger, & Rogue
Tome of Energy Control
+1 To damage/healing with spells, -2 damage from spells
Usable by: Bard, Cleric, Druid, Wizard
Tome of Exploits
Monster gets -1 to hit and AC after a successful Sneak Attack
Usable by: Rogue
Tome of Cleaving
A successful hit with a two-handed weapon does 5 damage to one other monster.
Usable by: Barbarian, Fighter
Librium of Radiant Channeling
+1 Sacred to damage with melee/spells
Usable by: Cleric, Monk, Paladin
Tome of Vibrato
While singing, if at least one melee attack hits a monster, it takes Sonic damage equal to your CHA bonus (or Caster Bonus, if Jeff implements it).
Usable by: Bard
Crown of Slots
May equip a total of 5 additional Uncommon or Common Ioun Stones and Charms.
Usable by: All
Belt of Transformation
+1 to hit (melee/range/spells) and -1 to all non-Eldritch damage taken. May equip one additional Charm.
Usable by: All
Belt of Sixth Transformation
+2 to hit (melee/range/spells) and -2 to all non-Eldritch damage taken. May equip one additional Charm and one additional Ioun Stone
Usable by: All
Belt of Super Mode
+3 to hit (melee/range/spells) and -3 to all non-Eldritch damage taken. May equip one additional Charm, one additional Ioun Stone, and one additional Ring.
Usable by: All
Staff of Fuego
3-4-5-6-7-8 (Two hands)
May cast "Burning Hands" once per room. Does 2 fire damage (built into wheel)
Usable by: Wizard
Bracelet of Reflectum
Prevent all damage from one attack and do 10 damage to the attacker (1/game)
Usable by: Bard, Cleric, Druid, and Wizard
Black Leather Duster
+1 to AC, +1 to saves, & -1 damage from melee (armor slot)
Usable by: All
Investigator's +1 Staff of Fuego
4-5-6-7-8-9 (Two hands)
May cast "Burning Hands" once per room. Does 2 fire damage (built into wheel). May not equip head slot items
Usable by: Wizard
Investigator's Bracelet of Reflectum
+1 AC, Prevent all damage from one attack and does 10 damage to the attacker (1/game). May not equip head slot items
Usable by: All
Investigator's Black Leather Duster
+2 to AC, +1 to saves, & -2 damage from melee (armor slot). May not equip head slot items
Usable by: All[/quote]
Investigator's Kinetic Ring
Does 5 Force damage to one monster (1/room). May not equip head slot items
Usable by: All
Investigator's set
3 item: +5 HP
4 item: May recast any damage spell as scroll the following round. Still may not equip head slot items