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TOPIC: Common Token Ideas

Common Token Ideas 5 years 1 month ago #49

Matthew Hayward wrote: Earcuff of Synergy - Ear - All
+Max HP based on # of EoS worn in group:
1: +1
2-9: +2
10: +3


This would be an Ultra Rare!!!!!!
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Common Token Ideas 5 years 1 month ago #50

archmage78 wrote:

Matthew Hayward wrote: Earcuff of Synergy - Ear - All
+Max HP based on # of EoS worn in group:
1: +1
2-9: +2
10: +3


This would be an Ultra Rare!!!!!!


If it was a UR, it would need to give more HP. 3 HP for 10 people equipping this is not worthy of a UR. Probably not a Rare even. I'd place it as an Uncommon.
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Common Token Ideas 5 years 1 month ago #51

archmage78 wrote:

Matthew Hayward wrote: Earcuff of Synergy - Ear - All
+Max HP based on # of EoS worn in group:
1: +1
2-9: +2
10: +3


This would be an Ultra Rare!!!!!!


I think you might be misinterpreting the token. It's not +1 HP per Earcuff Equipped.

If 1 person equips it they get +1 HP.
If 2-9 equip they all get +2 HP (same as Rare Earcuff of Vitality)
If 10 equip they get +3 HP

So, for any condition other than 10 equipped in the party it's worse than a rare.

I chose 2 as the breakpoint for synergy benefit so that it has a decent chance of coming up in a pick up group (odds of 3 of one particular common in a PuG are very low).

There is an Ioun that grants +1 HP at common, as well as a ring and a necklace that grants +2.

Maybe it should be a ring instead of an Earcuff?
Last edit: by Matthew Hayward.
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Common Token Ideas 5 years 1 month ago #52

Matthew Hayward wrote:

archmage78 wrote:

Matthew Hayward wrote: Earcuff of Synergy - Ear - All
+Max HP based on # of EoS worn in group:
1: +1
2-9: +2
10: +3


This would be an Ultra Rare!!!!!!


I think you might be misinterpreting the token. It's not +1 HP per Earcuff Equipped.

If 1 person equips it they get +1 HP.
If 2-9 equip they all get +2 HP (same as Rare Earcuff of Vitality)
If 10 equip they get +3 HP

So, for any condition other than 10 equipped in the party it's worse than a rare.

I chose 2 as the breakpoint for synergy benefit so that it has a decent chance of coming up in a pick up group (odds of 3 of one particular common in a PuG are very low).

There is an Ioun that grants +1 HP at common, as well as a ring and a necklace that grants +2.

Maybe it should be a ring instead of an Earcuff?


I liked your original suggestion for some of the reasons you gave. It’s a good token.
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Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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Common Token Ideas 5 years 1 month ago #53

  • Ro-gan
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Picc wrote:

Endgame wrote: 25 gp sulphor sphere:
Turn in to automatically pass fire dart or fire bolt skill check

25 gp crystal orb
Turn in to automatically pass Frost Dart or Freezing orb skill check

25 gp copper rod
Turn in to automatically pass Shocking Grasp or Call Lightning Skill Check

25 gp glass cone
Turn in to automatically pass Acid Splais or Magic Missile Skill Check


I like it, cool way to handle material components/gp


Hmmmm... if you're going to take credit for my idea that I posted a few days ago in another thread how about mentioning me? Sheesh!!

I'll add this to my original idea for having Common Tokens as spell ingredients...

One can either use the Token(s) to pass Skill Checks * OR * use the Skill Checks props. This way the spirit of the game is still intact, but one gets to use Tokens if they don't like memorizing things.
"It's treason then."



Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?
Last edit: by Ro-gan.
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Common Token Ideas 5 years 1 month ago #54

Ro-gan wrote:

Picc wrote:

Endgame wrote: 25 gp sulphor sphere:
Turn in to automatically pass fire dart or fire bolt skill check

25 gp crystal orb
Turn in to automatically pass Frost Dart or Freezing orb skill check

25 gp copper rod
Turn in to automatically pass Shocking Grasp or Call Lightning Skill Check

25 gp glass cone
Turn in to automatically pass Acid Splais or Magic Missile Skill Check


I like it, cool way to handle material components/gp


Hmmmm... if you're going to take credit for my idea that I posted a few days ago in another thread how about mentioning me? Sheesh!!

I'll add this to my original idea for having Common Tokens as spell ingredients...

One can either use the Token(s) to pass Skill Checks * OR * use the Skill Checks props. This way the spirit of the game is still intact, but one gets to use Tokens if they don't like memorizing things.

Yep, I pulled it out of that thread and put it here with some fleshing out - this way hopefully it will it be seen.

Im not following your suggestion regarding the skill check though. Are you proposing an extra bonus if you take the check and pass?
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Common Token Ideas 5 years 1 month ago #55

  • Ro-gan
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Endgame wrote:

Ro-gan wrote:

Picc wrote:

Endgame wrote: 25 gp sulphor sphere:
Turn in to automatically pass fire dart or fire bolt skill check

25 gp crystal orb
Turn in to automatically pass Frost Dart or Freezing orb skill check

25 gp copper rod
Turn in to automatically pass Shocking Grasp or Call Lightning Skill Check

25 gp glass cone
Turn in to automatically pass Acid Splais or Magic Missile Skill Check


I like it, cool way to handle material components/gp


Hmmmm... if you're going to take credit for my idea that I posted a few days ago in another thread how about mentioning me? Sheesh!!

I'll add this to my original idea for having Common Tokens as spell ingredients...

One can either use the Token(s) to pass Skill Checks * OR * use the Skill Checks props. This way the spirit of the game is still intact, but one gets to use Tokens if they don't like memorizing things.

Yep, I pulled it out of that thread and put it here with some fleshing out - this way hopefully it will it be seen.

Im not following your suggestion regarding the skill check though. Are you proposing an extra bonus if you take the check and pass?


Nope.

The Skill Check is either by Common ingredient Tokens or the standard memorization Skill Check. This way those who don't have Tokens can still make the Skill Check. And, those that don't like memorization can pass a Skill Check via Ingredient Token.
"It's treason then."



Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?
Last edit: by Ro-gan.
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Common Token Ideas 5 years 1 month ago #56

Matthew Hayward wrote:

archmage78 wrote:

Matthew Hayward wrote: Earcuff of Synergy - Ear - All
+Max HP based on # of EoS worn in group:
1: +1
2-9: +2
10: +3

It would be a rare at the lowest. Ultra Rares give +4 hitpoints, and this gives Plus 3. Way too powerful for either a common or uncommon.

Proud member Dungeon Delver's Anonymous.

Team Kraken Killers

My name is Sean Hanlin, you killed my father, prepare to die.
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Common Token Ideas 5 years 1 month ago #57

archmage78 wrote:

Matthew Hayward wrote: Earcuff of Synergy - Ear - All
+Max HP based on # of EoS worn in group:
1: +1
2-9: +2
10: +3


It would be a rare at the lowest. Ultra Rares give +4 hitpoints, and this gives Plus 3. Way too powerful for either a common or uncommon.


Full synergy UR gives +10, not +4 - compare apples to apples.

There are multiple commons that grant 1-3 HP (see list below)
There are multiple uncommons that grant 1-3 HP.
There are multiple rares that grant 3 HP, with no limitations.

Could you articulate, why you think it is way too powerful for a common or uncommon to grant +3 HP with substantial limitations (e.g. your party owns 10 and can be convinced to wear them)? Perhaps propose a version that you think is appropriate?

I simply can't see your reasoning given the existence of common tokens like:

tokendb.com/token/blighted-pants/ (+4 HP, +1 Fort, -1 Will for PuG players and anyone else who doesn't have an odd amount of CON boosting already)
tokendb.com/token/ioun-stone-norse-opal/ (+1 HP)
tokendb.com/token/raiders-shirt/ (+1 HP)
tokendb.com/token/ring-of-health/ (+1 HP)
tokendb.com/token/bogling-necklace/ (+2 HP)
tokendb.com/token/totem-amulet/ (+3 HP, when certain conditions are met)

Do you simply think synergy effects should never be printed at common?

Is the problem the slot? It could be moved to Ring of Neck?
Last edit: by Matthew Hayward.
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Common Token Ideas 5 years 1 month ago #58

Matthew Hayward wrote:

archmage78 wrote:

Matthew Hayward wrote: Earcuff of Synergy - Ear - All
+Max HP based on # of EoS worn in group:
1: +1
2-9: +2
10: +3


It would be a rare at the lowest. Ultra Rares give +4 hitpoints, and this gives Plus 3. Way too powerful for either a common or uncommon.


Full synergy UR gives +10, not +4 - compare apples to apples.

There are multiple commons that grant 1-3 HP (see list below)
There are multiple uncommons that grant 1-3 HP.
There are multiple rares that grant 3 HP, with no limitations.

Could you articulate, why you think it is way too powerful for a common or uncommon to grant +3 HP with substantial limitations (e.g. your party owns 10 and can be convinced to wear them)? Perhaps propose a version that you think is appropriate?

I simply can't see your reasoning given the existence of common tokens like:

tokendb.com/token/blighted-pants/ (+4 HP, +1 Fort, -1 Will for PuG players and anyone else who doesn't have an odd amount of CON boosting already)
tokendb.com/token/ioun-stone-norse-opal/ (+1 HP)
tokendb.com/token/raiders-shirt/ (+1 HP)
tokendb.com/token/ring-of-health/ (+1 HP)
tokendb.com/token/bogling-necklace/ (+2 HP)
tokendb.com/token/totem-amulet/ (+3 HP, when certain conditions are met)

Do you simply think synergy effects should never be printed at common?

Is the problem the slot? It could be moved to Ring of Neck?


At Common, it probably needs to be ring or neck. At Uncommon, we just got Mead Master Earcuff which is +3 HP with a -2 Dex penalty (and it is a completion token, so probably a little more rare than your standard Uncommon). So you're currently giving potentially the same bonus in the same slot at a lower rarity with a penalty that is less impactful (I think).
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Common Token Ideas 5 years 1 month ago #59

  • Picc
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Fiddy wrote:

Matthew Hayward wrote:

archmage78 wrote:

Matthew Hayward wrote: Earcuff of Synergy - Ear - All
+Max HP based on # of EoS worn in group:
1: +1
2-9: +2
10: +3


It would be a rare at the lowest. Ultra Rares give +4 hitpoints, and this gives Plus 3. Way too powerful for either a common or uncommon.


Full synergy UR gives +10, not +4 - compare apples to apples.

There are multiple commons that grant 1-3 HP (see list below)
There are multiple uncommons that grant 1-3 HP.
There are multiple rares that grant 3 HP, with no limitations.

Could you articulate, why you think it is way too powerful for a common or uncommon to grant +3 HP with substantial limitations (e.g. your party owns 10 and can be convinced to wear them)? Perhaps propose a version that you think is appropriate?

I simply can't see your reasoning given the existence of common tokens like:

tokendb.com/token/blighted-pants/ (+4 HP, +1 Fort, -1 Will for PuG players and anyone else who doesn't have an odd amount of CON boosting already)
tokendb.com/token/ioun-stone-norse-opal/ (+1 HP)
tokendb.com/token/raiders-shirt/ (+1 HP)
tokendb.com/token/ring-of-health/ (+1 HP)
tokendb.com/token/bogling-necklace/ (+2 HP)
tokendb.com/token/totem-amulet/ (+3 HP, when certain conditions are met)

Do you simply think synergy effects should never be printed at common?

Is the problem the slot? It could be moved to Ring of Neck?


At Common, it probably needs to be ring or neck. At Uncommon, we just got Mead Master Earcuff which is +3 HP with a -2 Dex penalty (and it is a completion token, so probably a little more rare than your standard Uncommon). So you're currently giving potentially the same bonus in the same slot at a lower rarity with a penalty that is less impactful (I think).


I think we could get away with it as a one off. There are lots of +1hp commons, realistically this would grant 2hp most of the tme, and if we wanted to make newbie friendly synergy item common would be the place for it so newbie groups stood a good chance of getting several. It's a powerful common for sure but in this case I think it's ok. If we wanted to restrain it, my only tweak would be the numbers.

1 item +1hp
2-9 items +2hp ( most likely case)
10 items +3hps (frequently wouldnt happen, but aspirational for first time groups in that it would probably get them to walk over to a token store and maybe get the bug)


also doing- 5k-th post
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Last edit: by Picc.
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Common Token Ideas 5 years 1 month ago #60

Picc wrote:
also doing- 5k-th post


As they say on the ending screen of the video game Rampage:

"Congratulation"
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