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TOPIC: Common Token Ideas

Common Token Ideas 5 years 2 months ago #37

jedibcg wrote: i thought this year there wasn’t a unified theme.


Another good reason to throw all the options out for TPTB to decide on the one they prefer most.
--
macXdmg
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Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
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Common Token Ideas 5 years 2 months ago #38

macXdmg wrote:

jedibcg wrote: i thought this year there wasn’t a unified theme.


Another good reason to throw all the options out for TPTB to decide on the one they prefer most.

very valid.
You either discover a star or you don't. You arrogant punk.
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Common Token Ideas 5 years 1 month ago #39

Bead of Rampage- +1 melee damage with 2 handed weapons
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Common Token Ideas 5 years 1 month ago #40

Charm of harmony.

+1 hp. +1 addition additional hp if wearing another harmony item.

Bead of harmony

+1 hp. +1 additional hp if wearing another harmony item

Leather armor of harmony.

+2 ac. +1 ac if wearing another harmony item
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Common Token Ideas 5 years 1 month ago #41

Back, All:
Watchman's Cloak - +1 to Fortitude Saves
Acrobat's Cloak - +1 to Reflex Saves

Charm, All:
Gravedigger's Charm - Immune to fear effects from undead creatures (or something else that will be conditionally useful in 2020 dungeons)

Legs, All:
Poacher's Breeches - +1 DEX, -1 Fortitude Saves
Broomstick Skirt - -1 damage from Ghost, Specter, and Wraith attacks

Ear, All:
Earcuff of Vigor - +1 to max HP

Hands, All:
Gloves of Light Weapon Proficiency - +1 to hit with 1-handed melee weapons

Head, All:
Battered Fedora - -3 damage from traps

Ioun, All:
Ioun Stone Quartz Sphere - +1 to Reflex saves if no other Ioun Stone equipped

Ioun, Bard, Cleric, Druid, Wizards:
Ioun Stone Peridot Prism - +1 to level 0 healing or damage spell 1/room

Neck: Bard, Cleric, Druid, Wizards:
Amulet of the Sage - +1 to healing and damage scrolls (only print this if there will be at least 1 healing or damage scroll at common).

Wrists, All:
Xia Bracelets - +1 to max HP, Monks gain +1 to hit with empty hands

Waist, All:
Stevedore's Belt - +1 to STR, -1 to Reflex saves


I'd also be interested if we could tack a damage wheel onto the typical common +1 AC shield (a-la Spiked Buckler ) to get double duty out of that token slot as a shield for the shield classes, and an offhand weapon for Rangers too. Maybe that's too confusing for a common?
Last edit: by Matthew Hayward.
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Common Token Ideas 5 years 1 month ago #42

25 gp sulphor sphere:
Turn in to automatically pass fire dart or fire bolt skill check

25 gp crystal orb
Turn in to automatically pass Frost Dart or Freezing orb skill check

25 gp copper rod
Turn in to automatically pass Shocking Grasp or Call Lightning Skill Check

25 gp glass cone
Turn in to automatically pass Acid Splais or Magic Missile Skill Check
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Common Token Ideas 5 years 1 month ago #43

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Endgame wrote: 25 gp sulphor sphere:
Turn in to automatically pass fire dart or fire bolt skill check

25 gp crystal orb
Turn in to automatically pass Frost Dart or Freezing orb skill check

25 gp copper rod
Turn in to automatically pass Shocking Grasp or Call Lightning Skill Check

25 gp glass cone
Turn in to automatically pass Acid Splais or Magic Missile Skill Check


I like it, cool way to handle material components/gp
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”
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Common Token Ideas 5 years 1 month ago #44

Great thread!!! +1 to all the discussion about making common tokens usable and worth having for new players. Anything that adds minor bonuses such as +1 to AC, Melee, Ranged, individual saves, HP are desperately needed. New players should get a sense that tokens really help their survival and their fun!!!! This also helps create the next group of big token buyers. We have had way too many tokens be useless for way too long. HEre guys!!!
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Common Token Ideas 5 years 1 month ago #45

Earcuff of Synergy - Ear - All
+Max HP based on # of EoS worn in group:
1: +1
2-9: +2
10: +3
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Common Token Ideas 5 years 1 month ago #46

Endgame wrote: 25 gp sulphor sphere:
Turn in to automatically pass fire dart or fire bolt skill check

25 gp crystal orb
Turn in to automatically pass Frost Dart or Freezing orb skill check

25 gp copper rod
Turn in to automatically pass Shocking Grasp or Call Lightning Skill Check

25 gp glass cone
Turn in to automatically pass Acid Splais or Magic Missile Skill Check


Suggestions / thoughts:
- Space them out over several years. If all four show up in the same year, that might be too much of the mix in a starter run
- consider picking a spell for each caster for each component (give the Clerics some love too). That will help reduce the first concern
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Common Token Ideas 5 years 1 month ago #47

Fiddy wrote:

Endgame wrote: 25 gp sulphor sphere:
Turn in to automatically pass fire dart or fire bolt skill check

25 gp crystal orb
Turn in to automatically pass Frost Dart or Freezing orb skill check

25 gp copper rod
Turn in to automatically pass Shocking Grasp or Call Lightning Skill Check

25 gp glass cone
Turn in to automatically pass Acid Splais or Magic Missile Skill Check


Suggestions / thoughts:
- Space them out over several years. If all four show up in the same year, that might be too much of the mix in a starter run
- consider picking a spell for each caster for each component (give the Clerics some love too). That will help reduce the first concern


I couldn't find any DnD healing / cleric spells with a material component, so I didn't include cleric. However, we don't really need to follow DnD. Try this out:

25 gp sulphor sphere:
Turn in to automatically pass fire dart, fire bolt, burning hands, or turn undead skill check

25 gp crystal orb
Turn in to automatically pass Frost Dart, Freezing Orb, or cure light wounds skill check

25 gp copper rod
Turn in to automatically pass Shocking Grasp, Call Lightning, or cure moderate wounds Skill Check

25 gp glass cone
Turn in to automatically pass Acid Splash, Magic Missile, or cure serious wounds Skill Check

This distribution makes each of the tokens applicable to each class, but with some favored tokens too.

Elf wizards would like the glass cone over the others, but cleric, wizard, and druid can use it.

Druids would love the crystal orb, benefiting from cure light wounds and freezing orb, but wizard and cleric could use it too.

Sulpher sphere is the Wizards go to choice, catching the fire spells, but again cleric and druid can use it.

The weakest is probably the copper rod, and even that would would be popular with druids?

Perhaps these could be condensed down into 3 tokens instead of 4, but then would you have text concerns with space on token? Also, perhaps just print on an indefinite cycle? Year 1 Sulpher Sphere, Year 2 Crystal Orb, Year 3 copper rod, year 4 glass cone, repeat? 4 years ought to dwindle the supplies of the first enough that a reprint would be warranted, and given the mix across classes they would always be useful or could at least be used for gold?
Last edit: by Endgame.
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Common Token Ideas 5 years 1 month ago #48

Picc wrote:

Endgame wrote: 25 gp sulphor sphere:
Turn in to automatically pass fire dart or fire bolt skill check

25 gp crystal orb
Turn in to automatically pass Frost Dart or Freezing orb skill check

25 gp copper rod
Turn in to automatically pass Shocking Grasp or Call Lightning Skill Check

25 gp glass cone
Turn in to automatically pass Acid Splais or Magic Missile Skill Check


I like it, cool way to handle material components/gp


Maybe simplify it a little. Instead of naming spells, specify the damage type. Fire, cold, shock, force, acid, healing - that should cover it. Then if spell names change with a character revamp, we don’t need errata.

Yes, please. Whether as part of the set or as a new set of timeless transmutes (kind of like trade goods) I’m so in.

Pearl of the Planes (uncommon) lets you pick two planes for any wizard check. I think common is okay for being limited to checks for one or two spells.

@Fiddy: Agreed. As you know, clerics have uncommon Pearls of Prayer, but those add +3 on top. This wouldn’t raise the max healing and has no effect on our cantrip heals, so common should be fine (I suggest “incense”)

This would be a mess, I’m sure, but here’s what I’d love to see:

1. A new material component in each year’s set. And, since it will take six years or so to get them all,
2. A new type of transmute, the “kit.” Each kit has 10 material component tokens, all the same. The recipe is timeless. Maybe something like: two of any Tier 1 trade good plus 100gp. Maybe that’s too cheap. I dunno. But I like the idea of using undervalued trade goods, so whatever is in glut each year gets used up.

"Ceci n'est pas une pipe" - Magritte
Last edit: by Brad Mortensen.
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